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"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
The image rendered out by the updated EVA
Looks great!
Umm, is it just me or do these guys kind of remind you of Team Fortress?
Haha, now we need a TF2-to-C&C mod :P
Its evolving :D
It's interesting that Nod gets AKs whilst GDI gets M16s but in the original C&C they both use the same rifles. I got nothing against that, the differentiation is great!
I'm just wondering about the logic. Because Nod gets Bradleys and other US made weapons systems but instead of M16s they now got AKs.
There once was a guy on your forum who suggested that you should replace the american made Bradleys with it's chineese counterpart (actually replaceing ALL american made weapons that Nod use with it's counterparts from different countries) but you where against that since it would go against cannon. Using that logic why is it okey to change the rifles then?
And as I have said, I think it's great that Nod and GDI got different weapons to increase the differentiation between the two. So nothing against that.
Here's the forum post I'm talking about:
Cnc-source.com
No need to argue.Kiddies want the same boring 100% replica of TD in C&C3.
Ironically,C&C3 is based on TD and has simmilar gameplay.
"This is why you dont ask the community about anything"
if you want a more logical basis,you would need to start modding yourself.
Most renegade models are free.You just need to convert them to C&C3 and you are a step forward.
While giving their troops some of the later AK variants does not seem that far off, I am slightly intrigued by the presence of what seems like the iconic but rather dated RPG-7 in their arsenal despite the fact that from what I remember, Nod kind of tended to prefer advanced tech in most if not all their stuff.
So wouldn't something like the RPG-29 (in service since 1989 in the real world) be a tad more...fitting?
I know it might be a bit late for bitching about details like this but it just kind of seems the thing either fits better into RA1 or the Soviet Afghan war, depending on when you think the story broke off from the real world.
It just seems odd to have turretless laser towers that can fry ships covering 360° arcs while using shoulder launched AT weapons originally built for tanks roughly two generations older than the Abrams.
To answer 2 questions here, Nod did indeed inherit a plethora of US- style tech and weaponry, as the official C&C storyline details, it was smuggled in via the black market. As for why the Nod rocket soldier and Minigunner have more "archaeic" technology, we have designed it this way as a conscious, cosmetic tradeoff, since the Brotherhood relegated the basic low-tech soldier to little more than cannon fodder, whereas the higher-tech soldiers got exponentially more impressive tech on their equipment.
As a contrast with GDI, who using a more structured military environment, had more of a typical, gradual tech tree, more in lime with the concept of discipline and uniformity.
More to come, we still have GDI commando to release ;)
Doesn't Nod get a Commando too? It would seem a little unfair to give GDI Commando and Mammoth Tank whilest Nod get none or were you planning on giving Nod a Commando also?
I think they should both have the Calico sub machine gun
That was EA's argument with adding the militant units in C&C 3.
Sadly, it kind of goes against the canon of the original games. This isn't some mob of ill-equipped insurgents we're talking about here. Nod is, for all intents and purposes, a stateless superpower.
I'm just saying I think the minigunner and rocket soldier should have something a bit more contemporary than an AK-47 and an RPG-7. AK-100 series if you want to keep the silhouette, maybe.
I still do think the RPG-7 needs to be changed. As that thing is an ancient AT gun, but in the game its used against aircraft as well.
As for the engineers, were they not the same colour? Like, construction-worker orangeish? Or am I remembering wrong?
Well, the Mujahedin have been known to modify the things so they could be fired upwards at helicopters without injuring the user and there's the Mogadishu clusterfuck of 1993 which saw two Blackhawks permanently grounded but both of those kind of depended on fuckloads of dumb luck and all the aiming principles of the musket era.
By the way, I can't look forward to having to fork over a few grand to remedy that crap for the fodder thing as a Noddie in the advanced mode if doesn't get axed either, right?
Not that I'm complaining much. You've already given both sides much better weaponry than the 9mm Calico SMGs they seemed to be toying with in the original version.
The Calico is way better then some ****** M-16 or a overdone Ak.
The RPG-7 may be old but it's still effective, what makes it a good choice is its warhead variety and simplicity.
Oh, it's definitely good a blowing the hell out of still choppers and stray civilians but the only way I can see it taking out a third generation MBT is in a large group, at sneezing distance with plenty of tandem charges. And those things are kind of...big.
What if the basic infantry have variable weapons (aesthetically of course) Like since GDI is UN some might have a G63, SG550, M16/M4, and other weapons on the 5.56mm NATO cartridge. Since NOD has black market they'd get AKs and other weapons common of guerrilla fighting forces around the world.
