"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
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The "UNKNOWN SOURCE" image, as 'decrypted' by the original 1995 C&C1 E.V.A. ;)
cool new infantry models, game design has come a long way.
lol ;P
yeah those models put the C&C3 models to shame :P
Haha, maybe we should've made Minecraft-style blocky infantry to totally emulate the original style ;)
8 bit destruction at it's finest.
Lol!
nice xD
Minecraft + Command&Conquer = Most Epic Game Ever Made
Everything is cubes :D.
We tried to keep them as close as possible to the original ones ;)
Hehe, it looks as if the Grenadier is about to head into a fistfight with the Chem Trooper :p
That is indeed one of the Grenadier's hand-to-hand combat frames ;)