"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content GDI base in Green Acres (view original)
GDI base in Green Acres
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Alex_06
Alex_06

Is it me or is nearly everything complete with the major exception of infantry?

Reply Good karma Bad karma+4 votes
Lazy6pyro Author
Lazy6pyro

Almost everything is complete in some form or fashion. We still have a number of the nitty-gritty details to put in, refine, and perfect. That, really, is where much of our time has gone to recently; and it is that time, care, and attention to detail that will be most evident when people play it.

Reply Good karma+12 votes
Dutchygamer
Dutchygamer

Does this mean that a first release is close or is it too early to tell?

Reply Good karma Bad karma+1 vote
Lazy6pyro Author
Lazy6pyro

It's still too early to tell. We've got a number of build-up animations and damage states and the like yet to do (things that you can miss with still images). The key here is that we do them well, and that is time-consuming.

We're currently looking into creating another expose(much like the one on the recreation of the FMV sequences) that will highlight and showcase some of these details.

Reply Good karma+3 votes
Madin
Madin

Now this is just great!

Reply Good karma Bad karma+4 votes
komtwenty
komtwenty

will this have the Standerd missions or will they be repalced with the Classic TD Missions

Reply Good karma Bad karma+4 votes
SchizoBadger
SchizoBadger

Amazing!

Reply Good karma Bad karma+3 votes
TotallySnappy
TotallySnappy

Perfection incarnate.

Reply Good karma Bad karma+3 votes
The_Mastodon
The_Mastodon

WOW!

Reply Good karma Bad karma+4 votes
Dimension9999
Dimension9999

PLEASE RELEASE!!! I CAN'T WAIT MORE FOR IT!

Reply Good karma Bad karma+2 votes
9mak
9mak

О_о this is the most amazing screenshot I've ever seen.. TibDawn on SAGE - what else true fan can wish?!

Reply Good karma Bad karma+2 votes
ApornasPlanet
ApornasPlanet

Yeah everything looks really really good!

Reply Good karma Bad karma+2 votes
ratchet5
ratchet5

the warfactory looks a bit blocky

Reply Good karma Bad karma+1 vote
The_Mastodon
The_Mastodon

Weapons Factory* :P

Reply Good karma Bad karma+3 votes
Henford
Henford

ZOMG ITZ A WEAPONS FACTORY LOL!!!!11!!1!!ONE

Reply Good karma Bad karma+1 vote
0rca234
0rca234

This is just superb! Tiberian Dawn was always my favorite C&C game, mainly beacuse of the feel and atmosphere it had.
This appears to present that TD feeling flawlessly.

Reply Good karma Bad karma+2 votes
Bird_of_Prey
Bird_of_Prey

I just love the lighting in this shot. Great work!

Reply Good karma Bad karma+2 votes
Illuminatus_Dominus
Illuminatus_Dominus

Weapons Factory looks beast, not to mention thosemammoth tanks look damn smexy.

.but canomeone tell me. If they'll fix the Damage tables? i thought it was rediculous how a 120mm Smoothbore Canon seemed unable to harm infantry, and how Minigunners, seemed to be able to take down Tanks and Buldings with ease when amassed. I know the development team wants to be as classical as possible. But i think it was unreal in the original. Also, do you think Infantry could be built in squads this time around? Please?

Reply Good karma Bad karma-2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Due to recent up-ticks in Nod Activity, GDI has elected to erect a sizable base in the Green Acres region. All Nod commanders are urged to be vigilant, but mindful of the consequences; this GDI base is not a bear to be woken until a sizable response is in place.

Details
Date
Size
1500×807
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed