Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which sees the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the Second Tiberium War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! It's time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better than ever. We take the mindset that this is the first time Tiberian Sun is being made as an original game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do a lot and we'll be bringing back the thing's you love from Tiberian Sun-like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberium environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occurring! So watch out!

Remember to Like our Facebook page, follow our new YouTube channel and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates. Join us on our Official Discord Server for Tiberian Sun Rising for some lively discussion and exclusive screenshots and updates.

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Mod of the Year - The Top 100 Mods of 2020

Thank you so much for your continued support we are certainly very grateful and inspired by your continued support and your votes put us among the Top 100 Mods of 2020. While I know it was disappointing to hear that Tiberian Sun Rising would not be arriving in 2020. We are working hard to make 2021 an incredible year for Tiberian Sun Rising with a lot to look forward to with our upcoming Beta.

So truly thank you from the bottom of our hearts Commanders both old and new supporters your support is what continues to drive us to keep producing the high-quality Tiberian Sun era experience for you. We hope you are pleased with these developments we have some new additions to the Tiberium Flora, an updated appearance for our Tiberium Algae and a look at Nod's Mobile Stealth Generator as well as a close look at Nod's Subterranean MCV (which has previously only appeared in an older trailer) we added the new screenshot of the Nod MCV at the request of some Commanders on our Discord wanting to see more of it.

We'd appreciate your continued support and voting for the next stage but also encourage you to look carefully through the Top 100 list and vote for amazing mods you deem worthy! Whether you vote for us or not please do make sure to spend some time voting for incredible mods lets make the 2020 list incredible!

From myself and the team here at Tiberian Sun Rising we wish all of you a Merry Christmas and a Happy New Year in 2021!

Remember to Like our Facebook page, follow our new YouTube channel
and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates.
Join our new Official Discord Server for Tiberian Sun Rising!

Tiberium Flora - New Emergence

Commander, we've seen new Tiberium plant life before particularly when we had an explosion of the initial wave of Tiberium flora beyond the usual Blossom Tree's we'd seen since the First Tiberium War. We're now seeing newer varieties of Tiberium Flora emerging that we haven't observed before in the wild. This new variety of Flora is emerging when plantlife is interacting with Blue Tiberium.

New Tiberium Flora - Blue Variety


It at first appears to look somewhat like coral formations but then the distinctly alien glowing orbs are unlike any terrestrial plant life in the ocean or on land. Truly Tiberium continues to amaze us with its beauty. But also the increased dangers emerging to terrestrial life continue to concern the scientific community.

New Tiberium Flora Identified Armoured Fiends


Ion Storms & Tiberium Algae

We're seeing an increase in the amount of Ion Storms occurring we're seeing some variety in the way Ion Storms emerge and affect an area. Some Ion Storms are smaller roaming storms that affect only part of an area but then there are much larger ion storms affecting an entire battlefield area but are only periodic in nature. This is the variety we captured here lighting up the battlefield as it kicked into action.

Tiberium Life Ion Storm Approaching


Note this type of Ion Storm does dissipate after a period of time but does often return in regular time intervals. The Ion Storm we documented in one of our earlier research notes was a permanent storm affecting a heavily tiberium infected area where the Ion Storm's appear to rage so strongly they do not appear to end.

Tiberium Algae Update


Tiberium Algae continues to spread into new area's as Tiberium comes into contact with water supplies. Stronger measures will need to be taken to keep drinking water purified from any Tiberium contamination. Not to be confused with regular Algae it has a telltale subtle glow that distinguishes it from regular Algae.

Visceroids

Visceroids have been around since the first Tiberium War but were a rare sight. With Tiberium having spread far and wide over the years since the Tiberium Meteor landed in the Tiber River in Italy. We've seen a marked increase in Visceroid sightings which have long since confirmed to be the result of humans with high levels of exposure to Tiberium. With less-lethal levels of exposure humans still commonly ether die or become a mutant but when the levels are this high the result is ether death of the worst kind or the unlucky souls that mutate at this stage become Visceroids.

Adult & Baby Visceroids

At first they turn into what we call Baby Visceroids a smaller kind that seems rather docile and harmless. They wander and seem harmless that is until two of these Baby Visceroids combine joining their biomass together to become a larger Visceroid which we call the Adult Visceroid. The Adult Visceroid is very aggressive and with larger biomass, it uses this biomass as a weapon slamming its body mass into targets at high levels of force able to do high levels of damage to vehicles and infantry and can even threaten structures if not defended. Keep your troops away from Tiberium exposure Commander to avoid accidentally creating these nuisances.

