"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Obelisk of Light
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ApornasPlanet
ApornasPlanet

aaah, much better!

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MrTimm
MrTimm

Moddb.com

old render for people that didnt seen the old one before

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Nihillo
Nihillo

Yes, it definetely looks better, nice job Ric and Lazy6Pyro!

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paillette
paillette

Yeah that's an obelisk!

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TheNodCommander
TheNodCommander

Very nice done! Looks better now!

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Valherran
Valherran

Thats dead on! keep it!

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playmsbk
playmsbk

really nice design, but shouldnt it be grey to match the rest nod buildings?

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Lazy6pyro
Lazy6pyro

It's darker to match the Temple of Nod (actully,it pulls pieces of the texture directly from the Temple). This is illustrate that it's very high-end technology.

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Nyerguds
Nyerguds

btw, some people with a keen eye for detail might notice the Nod logo on the door is mirrored. This is actually just because I mirrored the render Lazy6pyro gave me to make it match the old picture.

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Description

Back by popular demand, the Obelisk of Light has been tweaked and updated, to blend a more accurate, 3D-friendly design. The redesign was spearheaded by Lazy6Pyro.The Obelisk is seen here testing in-game rendering with Nod shaders, as well as house color implementation.

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