"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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_No_Fear_
_No_Fear_

Looks great!

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Megacity
Megacity

Umm, is it just me or do these guys kind of remind you of Team Fortress?

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Nyerguds
Nyerguds

Haha, now we need a TF2-to-C&C mod :P

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that1dude0092
that1dude0092

Well... we already have renegade for that.

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RubyH4XX0R
RubyH4XX0R

Looks like team fortress classic characters

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ImperialKaskins
ImperialKaskins

Its evolving :D

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ApornasPlanet
ApornasPlanet

It's interesting that Nod gets AKs whilst GDI gets M16s but in the original C&C they both use the same rifles. I got nothing against that, the differentiation is great!

I'm just wondering about the logic. Because Nod gets Bradleys and other US made weapons systems but instead of M16s they now got AKs.

There once was a guy on your forum who suggested that you should replace the american made Bradleys with it's chineese counterpart (actually replaceing ALL american made weapons that Nod use with it's counterparts from different countries) but you where against that since it would go against cannon. Using that logic why is it okey to change the rifles then?

And as I have said, I think it's great that Nod and GDI got different weapons to increase the differentiation between the two. So nothing against that.

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ApornasPlanet
ApornasPlanet

Here's the forum post I'm talking about:
Cnc-source.com

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Nazara
Nazara

No need to argue.Kiddies want the same boring 100% replica of TD in C&C3.
Ironically,C&C3 is based on TD and has simmilar gameplay.
"This is why you dont ask the community about anything"

if you want a more logical basis,you would need to start modding yourself.
Most renegade models are free.You just need to convert them to C&C3 and you are a step forward.

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Nuttah
Nuttah

While giving their troops some of the later AK variants does not seem that far off, I am slightly intrigued by the presence of what seems like the iconic but rather dated RPG-7 in their arsenal despite the fact that from what I remember, Nod kind of tended to prefer advanced tech in most if not all their stuff.
So wouldn't something like the RPG-29 (in service since 1989 in the real world) be a tad more...fitting?

I know it might be a bit late for bitching about details like this but it just kind of seems the thing either fits better into RA1 or the Soviet Afghan war, depending on when you think the story broke off from the real world.
It just seems odd to have turretless laser towers that can fry ships covering 360° arcs while using shoulder launched AT weapons originally built for tanks roughly two generations older than the Abrams.

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Duuude007
Duuude007

To answer 2 questions here, Nod did indeed inherit a plethora of US- style tech and weaponry, as the official C&C storyline details, it was smuggled in via the black market. As for why the Nod rocket soldier and Minigunner have more "archaeic" technology, we have designed it this way as a conscious, cosmetic tradeoff, since the Brotherhood relegated the basic low-tech soldier to little more than cannon fodder, whereas the higher-tech soldiers got exponentially more impressive tech on their equipment.

As a contrast with GDI, who using a more structured military environment, had more of a typical, gradual tech tree, more in lime with the concept of discipline and uniformity.

More to come, we still have GDI commando to release ;)

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The_Mastodon
The_Mastodon

Doesn't Nod get a Commando too? It would seem a little unfair to give GDI Commando and Mammoth Tank whilest Nod get none or were you planning on giving Nod a Commando also?

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yaik7a
yaik7a

I think they should both have the Calico sub machine gun

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THRRRPT
THRRRPT

That was EA's argument with adding the militant units in C&C 3.

Sadly, it kind of goes against the canon of the original games. This isn't some mob of ill-equipped insurgents we're talking about here. Nod is, for all intents and purposes, a stateless superpower.

I'm just saying I think the minigunner and rocket soldier should have something a bit more contemporary than an AK-47 and an RPG-7. AK-100 series if you want to keep the silhouette, maybe.

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Sgt.Kamarov
Sgt.Kamarov

>> Quote: "Nod is, for all intents and purposes, a stateless superpower."
First of all, if we consider First Tiberium War's timeframe then we get BOTH GDI and Nod as a multinational superpowers, BOTH commanding loyalties of national governments (and, contrary to popular belief, according to the game (Tiberian Dawn) there were Nod-aligned countries with democratic governments and GDI-aligned countries with authoritarian governments), guerrila movements and outright terrorist groups. So, practically, as per First Tiberium War both Nod's and GDI's forces would be essentially composed of three uneven parts - fist are the GDI and Nod regular/quasi-regular troops, recruited and trained directly be one of the powers "from the ground up", the second (and the main bulk of each power's forces) are the regulars from the armies of the countries, aligned to respective power, the third are GDI-aligned and Nod-aligned guerrillas, resistance movements and outright terrorist groups.
PS: Main theme of conflict, as per Tiberium War One could be best described as globalism (embodied by the GDI) versus nationalism (promoted by Nod and used by the Brotherhood as a leverage). GDI's vision ultimately see a world united under a single multinational government, making common rules for business and trade across the globe, while Nod at the time publically promoted intstead nationalstic values of keeping the individual nations unique cultural differencies. However, while GDI is known to state it's general goals openly, Nod have differencies between "what said to public" and "what the Internal Circle and Kane himself" are up to.
>> Quote: "This isn't some mob of ill-equipped insurgents we're talking about here"
Militants in Third Tiberium War weren't against the canon in fact. Given the situation exploiting masses of disillusioned volunteers from Yellow Zones' inhabitants is quite logical for Nod.