Mobile Stealth Generator

The Stealth Generator provides larger Nod bases with a strategic advantage concealing them from sight and keeping their location hidden from enemy forces in the region. This gives Nod a tactical edge, particularly when deploying hit & run attacks and keeping a zero presence profile as much as possible to conduct stealth and covert operations. Even with the development of the Subterranean MCV and Fist of Nod both developed to help counter GDI's air advantages with their Carry-All and Dropship capabilities. There was still an unacceptably long window where new Nod operations could be discovered in a region before the resources and base power could be collected to establish a Stealth Generator.

Mobile Stealth Generator


This problem has now been solved for you Commander, the Brotherhood has managed to develop a smaller portable version of the stealth generator. It doesn't generate a stealth field as large as the Stealth Generator. But the Mobile Stealth Generator is perfect for concealing a new base set up by a Subterranean MCV or a new front established by a Fist of Nod. Can even be used to conceal a Tiberium Harvesting operation at a secondary base or to conceal an army. Whatever you choose Commander I'm sure you'll find this latest development in the Technology of Peace useful. Peace through Power!

From the ShadowsNod Subterranean MCV


End Transmission

We wish all of you Commander's a Merry Christmas and a Happy New Year in 2021!


Remember to Like our Facebook page, follow our new YouTube channel
and of course, follow us on Twitter at @TibsunRising to stay on top of our latest updates.
Join our new Official Discord Server for Tiberian Sun Rising!


Tiberian Sun Rising - The Nod Scarab & Status Update

Tiberian Sun Rising - The Nod Scarab & Status Update

News 5 comments

The image finally reconstructed by EVA from the Amphibious Carrier black box reveals the Nod Scarab! Meanwhile, Nod field tests it's new surveillance...

Tiberian Sun Rising - A Culling is at Hand Human! & Mystery Nod Unit!

Tiberian Sun Rising - A Culling is at Hand Human! & Mystery Nod Unit!

News

Consider this the overture to our symphony! This update we get our first look at the Cyborg Reaper and the Cyborg Commando from concept now in-game! GDI...

Tiberian Sun Rising - Got a present for ya! Discord Server and GDI Commando

Tiberian Sun Rising - Got a present for ya! Discord Server and GDI Commando

News 4 comments

Tiberian Sun Rising continues our march on the road to deliver you a beta version. We now have a Discord server! In this update, we'd like to introduce...

Tiberian Sun Rising - We made Top 100! - Its time you saw the Future!

Tiberian Sun Rising - We made Top 100! - Its time you saw the Future!

News 3 comments

We made the Top 100! Vote for us again to be the Top Unreleased Mod for 2018! Support the Tiberium Transformation of the planet and our species!!! Today...

RSS Files
TSR Avatar Pack

TSR Avatar Pack

Other 11 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Comments  (0 - 10 of 4,419)
AwestruckHavoc
AwestruckHavoc

Are you looking to recreate the singleplayer in this? Would be pretty cool to play through it with all these new additions!

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Ahrimansiah
Ahrimansiah

Hey do we have a list of all NEW units and content for GDI and NOD?

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CrimsonTip
CrimsonTip

Good point. Lets get a full list.

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CrimsonTip
CrimsonTip

Excellent. I love this.

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Guest
Guest

Where is the download button

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Guest
Guest

dude the mod is not released....

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Ahrimansiah
Ahrimansiah

AssassinCS
Bro i really respect you as a person and also a great modder, but again we are near mod of the year time which is the only time we see couple of screenshots and again the mod will go dark after it.... and recent update was just a new unit model and some very simple map misc models...
Please be honest with us, i know its a free mod and life can be very busy this days, but we deserve to know if we are writing our hype and hopes on the sand or not! how much do u guys even work on this mod? 1h a week? 1h a month? are we really going to get anything?
Its really good that your trying to keep this mod alive... but is it even alive or are we beating a dead horse? can you just PLEASE explain what going on?

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AssassinCS Creator
AssassinCS

Ahrimansiah
I am more than happy to provide some more transparency for our long-time fans following the project and I can understand your scepticism. Now buckle up because this is going to be a long story so I apologise for the length but well. My way of trying to explain this concisely was in our news update above. It really wasn't the intention to slow down updates after last year’s MOTY and the timing of this update had nothing to do with MOTY since we have already won Best Upcoming before and as I confirmed in the update we sadly won't have a release during the MOTY window this year.

