"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Infantry
embed
share
view next
 
Post comment Comments
_No_Fear_
_No_Fear_ Dec 14 2011, 7:39am says:

Looks great!

+7 votes     reply to comment
Megacity
Megacity Dec 14 2011, 7:18pm replied:

Umm, is it just me or do these guys kind of remind you of Team Fortress?

+16 votes     reply to comment
Nyerguds Creator
Nyerguds Dec 21 2011, 5:47pm replied:

Haha, now we need a TF2-to-C&C mod :P

+3 votes   reply to comment
ImperialKaskins
ImperialKaskins Dec 14 2011, 7:49am says:

Its evolving :D

+6 votes     reply to comment
ApornasPlanet
ApornasPlanet Dec 14 2011, 7:57am says:

It's interesting that Nod gets AKs whilst GDI gets M16s but in the original C&C they both use the same rifles. I got nothing against that, the differentiation is great!

I'm just wondering about the logic. Because Nod gets Bradleys and other US made weapons systems but instead of M16s they now got AKs.

There once was a guy on your forum who suggested that you should replace the american made Bradleys with it's chineese counterpart (actually replaceing ALL american made weapons that Nod use with it's counterparts from different countries) but you where against that since it would go against cannon. Using that logic why is it okey to change the rifles then?

And as I have said, I think it's great that Nod and GDI got different weapons to increase the differentiation between the two. So nothing against that.

+8 votes     reply to comment
ApornasPlanet
ApornasPlanet Dec 14 2011, 8:33am replied:

Here's the forum post I'm talking about:
Cnc-source.com

+2 votes     reply to comment
Nazara
Nazara Dec 15 2011, 9:01am replied:

No need to argue.Kiddies want the same boring 100% replica of TD in C&C3.
Ironically,C&C3 is based on TD and has simmilar gameplay.
"This is why you dont ask the community about anything"

if you want a more logical basis,you would need to start modding yourself.
Most renegade models are free.You just need to convert them to C&C3 and you are a step forward.

-2 votes     reply to comment
Nuttah
Nuttah Dec 14 2011, 10:07am replied:

While giving their troops some of the later AK variants does not seem that far off, I am slightly intrigued by the presence of what seems like the iconic but rather dated RPG-7 in their arsenal despite the fact that from what I remember, Nod kind of tended to prefer advanced tech in most if not all their stuff.
So wouldn't something like the RPG-29 (in service since 1989 in the real world) be a tad more...fitting?

I know it might be a bit late for bitching about details like this but it just kind of seems the thing either fits better into RA1 or the Soviet Afghan war, depending on when you think the story broke off from the real world.
It just seems odd to have turretless laser towers that can fry ships covering 360° arcs while using shoulder launched AT weapons originally built for tanks roughly two generations older than the Abrams.

+7 votes     reply to comment
Duuude007 Creator
Duuude007 Dec 14 2011, 10:33am says:

To answer 2 questions here, Nod did indeed inherit a plethora of US- style tech and weaponry, as the official C&C storyline details, it was smuggled in via the black market. As for why the Nod rocket soldier and Minigunner have more "archaeic" technology, we have designed it this way as a conscious, cosmetic tradeoff, since the Brotherhood relegated the basic low-tech soldier to little more than cannon fodder, whereas the higher-tech soldiers got exponentially more impressive tech on their equipment.

As a contrast with GDI, who using a more structured military environment, had more of a typical, gradual tech tree, more in lime with the concept of discipline and uniformity.

More to come, we still have GDI commando to release ;)

+8 votes   reply to comment
The_Mastodon
The_Mastodon Dec 14 2011, 4:10pm replied:

Doesn't Nod get a Commando too? It would seem a little unfair to give GDI Commando and Mammoth Tank whilest Nod get none or were you planning on giving Nod a Commando also?

+1 vote     reply to comment
yaik7a
yaik7a Dec 14 2011, 4:51pm replied:

I think they should both have the Calico sub machine gun

-3 votes     reply to comment
THRRRPT
THRRRPT Dec 18 2011, 7:16pm replied:

That was EA's argument with adding the militant units in C&C 3.

Sadly, it kind of goes against the canon of the original games. This isn't some mob of ill-equipped insurgents we're talking about here. Nod is, for all intents and purposes, a stateless superpower.

I'm just saying I think the minigunner and rocket soldier should have something a bit more contemporary than an AK-47 and an RPG-7. AK-100 series if you want to keep the silhouette, maybe.

+4 votes     reply to comment
TheNodCommander
TheNodCommander Dec 14 2011, 10:51am says:

I still do think the RPG-7 needs to be changed. As that thing is an ancient AT gun, but in the game its used against aircraft as well.

