"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Media RSS Feed Report media Nod Base in Hell Valley (view original)
Nod Base in Hell Valley
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Ferkhat
Ferkhat Dec 7 2010, 8:57pm says:

This is good but the building textures don't fix with the terrain texture. The terrain is bright and the buildings are dark... the GDI Base in Green Acres picture, the buildings and terrain match upp... Anyways this is really good guys!

+7 votes     reply to comment
simon1812
simon1812 Dec 9 2010, 11:30am replied:

I think it seems like that because the graphic setting is set to the lowest(I dont think even the shader is on), unlike in the next pic which basically have the same situation but it looks great.even though the GDI's structures are not particularly different from Nod's.

+1 vote     reply to comment
Lazy6pyro Author
Lazy6pyro Dec 9 2010, 2:38pm replied:

Nope, shaders are on; full graphics. The GDI shot has the benefit of a closer camera (thus, normals and specularity have a larger effect) and a wee bit of Photoshop adjustment to correct some errors. Admittedly, the Nod screenshot wasn't the best angle for lighting (it was for composition).

We actually use a blueish tint for our Nod faction shader, which in turn darkens the model. This helps associate similar structures (Con Yard, PP, Helipad, ect) with the faction Nod; thus, when say a GDI uses an engineer to capture a Nod helipad, the opposing player knows what to expect.

+3 votes   reply to comment
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Dec 7 2010, 9:04pm says:

Guess you never played the original one. Because the colours didnt match in that.

+9 votes     reply to comment
Jeffman12
Jeffman12 Dec 7 2010, 9:45pm says:

Yeah, this matches the look of the old C&C quite nicely.

+3 votes     reply to comment
Gregthegen
Gregthegen Dec 7 2010, 10:43pm says:

Amazing detail on Nod! Thank you for making my favorite faction even cooler!

+3 votes     reply to comment
PPMGangster
PPMGangster Dec 8 2010, 1:02am says:

I gotta say this mod is turning out nicely. It's hard to believe that the Cargo plane model (forget what it's called) that I modeled will actually be in a game. Sometimes I wish I wasn't a troll. I really wanted to help work on Tiberian Sun Rising back then and not this mod. Tiberian Dawn was a cool game. I remember playing the crap out of it as a little kid... Tiberian Sun turned TD into a sack of crap though. Just really pushed C&C forward with its new strategies and technologies. I'd never think of looking back to Dawn era thus this mod doesn't interest me. I'm still however shocked to see the good progress of this mod. It's no doubt currently the best remake of TD that I've seen so far. But like I said... It's a dated game and I'd never play it again. Even my beloved Tiberian Sun is too dated for me to care about as cool as Tiberian Sun Rising and C&C Reborn look I can't help but focus on other games now...

Troll out!

+4 votes     reply to comment
FreedoM*FighteR
FreedoM*FighteR Dec 8 2010, 2:48am says:

Great work guys! the como testures is confusing my eyes a bit but its still great! Keep Em Coming...

+5 votes     reply to comment
Lazy6pyro Author
Lazy6pyro Dec 8 2010, 8:26am replied:

Maybe that means the camo is working? :)

We can certainly still play with how visible the camo is on the vehicles. I might try a more muted approach on a few vehicles, and see how it works. Thanks for the comment and critique!

+5 votes   reply to comment
The_Mastodon
The_Mastodon Dec 8 2010, 6:00am says:

Amazing, and it's really awesome how you made the vehicles have a parachute when droped of the Cargo plane!

+4 votes     reply to comment
ApornasPlanet
ApornasPlanet Dec 8 2010, 3:19pm replied:

nice spot Lukson!

+1 vote     reply to comment
Lazy6pyro Author
Lazy6pyro Dec 8 2010, 4:38pm replied:

Yep, in researching how militaries rapidly deploy mobile forces for the airstrip delivery, we came across the LAPES system. We took the concept and simplified it for use ingame.

+2 votes   reply to comment
The_Mastodon
The_Mastodon Dec 8 2010, 7:22pm replied:

You know what would be so awesome: smoke coming out of the weapons factory when a vehicle is ready!

+1 vote     reply to comment
Mars_3K
Mars_3K Dec 8 2010, 7:33am says:

Practically a spitting image of the FMV cutscenes. Nice.

+3 votes     reply to comment
Bfox
Bfox Dec 8 2010, 8:50am says:

This is looking awesome, hope it looks as great in action!

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Dec 8 2010, 3:20pm says:

it looks too good for me to be able to describe it

+1 vote     reply to comment
Lavama
Lavama Dec 10 2010, 9:00pm says:

So, are there natural boundaries in the maps instead of a black bar?

+2 votes     reply to comment
Nyerguds Creator
Nyerguds Dec 12 2010, 8:51am replied:

Eh, this is still the C&C3 engine. I doubt we can change how its end-of-map logic works.

+2 votes   reply to comment
TankGun
TankGun Jan 17 2011, 12:11pm says:

Amazing, absolutely amazing ^^

+1 vote     reply to comment
Serito
Serito Mar 11 2011, 2:55pm says:

Yea, i just love NOD.

+1 vote     reply to comment
KOYK_GR
KOYK_GR Aug 17 2011, 4:43am says:

i remember that the colors of nod vehicles it was white i like the idea of urban but you mast lower the black and grey
black to gray
gray to less gray

btw when a nod player captures a gdi base then what? the mammoth tank for example will stay yellow?

and fix the damn hand of nod!! where is that mini hill that hides the half building?

and the temple of nod its not so original its like a tube with horns(yea vote me down) add something,spreed it a little,

and really now are you gona add the classic red white nod color for multiplayer?
coz i am disappointed about that.in every recreation of this game on every machine no one but no one is adding this!

and what about navy? dont tell me that you never thing how Mach cooler c&c one it will be if it was having a navy?

lets get for once happy and forget about the "locks of happiness" staff i am trying to find a way to add this staff on any game engine i find but its like no way.c&c one has no rules no ai no nothing and red alert its like destroyer of things different pallets,engine mechanics,unknown art section (try to add harv and proc like c&c one for example) i want to take this game and really PLAY with it!!!! c&c one it was my first rts game that my brother tech me to play! i loved it the Tiberium the harvester the colors the secret apache the lovely Chinook the bad *** commando and yes i admit it the original needs navy and a multiplayer mode with the real nod colors! i will play it on lan i promise!

sorry if i am hard with my comments but hell i want what Command And Conquer Is. The Tiberium Dawn!

(btw i know that you put a very hard work you got life's i know.but since you get the job for all of as i want to be perfect god bless you)

+1 vote     reply to comment
SovIET1070
SovIET1070 Jan 20 2014, 4:44pm says:

Cool mod when release

+1 vote     reply to comment
SovIET1070
SovIET1070 Jan 20 2014, 4:45pm says:

cool mod when release'd like to play it

+1 vote     reply to comment
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Description

Recent intel scans have tuned up a large Nod base in the desert region, code-named Hell Valley. All commanders are asked to tread lightly in the area.

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Date
Dec 7th, 2010
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