Yeah, that'd be a nice touch as well. But I'm not sure if it's actually worth it.
Maybe at least for The Brotherhood. For that fodder feel.
Ninjadier!
The infantry look awesome, but I've gotta admit that the RPG-7, which was, in the C&C timeline, likely introduced way back in Red Alert 1 (~40 years before Tib' Dawn), would be totally obsolete as an anti-tank weapon in Tiberian Dawn's time period. Sure, the RPG-7 would be good back in RA1 when the first "Abrams" tanks just had old-fashioned steel armour, but 40 years later, GDI is using much more advanced versions (equivalent to our M1A2 Abrams) which, with their heavy layers of composite armour, would be far more resistant to the archaic RPG-7. Not to mention GDI's Mammoth Tank, which would be pretty much invulnerable to those.
Just saying, I understand the idea of giving Nod's cannon-fodder a lot of cheap, outdated weapons, but using an RPG-7 against a GDI M1A2 or Mammoth tank would be like using a 1930's anti-tank rifle against a Tiger Tank; It just wouldn't work.
Not like a contemporary AT rifle would do much to a tiger anyway. Shells several times the size of their bullets could bounce off. And I'm pretty sure a PG-7VR would bounce off a Mammoth in much the same manner. And that's the big version of RPG-7 ammo.
The RPG-29 is capable of piercing modern composite armour, though. That's why I suggested it.
Nod's commando is already released, btw
and here it is:
Moddb.com
Wait a second, if Renegade was based on Tiberian Dawn time-period, didn't they use this gun? Renegade-x.com
Because Renegade is a spin on the original C&C, not a part of the story.
wow really nice!!
Would be cool if it was possible to have minigunners carry different weapons (GDI: M16, G36, FAMAS, L85) (Nod: AK-74M, AKM, FN FAL, M16) but it might be rather pointless since only a few zoom that far in anyways :P
This... Is... EPIC
damn cool...!
i miss havoc :)
No offence but, I don't like it.
The GDI soldiers look like today's US MARPAT issued Marine units.
The both Engies are a reskins of eachother but that's okay.
The NOD chem trooper looks like he's wearing a welder mask with a yellow visor. Which actually looks quite comical to me. I would suggest switching it to a some sort of a gasmask just to keep the terrifying visage the NOD units maintain.
The flamethrower unit looks okay. The regular soldier is my main concern. He looks like the VERY typical and a generic guerrila guy with a boonie hat, rolled sleeves and a AKM copy in hands. And that is soo unlike Brotherhood of NOD. The NOD is/was a quasi-religious superpower without a state with support from various countries & organisations from the world. Prior to EA's renditon of C&C there was no mention of NOD using half-trained gueriila forces and "willing" civviies (I'm talking about TW).
Their tech level in TD was on par with GDI, having access to LAV's, Apache gunships & other military gear which was almost all US based. Only the camo scheme being different and them using superior unorthodox tactics aganist the GDI's routine of war. In TS they have proved themselfs to beat the GDI in war tech (look at CABAL).
My point is that the NOD is NOT just a larger & unique guerrila force, it is a well-organised, well-equiped and motivated army utilising terror tactics, ruses & effective propaganda to win. Through the franchise their use of black & red as their main colour acted as a psychological "symbol" of their ruthlessness & cunning. More on next comment.
They were pioneeres in Tiberian research, first used NBC weapons aganist the enemy. It takes a alot of funds & time to create indivual weapons system which the NOD developed sucessfully to combat the GDI.
The RPG-7 with that current warhead would have been useless aganist most of the GDI armour IRL. But then again, I couldn't imagine NOD using any other AT execpt LAW or maybe the Carl Gustaf because of it's large selection of munitions.
It would look kind of strange to see NOD using masses of boonie hat wearing light infantry. The design also looks a bit like it was taken fom Act of War: Direct Action's Consortium faction Grunt unit.
I just can't fully agree with the vision of NOD using massed cheaply equiped & trained soldiers as frontline when having a small selection of "exotic" and fitting to their strategy units.
The Tiberian Sun NOD regulars appeared to be better then GDI, at least in the visual matter.
So yeah, I'm done with my yet another useless and totally un-informative rant. I just had to write it all.
They really do look like the act of war infantry.
why don'y you release either the whole mod or just as an infantry pack, vehicle pack, building pack?