As for the engineers, were they not the same colour? Like, construction-worker orangeish? Or am I remembering wrong?

+5 votes     reply to comment
Nuttah
Nuttah Dec 14 2011, 11:07am replied:

Well, the Mujahedin have been known to modify the things so they could be fired upwards at helicopters without injuring the user and there's the Mogadishu clusterfuck of 1993 which saw two Blackhawks permanently grounded but both of those kind of depended on fuckloads of dumb luck and all the aiming principles of the musket era.

By the way, I can't look forward to having to fork over a few grand to remedy that crap for the fodder thing as a Noddie in the advanced mode if doesn't get axed either, right?
Not that I'm complaining much. You've already given both sides much better weaponry than the 9mm Calico SMGs they seemed to be toying with in the original version.

+4 votes     reply to comment
yaik7a
yaik7a Dec 15 2011, 5:42pm replied:

The Calico is way better then some ****** M-16 or a overdone Ak.

-4 votes     reply to comment
Furrywolfie1
Furrywolfie1 Dec 14 2011, 12:12pm says:

What if the basic infantry have variable weapons (aesthetically of course) Like since GDI is UN some might have a G63, SG550, M16/M4, and other weapons on the 5.56mm NATO cartridge. Since NOD has black market they'd get AKs and other weapons common of guerrilla fighting forces around the world.

+4 votes     reply to comment
Nuttah
Nuttah Dec 14 2011, 12:40pm says:

Yeah, that'd be a nice touch as well. But I'm not sure if it's actually worth it.
Maybe at least for The Brotherhood. For that fodder feel.

+3 votes     reply to comment
Lucífer
Lucífer Dec 14 2011, 1:17pm says:

Ninjadier!

+2 votes     reply to comment
APB_ICE
APB_ICE Dec 14 2011, 2:55pm says:

The infantry look awesome, but I've gotta admit that the RPG-7, which was, in the C&C timeline, likely introduced way back in Red Alert 1 (~40 years before Tib' Dawn), would be totally obsolete as an anti-tank weapon in Tiberian Dawn's time period. Sure, the RPG-7 would be good back in RA1 when the first "Abrams" tanks just had old-fashioned steel armour, but 40 years later, GDI is using much more advanced versions (equivalent to our M1A2 Abrams) which, with their heavy layers of composite armour, would be far more resistant to the archaic RPG-7. Not to mention GDI's Mammoth Tank, which would be pretty much invulnerable to those.

Just saying, I understand the idea of giving Nod's cannon-fodder a lot of cheap, outdated weapons, but using an RPG-7 against a GDI M1A2 or Mammoth tank would be like using a 1930's anti-tank rifle against a Tiger Tank; It just wouldn't work.

+5 votes     reply to comment
Nuttah
Nuttah Dec 14 2011, 3:14pm replied:

Not like a contemporary AT rifle would do much to a tiger anyway. Shells several times the size of their bullets could bounce off. And I'm pretty sure a PG-7VR would bounce off a Mammoth in much the same manner. And that's the big version of RPG-7 ammo.
The RPG-29 is capable of piercing modern composite armour, though. That's why I suggested it.

+3 votes     reply to comment
Duuude007 Creator
Duuude007 Dec 14 2011, 6:35pm says:

Nod's commando is already released, btw

+3 votes   reply to comment
ApornasPlanet
ApornasPlanet Dec 15 2011, 1:49pm replied:

and here it is:
Moddb.com

+3 votes     reply to comment
Snowblind906
Snowblind906 Dec 16 2011, 3:12am says:

Wait a second, if Renegade was based on Tiberian Dawn time-period, didn't they use this gun? Renegade-x.com

+1 vote     reply to comment
Tore29
Tore29 Dec 17 2011, 10:22am replied:

Because Renegade is a spin on the original C&C, not a part of the story.

+4 votes     reply to comment
Scorpionov
Scorpionov Dec 16 2011, 5:58pm says:

wow really nice!!

+3 votes     reply to comment
Tore29
Tore29 Dec 17 2011, 10:28am says:

Would be cool if it was possible to have minigunners carry different weapons (GDI: M16, G36, FAMAS, L85) (Nod: AK-74M, AKM, FN FAL, M16) but it might be rather pointless since only a few zoom that far in anyways :P

+3 votes     reply to comment
Gniolliv
Gniolliv Dec 22 2011, 7:32pm says:

This... Is... EPIC

+3 votes     reply to comment
PsihoZZZnicK
PsihoZZZnicK Jan 10 2012, 3:01am says:

damn cool...!

+3 votes     reply to comment
Mr.Lee
Mr.Lee Jan 10 2012, 9:04am says:

i miss havoc :)

+2 votes     reply to comment
Reborn:X
Reborn:X Oct 11 2012, 11:57am says:

No offence but, I don't like it.

