Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

We're now on Facebook! Show us some love at the official TS Rising facebook page

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
Blog RSS Feed Report abuse Latest News: Firestorm Defense Online!

18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (70 - 80 of 4,034)
renzjericho
renzjericho Oct 9 2013, 7:02am says:

IT LIVES!!

+2 votes     reply to comment
The_Mastodon
The_Mastodon Oct 9 2013, 4:30am says:

Question here - Will allied units be able to fire through the Firestorm shield? Like they could in Tiberian Sun or will it repel every projectile passing through it, enemy and ally alike?

Realistically it would of course disperse all fire going through it, but for the sake of game-play how would you make it work?

+2 votes     reply to comment
Xendrek
Xendrek Oct 10 2013, 11:34pm replied:

I like the sound of repelling both sides of fire, one because of realism XP, and two it would make it less over powered in my opinion trade offensiveness for defencivness for a bit.

+1 vote     reply to comment
AssassinCS
AssassinCS Oct 11 2013, 7:23am replied:

We planned on making it repel even Allied/own units, glad you agree Xendrek as I see this something allies will need to communicate with each other on if placement of Firestorm is going to affect each others forces. Not to mention something that will make players think carefully about firestorm wall placement.

+1 vote     reply to comment
Xendrek
Xendrek Oct 11 2013, 9:28am replied:

Hey AssassinCS I just thought of a idea for the Firestorm Gen. maybe you could have the building have three abilities that control the FS Walls, such as off, on, and full capacity. The setting for on will block unit movement (Maybe ground only?) and block most attacks (except for heavy attacks and powers) but still draws a lot of power from the base. Full capacity is just like you have now but maybe you can balance it to where it starts a cooldown for both active settings till it recharges. Just a idea I thought I would give to you.

+1 vote     reply to comment
Gallade
Gallade Oct 8 2013, 2:24pm says:

Excellent! The mod is alive! And damn that Firestorm thing is sexy!

Just a quick question, a stupid one, but I'm a stupid person XD Will the AI know how to use these units and stuff?

+3 votes     reply to comment
jfpoliveira12
jfpoliveira12 Oct 8 2013, 2:13am says:

Just a question? Will this mod feature mutants? If so, will they be critters, support faction (hovel and the likes) or a regular faction?

I just ask this because TS had Mutants almost to regular fation level, and with a few more TD building and unit models, they could actually become one.

+3 votes     reply to comment
AssassinCS
AssassinCS Oct 11 2013, 7:25am replied:

There will be Tiberium Lifeforms like Tiberian Sun and Firestorm, in regards to Mutants they will make an appearance but not as a full faction. (Least not for now).

+1 vote     reply to comment
The_Mastodon
The_Mastodon Oct 8 2013, 2:05am says:

I just noticed you guys raised to rank 6 with your latest update. :)

+3 votes     reply to comment
Sarge_Rho
Sarge_Rho Oct 8 2013, 2:23am replied:

the rank is calculated by views and IIRC updated every few hours, so it's not exactly a good benchmark.

+2 votes     reply to comment
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TS Rising Team
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