Last year we had a slew of updates for 2019 to end the year, We started testing release candidates putting them through their paces for a public beta release and found some concerning stability issues and worse than we initially thought. Now C&C3; memory problems have plagued other mods but we found this was really souring the experience and happening more regularly then expected.

So, we started investigating solutions and fortunately we’re very lucky to have some of the most experienced people with the C&C3; SAGE engine on the team in the modding community. We discovered a solution that would not only solve the stability issues, but the game performance overall was going to benefit a ton and in testing exceeded our wildest expectations. The price of this however was a pretty drastic overhaul of the project’s codebase refactoring massive sections and painstaking and tedious amounts of testing to implement.

We’ve been working on that since early in 2020, now memory optimisation and refactoring are largely invisible progress to our audience but also pretty draining it also makes planning news updates harder. So, this was a massive time investment on our part but also when we first started working this new process, we had quite a lot of technical problems with the engine at first. Problems we have since resolved after a lot of testing, trial & error and we now have refined the process and Tiberian Sun Rising has been migrating more consistently to this new codebase a lot more smoothly now.

Then COVID19 hit and that put a lot more pressure on not just me but particularly on members of my team. One of which was a key person involved in the optimisation phase of Tiberian Sun Rising that had helped make it possible in the first place. This really slowed things down as it was a lot harder for us to collaborate as they were having to work tons of overtime for months.

Fortunately, we still made decent progress and now things are generally slowly improving for most of the team. Besides optimisation during this time animations, VFX and other departments were completing work and polishing areas of the mod. Most of the team that were affected are now closer to amount of time they had to contribute before the pandemic started. Which has been a huge impact for my time as well as it made the optimisation journey easier and more like originally planned before COVID hit.

The optimisation process is now moving more smoothly than ever. But yeah this is why its probably felt like beating a dead horse to some of you its been a very though year. Also with my time and capacity just being completely drained by having to take on initial optimisation efforts solo, a new job in RL, COVID , keeping the team running I just haven’t had the time or energy to post updates much except on our Discord until now things have eased up a bit.

Now we’ve gotten through the hardest parts of it all and we are super excited about 2021 and ecstatic with how the mod is performing in latest builds where now this is something we can be proud of to launch but there is still more optimisation work ahead and more to code/content to migrate so we’re busy working on it as I stated in our latest update above. Also memory optimisation is not something many mods do so we really are busting out everything to make this the best experience we can for you when we launch (thou I’m sure there’ll still be bugs and hence beta) but being able to run stably most of the time was key for us to achieve that for you.

So, there it is, for those of you who made it through reading all that wow well I’m just happy you felt it was worth reading to the end. For anyone still sceptical I will be more than happy to do some comparisons of unoptimized TS Rising and the optimised version in progress in some of our updates next year to demonstrate just how massive the improvements are.

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jon9066
jon9066

No doubt this is really important work you're doing, it's a shame it's not as noticeable and that it's taken for granted (although it's always noticed when it's done badly). I'm studying a degree in CS and I think I'm not the only one who finds updates of this sort interesting and appreciates the work being done. Looking forward to playing your mod:) (been watching it for some 10 years I think).

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Chronoslayer
Chronoslayer

Wow. Thought this mod had gone into hibernation. Good to hear things are still chugging along despite all that life has thrown at you guys. This was good news to read. Thanks for the update!

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BioClone
BioClone

I dont know if believe this at all... Not saying most of it wont have a real base, but really wondering if is not another emply promise when you have been years barely saying anything... or just totally gone like the 2013-2017 period.

Optimizing the game? I dont know how much you gone into changing things, but ussually making a mod means create them based on most of the boundaries the original game/engine had, maybe some needs to be pushed down to make a better experience, but on this point you are talking like if the engine would be so modified could be said its another one, or like if the design of the part of the mod were done not taking in consideration the original engine boundaries.

If the engine can hadle it... release the mod... You say we cant see the optimization progress? would be nice to have something to compare instead a wall of text that doesnt really give real data on the progress of this... I dont know why be so strict about a mod that clearly has not a financial hit in case it doesnt perform as expected, unless its a totally broken mess and barely playable if it launch at all.