The GDI soldiers look like today's US MARPAT issued Marine units.

The both Engies are a reskins of eachother but that's okay.

The NOD chem trooper looks like he's wearing a welder mask with a yellow visor. Which actually looks quite comical to me. I would suggest switching it to a some sort of a gasmask just to keep the terrifying visage the NOD units maintain.

The flamethrower unit looks okay. The regular soldier is my main concern. He looks like the VERY typical and a generic guerrila guy with a boonie hat, rolled sleeves and a AKM copy in hands. And that is soo unlike Brotherhood of NOD. The NOD is/was a quasi-religious superpower without a state with support from various countries & organisations from the world. Prior to EA's renditon of C&C there was no mention of NOD using half-trained gueriila forces and "willing" civviies (I'm talking about TW).

Their tech level in TD was on par with GDI, having access to LAV's, Apache gunships & other military gear which was almost all US based. Only the camo scheme being different and them using superior unorthodox tactics aganist the GDI's routine of war. In TS they have proved themselfs to beat the GDI in war tech (look at CABAL).

My point is that the NOD is NOT just a larger & unique guerrila force, it is a well-organised, well-equiped and motivated army utilising terror tactics, ruses & effective propaganda to win. Through the franchise their use of black & red as their main colour acted as a psychological "symbol" of their ruthlessness & cunning. More on next comment.

+2 votes     reply to comment
Reborn:X
Reborn:X Oct 11 2012, 12:15pm replied:

They were pioneeres in Tiberian research, first used NBC weapons aganist the enemy. It takes a alot of funds & time to create indivual weapons system which the NOD developed sucessfully to combat the GDI.

The RPG-7 with that current warhead would have been useless aganist most of the GDI armour IRL. But then again, I couldn't imagine NOD using any other AT execpt LAW or maybe the Carl Gustaf because of it's large selection of munitions.

It would look kind of strange to see NOD using masses of boonie hat wearing light infantry. The design also looks a bit like it was taken fom Act of War: Direct Action's Consortium faction Grunt unit.

I just can't fully agree with the vision of NOD using massed cheaply equiped & trained soldiers as frontline when having a small selection of "exotic" and fitting to their strategy units.

The Tiberian Sun NOD regulars appeared to be better then GDI, at least in the visual matter.

So yeah, I'm done with my yet another useless and totally un-informative rant. I just had to write it all.

+1 vote     reply to comment
Woozle
Woozle Oct 27 2012, 11:33am replied:

They really do look like the act of war infantry.

+2 votes     reply to comment
Warhead77777
Warhead77777 Nov 28 2014, 3:19am replied:

Wow, you are right.

Only the hat is not a cap and the AK is not an AK-74, but I see what you're getting at.

+1 vote     reply to comment
EnlistedDiabetus
EnlistedDiabetus Jan 14 2013, 7:19pm says:

why don'y you release either the whole mod or just as an infantry pack, vehicle pack, building pack?

+1 vote     reply to comment
Sgt.Kamarov
Sgt.Kamarov Jul 11 2014, 3:14pm says:

Quote: "in the original C&C they both use the same rifles."
In the original game GDI "minigunners" are stated to use "GAU-3 "Eliminator" 5,56mm chainguns" while NOD forces made use of stock of M-16s.
Quote: "RPG-7, which was, in the C&C timeline, likely introduced way back in Red Alert 1 (~40 years before Tib' Dawn)"
Was it? Red Alert featured rocket soldier from both sides use "Dragon TOW missile launchers". And we don't know if any connection remained between Tiberium timeline and Red Alert's.
Quote: "Would be cool if it was possible to have minigunners carry different weapons (GDI: M16, G36, FAMAS, L85) (Nod: AK-74M, AKM, FN FAL, M16) but it might be rather pointless since only a few zoom that far in anyways :P"
Well, got the point ) But if we consider that GDI tend to use "high-tech equipment" and since Russia is GDI-aligned in Tiberian Dawn that should rather be XM8s, G36s, L85A2 and AN-94 "Abakan" for GDI and M16A1, AKM, FN FAL, G3A3 for Nod.

+1 vote     reply to comment
Warhead77777
Warhead77777 Nov 28 2014, 3:22am replied:

The TW engine makes all the infantry the same and makes every model the same too, it was the previous and later engines that were more flexible with infantry since they were not squads.

The people who made both games said the two games are connected, you can see it in both of the campaigns.

The problem with these infantry is that Westwood wasn't big on research so much as making fantastic gameplay and storylines.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

The image rendered out by the updated EVA

Image Details
Type
Entertainment
Date
Dec 14th, 2011
Size
1280×720
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only