S.A.M. Site
Jan 02, 2009 Prop Model 0 commentsThis is a 360° walkaround of the Nod SAM Site, built by Ric, for Tiberian Dawn.
"War... War never changes.
The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element.
This war is no different - except there's nothing natural about Tiberium.
The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future.
It is the Dawn of the Tiberian future."
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Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1 to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3 implemented in the series as gameplay features.
This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of the Tiberian conflicts - of soldiers who were not only soldiers but men and women who were human, of environments that felt alive with their vibrancy.
We want to inject that into Tiberian Dawn. This same level of vibrant emotion, of humanity and struggle against a frightening opponent (Be it GDI or Nod in your mind) while trying to accept the changes to the world that Tiberium has brought.
It is not an easy task we have set ourselves - and we are all dedicated to working to the best of our abilities.
I encourage you to come participate in our official forums and read the rest of the news concerning Tiberian Dawn.
11 comments by Duuude007 on Oct 23rd, 2009 digg this super bookmark
The update press continues along here at Tiberian Dawn, and in this round we venture to hallowed ground. Yes, we are bowing before the altar of Kane's Temple, the Temple of Nod. We've got a nice sampling of it below.
Gaming Update #40 | Completed: Temple of Nod
If your faith is strong enough, click the above image or check out our update for further information, and other teaser images. From God, to Kane, to the Tiberian Dawn team.
Enjoy, Brothers and Sisters.
This is a 360° walkaround of the Nod SAM Site, built by Ric, for Tiberian Dawn.
This is a 360° walkaround of the Nod Light Tank, built by Ric, for Tiberian Dawn.
This is a 360° walkaround of the Hand of Nod, built by DamageINC, for Tiberian Dawn.
This is a 360° walkaround of the GDI Gunboat, built by Ric, for Tiberian Dawn.
This is a 360° walkaround of the Nod Advanced Power Plant, built by Ric, for Tiberian Dawn.
This is a 360° walkaround of the GDI Advanced Power Plant, built by Ric, for Tiberian Dawn.
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Oh well,i never liked the TD one.The one in renegade looked very cool.
Nevertheless,its your mod.I have to get UT3 to get my obelisk feeling again as it seems.
Again,when your mod is ready I hope it catches the same feeling as TD did.
Yeah,thanks.
One question,how will the obelisk look like?Like in TD or Renegade?
I vastly preffer the renegade x one.
Like here : Moddb.com
And the as for the light tank,the renegade x light tank has a better design Moddb.com
You can see our concept for the Obelisk here. Moddb.com It will be a TD-esque, but a play off of the Egyptian inspiration, as well as a mix of the high-tech material seen on the Temple.
As far as the light tank, we chose to base it off of the M2 Bradley IFV (Gulf-War era), which was not only referred to in the FMVs, but also documentation. We will use real-life military hardware as a basis for our designs where possible.
The Renegade X team is remaking/re-imagining Renegade (quite well, I must say). We are not; therefore, do not expect ANY Renegade designs to be used here.
Well guys, new C&C 4 footage has been released and all I can say is... You've got absolutely nothing to worry about. Me and my friends are going to pass that load of crap and wait for your mod instead :)
the only thing i can say is that the Hand of Nod model you made is false!
1.In your creation the longer tile in front have been swapped with shorter side tile
2.The Hand grabbing the Earth is not at back or front of structure its in the middle.Its the "main aspect" of the structure characterizing it for nod.
As mentioned earlier, we aren't aiming to recreate the Hand of Nod 1 to 1. It cannot be "false" because we were not trying to make it exactly like the ingame sprite, which was basically a hand on a box - no detail and nothing interesting. It is still the main-aspect of the structure. This, you would have understood, if you would have taken the time to read where we are coming from.
Ever heard of something called creative licensing?
I am sorry to say but the temple sucks
Do you have any suggestions to make it not "suck"? We made conscious decisions about it's look. We aren't copying CnC95 1:1 in every circumstance.
The size was one of those decisions, which was a compromise between the ingame and FMV versions. The reason being was that it's very squattly, spread-out look would cause it to take up an insane amount of space and would be very troublesome for the player to place in his/her base, especially given CnC3's non-grid build system. If you look ingame in CnC 95, the temple was only the size of the APP - not realistic, but certainly easy to find room for in the base.
Materials-wise, we decided to limit that techy-detail, because again to save space. The more detail we added in the model, the more we would have to shrink our UV maps or add additional texture maps, which - again - is not very optimized.
Yes, there are differences, but just because there are doesn't mean it "sucks". It would be wise to open your mind a bit and consider some of the logistics and creative individualization that we should be allowed to pursue.
A more spread out and better legs(colums at the sides) would make it look cooler aswell as a better front.
Like this here Wonderlandblog.com
Why cant it be like there but in a miniature form as in C&C3?
you can see that in C&C3,the temple is too small and that even a single guy cant pass through the "Door".It does not even have a door.
Why? Because we want to bring the world closer to realism. That is one of the founding goals of the mod, and is something will will not compromise on. We may not be able to achieve true-size and proportion due to several factors inherent in SAGE but we will darn sure try to be close.
We want something will would conceivably hold everything the Temple would (see my answer to the Hand of Nod question above) and be a truly epic structure in size and scale, but not to the point where it becomes troublesome for the player. An accurate, but scaled-down version of the temple just does not convey that same sense of epicness. In fact, it makes it look ridiculous or something out of RA3.
Also, take into consideration our eventual goal of forming a "living battlefield" in which you would be able to see parts of the internals of the Temple during several destruction phases(interior columns or corpses of Nod Officers). While this direction is currently on the far back-burner, we still want our designs to be able to fit, which is another reason for the modifications.
Does this answer your concerns?