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TheNodCommander
TheNodCommander

I still do think the RPG-7 needs to be changed. As that thing is an ancient AT gun, but in the game its used against aircraft as well.

As for the engineers, were they not the same colour? Like, construction-worker orangeish? Or am I remembering wrong?

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Nuttah
Nuttah

Well, the Mujahedin have been known to modify the things so they could be fired upwards at helicopters without injuring the user and there's the Mogadishu clusterfuck of 1993 which saw two Blackhawks permanently grounded but both of those kind of depended on fuckloads of dumb luck and all the aiming principles of the musket era.

By the way, I can't look forward to having to fork over a few grand to remedy that crap for the fodder thing as a Noddie in the advanced mode if doesn't get axed either, right?
Not that I'm complaining much. You've already given both sides much better weaponry than the 9mm Calico SMGs they seemed to be toying with in the original version.

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yaik7a
yaik7a

(buried)

The Calico is way better then some ****** M-16 or a overdone Ak.

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Furrywolfie1
Furrywolfie1

What if the basic infantry have variable weapons (aesthetically of course) Like since GDI is UN some might have a G63, SG550, M16/M4, and other weapons on the 5.56mm NATO cartridge. Since NOD has black market they'd get AKs and other weapons common of guerrilla fighting forces around the world.

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Sgt.Kamarov
Sgt.Kamarov

Well, lore-wise both GDI and Nod are multinational and draw their forces from around the globe. So - their infantry would use weapons from different countries.
Game-wise we are dealing with basic tier one infantry in RTS game - the devs simply made them visually different and that's all.
How to reconnect lore and gameplay? Just adding some imagination - while specifically these GDI soldiers seen with M16A2s and specifically these Nod soldiers seen with AK/AKM/Type-56s other GDI troops could use other weapons (be it AK-74, G-36 or whatever assault rifle your countrie's army use) and so with the other Nod troops.

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Nuttah
Nuttah

Yeah, that'd be a nice touch as well. But I'm not sure if it's actually worth it.
Maybe at least for The Brotherhood. For that fodder feel.

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Lucífer
Lucífer

Ninjadier!

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APB_ICE
APB_ICE

The infantry look awesome, but I've gotta admit that the RPG-7, which was, in the C&C timeline, likely introduced way back in Red Alert 1 (~40 years before Tib' Dawn), would be totally obsolete as an anti-tank weapon in Tiberian Dawn's time period. Sure, the RPG-7 would be good back in RA1 when the first "Abrams" tanks just had old-fashioned steel armour, but 40 years later, GDI is using much more advanced versions (equivalent to our M1A2 Abrams) which, with their heavy layers of composite armour, would be far more resistant to the archaic RPG-7. Not to mention GDI's Mammoth Tank, which would be pretty much invulnerable to those.

Just saying, I understand the idea of giving Nod's cannon-fodder a lot of cheap, outdated weapons, but using an RPG-7 against a GDI M1A2 or Mammoth tank would be like using a 1930's anti-tank rifle against a Tiger Tank; It just wouldn't work.

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Nuttah
Nuttah

Not like a contemporary AT rifle would do much to a tiger anyway. Shells several times the size of their bullets could bounce off. And I'm pretty sure a PG-7VR would bounce off a Mammoth in much the same manner. And that's the big version of RPG-7 ammo.
The RPG-29 is capable of piercing modern composite armour, though. That's why I suggested it.

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Duuude007
Duuude007

Nod's commando is already released, btw

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ApornasPlanet
ApornasPlanet

and here it is:
Moddb.com

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Snowblind906
Snowblind906

Wait a second, if Renegade was based on Tiberian Dawn time-period, didn't they use this gun? Renegade-x.com

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Tore29
Tore29

Because Renegade is a spin on the original C&C, not a part of the story.

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Scorpionov
Scorpionov

wow really nice!!

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Tore29
Tore29

Would be cool if it was possible to have minigunners carry different weapons (GDI: M16, G36, FAMAS, L85) (Nod: AK-74M, AKM, FN FAL, M16) but it might be rather pointless since only a few zoom that far in anyways :P

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Gniolliv
Gniolliv

This... Is... EPIC

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PsihoZZZnicK
PsihoZZZnicK

damn cool...!