I dont want to sound that rough, because I know that work for passion and give dates is frustrating, but here you are another year asking to vote for a Mod Of The Year, not for a Promise Of The Year... and this, to date, its not a mod to me and many others, just a promise... the eternal promise.

If anything deserves the vote is Tib Essence.

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AssassinCS Creator
AssassinCS

We're delivering every feature we promised there has been no empty promises and because we've never previously announced an actual release date there was no empty promise on a missed date ether. Yes it is true the whole project is a long promise but so is every game until it releases. By the way the years 2010-2015 were some of my most intense years working as a professional game designer in the industry and hence why a lot if that period I was pretty quiet. A lot of progress was still made on TS Rising but it was some super intense years working almost non stop round the clock.

Not many other modders here in the C&C Community juggle working in industry and modding. So I do just want it noted that it did make things more challenging then I had originally anticipated.

No by optimisation I mean actual memory optimisation this is a 32bit game and almost every C&C3; mod crashes the damn game because eventually, it goes over the memory limits for 32bit. Even Tiberium Essence suffers from this.

We've actually gone as far as memory profiling and extensive testing to massively improve/fix the situation. As we were finding it was affecting TS Rising more then Essense and other mods and getting quite frustrating for the player.

This is normally a process only professional game developers do, fortunately having worked on some professional teams where we did memory profiling/optimisation like this we know what we are doing here. (Though its a damn shame we don't have tools like Unreal 4 or Unity's memory profiling tools which woulda made this a ton easier).

That said we've mostly completed that stage of getting the memory usage way down we're still migrating everything to our new codebase without just undoing all the optimisation made. So it is a time-consuming process bringing everything in and maintaining the memory & technical standards we've put in place.

Tib Essense is in a different category since it's released I even voted for them (thou I usually do there a great mod). So just saying there aren't many mods in the Upcoming category but just be aware that released and unreleased mods aren't competing in the MOTY. But we've also won Best Upcoming in the past so look we're just honoured to still be nominated and voted so thank you all for continued support.

Reply Good karma+4 votes
CrimsonTip
CrimsonTip

Excellent work!!

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Macilious
Macilious

thanks for taking the time to write all that AssassinCS , much appreciated.

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AssassinCS Creator
AssassinCS

No problem I've been trying not to bog people down in technical jargon but also trying not to sound so vague it just sounds like excuses so been trying to find the sweet spot I do apologise for the walls of text was struggling to explain it concisely.

Reply Good karma+3 votes
Ahrimansiah
Ahrimansiah

thanks alot for explanation bro! i know coding can be a bitch my SC2 project is on hold thanks to that... so it seems 2021 is the final year!
again thanks alot for hard work on your free time and sharing it with us!

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S13z
S13z

Thanks for the write-up, walking us thru your 2020 milestone is appreciated. I'm curious has EA ever approached you and would you consider working with them to release your project commercially?
I would pay to play this sooner.
Hopefully there is one EA executive with some sense that would onboard your project

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Ahrimansiah
Ahrimansiah

EA approaching talentet people?? dont even think about it, if they ever want this project under their name, its for butchering it and releasing it half asset in order to cash the hype out of everyone.

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Latest tweets from @tibsunrising

Happy New Year!!! Let us all now partake in the Technology of Peace! One vision! One purpose! Tiberium is the way a… T.co

Dec 31 2020

Thank you so much for your support! Tiberian Sun Rising got an Honorable mention for Best Upcoming Mod for 2020.… T.co

Dec 31 2020

From Assassin and everyone on the team, we here at TS Rising would like to wish everyone a Happy Holidays! Hope you… T.co

Dec 25 2020

In our newest update over at @ModDB Moddb.com we reveal some new Tiberium Flora! We also get an up-cl… T.co

Dec 20 2020

Over at @ModDB Identification confirmed: Nod Scarab, Information finally recovered on the new experimental Nod Terr… T.co

Nov 30 2020

Kane has returned! Prepare children of Nod for the First Tiberium War on June 5th! C&C Remastered! The Stealth Tank… T.co

Jun 4 2020

We are extremely excited about the official mod support for the coming C&C Remastered Collection! Steam Workshop su… T.co

May 21 2020

RT @LimitedRunGames: Don't forget — Special Edition & 25th Anniversary Editions of the Command & Conquer Remastered Collection pre-order… T.co

Apr 5 2020

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