Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! It's time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better than ever. We take the mindset that this is the first time Tiberian Sun is being made as an original game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do a lot and we'll be bringing back the thing's you love from Tiberian Sun-like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberium environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occurring! So watch out!

Remember to Like our Facebook page, follow our new YouTube channel and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates.

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Welcome back, Commander! You haven't been forgotten since we won the 5th Best Upcoming Mod of the Year 2017 we've been so inspired and very hard at work on Tiberian Sun Rising. I do apologise for the slow down in updates we will be keeping you up to date with more regularity now.

Remember to Like our Facebook page, follow our new YouTube channel and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates

Fight the Great Oppressor! Join the Brotherhood!


We did some planning and re-organisation and we'll be producing content more efficiently now. But we do want to accelerate the development of Tiberian Sun Rising for you all particularly in the Art department that will have the greatest impact. We are currently looking for 3D Artists who can model & texture. Looking for 3D artists who are good modelling machinery structures/vehicles but also looking for Character Artists who can model organic/character meshes. If you think you've got the skills and love what we do please contact us here. In addition, we'd also like to expand our Level Design team if you've got experience with C&C3s Worldbuilder please sense us some maps you've done here. Lastly, a skilled 3D Animator good at creating skeletons & animating characters would accelerate things for us greatly here if you'd like to animate some of our cool units/characters please get in touch here. We'll be advertising in a few places to recruit new team members but we are drawing closer to public beta so its a very exciting time to join our team. Thank you. *Note brothers & sisters of Nod are welcome and even those who've served GDI your talents could be useful.

Automatic Gates! and the Cyborg Commando!


Now for what you came here for! In this update, we wanted to show you the Automatic Gates which are completely automated. There are manual controls for Commanders who prefer that or want to lock down specific gates from accidental opening by friendly units nearby. We also have a treat for you Kane's Temple which I'll clarify now this isn't a buildable structure for Nod players and this isn't a screenshot or confirmation of mission development our focus is still skirmish & multiplayer right now Kane's temple will appear in multiplayer/skirmish maps. Lastly, we have a new design for Nod's Cyborg Commando by the very talented Joshua Wright (previously did the Tiberium Fiend concepts). We wanted a design that looked stronger and more menacing than the original Westwood concept while still taking cues from the original design. The Cyborg Commando is quite the sight to behold in Tiberian Sun Rising we wanted it to be noticeable and unique and you certainly learn to fear this quickly if you don't already.

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The Electronic Video Agent has finally been connected to the bases Gate's no longer will Commanders have to manually activate and deactivate gates (unless they choose to in emergencies). EVA will now automatically open and close gates for friendly forces trying to enter or leave the base. This has improved GDI base security and productivity. It is still advised for Commanders to setup Mobile Sensor Arrays to make sure no Nod Stealth vehicles are trying to sneak in through a gate while letting a friendly through. Alternatively placing Limpet Drones in front of gates is another good way to weed out enemy stealth vehicles.

The Green Glow GrowsFirestorm Defence OnlineAuto GatesAutomatic GatesFresh out of the Factory!


GDI Intelligence reports increased Nod activity at the Nod Temple in Cairo, we haven't received any information from Hassan about these movements. General Soloman has ordered us to keep a closer eye on Anton Slavik's movements we and to ignore Cairo. We'll monitor the area but Nod has Temple's all over the place so this doesn't appear significant.

Kane's TempleCairo Temple


GDI spies within the Brotherhood got their hands on a juicy piece of intel managing to acquire plans for a new model of Cyborg we haven't encountered in the field yet. The Cyborg Commando if Nod is actually producing these this is an alarming development. It appears to be armed with some kind of Plasma weaponry and is also armed with a wrist-mounted flamethrower on the other arm. Unlike the Cyborg forces we've been engaging in the field this has a completely robotic body. The organic components of the soldier housed within the armoured robot body. These look truly terrifying opponents we'll need to start working on countermeasures in case we encounter these in the field they are an immense threat and that Plasma weaponry can pierce even the heaviest armour we have with ease. We'll keep you posted with more intelligence as it comes in Commander especially if we see one in the field you'll be first to know.

Nod Cyborg Commando


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Remember to Like our Facebook page, follow our new YouTube channel and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates

Tiberian Sun Rising - 5th Best Upcoming Mod 2017 - Happy New Year!

Tiberian Sun Rising - 5th Best Upcoming Mod 2017 - Happy New Year!

News 9 comments

In our end of year wrap up we thank your supporters for helping us Win 5th Best Upcoming Mod for 2017. We unveil Nods Tiberium Waste Facility and the...

Tiberian Sun Rising - Ion Storms - December Update #3

Tiberian Sun Rising - Ion Storms - December Update #3

News 17 comments

In this update, we unveil our Ion Storm map type, welcome to one of the toughest battlefield challenges facing GDI and Nod Commanders. Come on over and...

Tiberian Sun Rising - We Made Top 100 MOTY - December Update #2

Tiberian Sun Rising - We Made Top 100 MOTY - December Update #2

News 11 comments

Thanks for your support! We made it to the Top 100 Mods of 2017, now Commanders we call on you again to vote us one of the Top Mods of 2017. In this update...

Tiberian Sun Rising - Vote MOTY 2017 - December Update #1

Tiberian Sun Rising - Vote MOTY 2017 - December Update #1

News 5 comments

Its that time of the year again Christmas is coming and MOTY 2017 is here! We have a special week of updates in store for you so stay tuned for some revelations...

RSS Files
TSR Avatar Pack

TSR Avatar Pack

Other 8 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Comments  (0 - 10 of 4,229)
EAisShit
EAisShit

Is the framerate as terrible as in the original Tiberian Sun? Looks besides this ring under every building and unit very good. Will you add an option to disable the rings? This would be amazing.

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Ursus-Augere
Ursus-Augere

2 Questions:
1. I dunno maybe you already told it or something and i just missed it, but will you remake the campaign aswell? And if you do it, will you just remake it or add something new too?

2. I know, guys like me can be annoying, but i am sure to have read last week or so should have been a new update, right? ^^
When will it come?

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MrTimm
MrTimm

1. Cant answer that, this is a question for Assassin

2. Because of the summer vacation some things got turned on halt, however since most of us are back and working again, our RL work is number one on the list.

As I have nothing to do currently except for my own mod, I'm slowly working on finishing those assets that should have been done for the promised update. So blame me as I havent finished them yet.

However when they are done we got something to show.

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Ahrimansiah
Ahrimansiah

lol please make a patron page if that will make u finish the mod faster, its taking way long xD

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indios85
indios85

have allways loved this mod and just by the way it looks, cause i have never touch it or play it like many otters around here, it truly has come from a long way to get here and sleeping for long time too, nevertheless is nice to see that things are coming along again, looking foward to finally seeing a release some time soon.

pd. your cybor commando consept looks great i love it, however i still prefer the orignal look, this new one looks more like something for cnc3 rater than tibsun

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FoxFort
FoxFort

Soo, when could we get a demo version?

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CrimsonTip
CrimsonTip

Nod Redeemer from Kane's Wrath: CARE FOR A DEMO-NSTRATION? Lol. couldn't resist.

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MrTimm
MrTimm

When we got everything done for the public demo !

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AssassinCS Creator
AssassinCS

Next update coming this week guys, I apologise for the slow down in updates we've been aiming for once a month but July was such a productive month decided to double down and get more progress done.

Reply Good karma+6 votes
Kane7870
Kane7870

Any update on when the next update comes out? Nothing came August.

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