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Mr.Lee
Mr.Lee

i miss havoc :)

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Reborn:X
Reborn:X

No offence but, I don't like it.

The GDI soldiers look like today's US MARPAT issued Marine units.

The both Engies are a reskins of eachother but that's okay.

The NOD chem trooper looks like he's wearing a welder mask with a yellow visor. Which actually looks quite comical to me. I would suggest switching it to a some sort of a gasmask just to keep the terrifying visage the NOD units maintain.

The flamethrower unit looks okay. The regular soldier is my main concern. He looks like the VERY typical and a generic guerrila guy with a boonie hat, rolled sleeves and a AKM copy in hands. And that is soo unlike Brotherhood of NOD. The NOD is/was a quasi-religious superpower without a state with support from various countries & organisations from the world. Prior to EA's renditon of C&C there was no mention of NOD using half-trained gueriila forces and "willing" civviies (I'm talking about TW).

Their tech level in TD was on par with GDI, having access to LAV's, Apache gunships & other military gear which was almost all US based. Only the camo scheme being different and them using superior unorthodox tactics aganist the GDI's routine of war. In TS they have proved themselfs to beat the GDI in war tech (look at CABAL).

My point is that the NOD is NOT just a larger & unique guerrila force, it is a well-organised, well-equiped and motivated army utilising terror tactics, ruses & effective propaganda to win. Through the franchise their use of black & red as their main colour acted as a psychological "symbol" of their ruthlessness & cunning. More on next comment.

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Reborn:X
Reborn:X

They were pioneeres in Tiberian research, first used NBC weapons aganist the enemy. It takes a alot of funds & time to create indivual weapons system which the NOD developed sucessfully to combat the GDI.

The RPG-7 with that current warhead would have been useless aganist most of the GDI armour IRL. But then again, I couldn't imagine NOD using any other AT execpt LAW or maybe the Carl Gustaf because of it's large selection of munitions.

It would look kind of strange to see NOD using masses of boonie hat wearing light infantry. The design also looks a bit like it was taken fom Act of War: Direct Action's Consortium faction Grunt unit.

I just can't fully agree with the vision of NOD using massed cheaply equiped & trained soldiers as frontline when having a small selection of "exotic" and fitting to their strategy units.

The Tiberian Sun NOD regulars appeared to be better then GDI, at least in the visual matter.

So yeah, I'm done with my yet another useless and totally un-informative rant. I just had to write it all.

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Woozle
Woozle

They really do look like the act of war infantry.

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Warhead77777
Warhead77777

Wow, you are right.

Only the hat is not a cap and the AK is not an AK-74, but I see what you're getting at.

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EnlistedDiabetus
EnlistedDiabetus

why don'y you release either the whole mod or just as an infantry pack, vehicle pack, building pack?

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Sgt.Kamarov
Sgt.Kamarov

Quote: "in the original C&C they both use the same rifles."
In the original game GDI "minigunners" are stated to use "GAU-3 "Eliminator" 5,56mm chainguns" while NOD forces made use of stock of M-16s.
Quote: "RPG-7, which was, in the C&C timeline, likely introduced way back in Red Alert 1 (~40 years before Tib' Dawn)"
Was it? Red Alert featured rocket soldier from both sides use "Dragon TOW missile launchers". And we don't know if any connection remained between Tiberium timeline and Red Alert's.
Quote: "Would be cool if it was possible to have minigunners carry different weapons (GDI: M16, G36, FAMAS, L85) (Nod: AK-74M, AKM, FN FAL, M16) but it might be rather pointless since only a few zoom that far in anyways :P"
Well, got the point ) But if we consider that GDI tend to use "high-tech equipment" and since Russia is GDI-aligned in Tiberian Dawn that should rather be XM8s, G36s, L85A2 and AN-94 "Abakan" for GDI and M16A1, AKM, FN FAL, G3A3 for Nod.

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Warhead77777
Warhead77777

The TW engine makes all the infantry the same and makes every model the same too, it was the previous and later engines that were more flexible with infantry since they were not squads.

The people who made both games said the two games are connected, you can see it in both of the campaigns.

The problem with these infantry is that Westwood wasn't big on research so much as making fantastic gameplay and storylines.

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Sgt.Kamarov
Sgt.Kamarov

Quote: "The people who made both games said the two games are connected"
It is really not THAT simple. At some point during Red Alert 1's development they were connected and beta script of Red Alert contained explicit references to Nod brotherhood that were nearly all erased out of retail version. That the Red Alert 2 came out and thing got even more complicated. However, if we pursue option "Red Alert 1 and Tiberian Dawn storylines connected" with Red Alert 1 "as it is now" than it is even more interesting, since Tiberian Dawn's events could transpire only after the events of Soviet campaign, since Allied campaing lead directly to Red Alert 2 timeline.

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The_God_Of_All_Dogz
The_God_Of_All_Dogz

i like the models

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