"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Back by popular demand, the Obelisk of Light has been tweaked and updated, to blend a more accurate, 3D-friendly design. The redesign was spearheaded by Lazy6Pyro.The Obelisk is seen here testing in-game rendering with Nod shaders, as well as house color implementation.
aaah, much better!
Moddb.com
old render for people that didnt seen the old one before
Yes, it definetely looks better, nice job Ric and Lazy6Pyro!
Yeah that's an obelisk!
Very nice done! Looks better now!
Thats dead on! keep it!
really nice design, but shouldnt it be grey to match the rest nod buildings?
It's darker to match the Temple of Nod (actully,it pulls pieces of the texture directly from the Temple). This is illustrate that it's very high-end technology.
btw, some people with a keen eye for detail might notice the Nod logo on the door is mirrored. This is actually just because I mirrored the render Lazy6pyro gave me to make it match the old picture.
finally, an obelisk true to the original in-game sprite art :)