Podcast 1: Vision of Tiberian Dawn
Dec 10, 2007 Audio 0 commentsOur first ever podcast, back in July we had a discussion about our vision of how Tiberian Dawn would be implemented. We spoke of our plans and our hopes,...
"War... War never changes.
The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element.
This war is no different - except there's nothing natural about Tiberium.
The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future.
It is the Dawn of the Tiberian future."
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Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1 to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3 implemented in the series as gameplay features.
This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of the Tiberian conflicts - of soldiers who were not only soldiers but men and women who were human, of environments that felt alive with their vibrancy.
We want to inject that into Tiberian Dawn. This same level of vibrant emotion, of humanity and struggle against a frightening opponent (Be it GDI or Nod in your mind) while trying to accept the changes to the world that Tiberium has brought.
It is not an easy task we have set ourselves - and we are all dedicated to working to the best of our abilities.
I encourage you to come participate in our official forums and read the rest of the news concerning Tiberian Dawn.
1 comment by Duuude007 on Sep 29th, 2008 digg this super bookmark
Now this has been long anticipated, and believe me when I say that these three updates are barely the tip of the iceberg. We just got PR back up and running, and wanted to get some content out to you as fast as possible. Again, I strongly apologize that it has taken this long. Even so, we have been more than dedicated to build an end product that could bring this 13 year old game back to life.
We even have some nice news of positive improvements in the team, more on that later ;) With that, update blitz!
We have a monster blog coming up once it can be fully written, as well as plenty on deck, so I hope that you feel it was worth the wait.
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Our first ever podcast, back in July we had a discussion about our vision of how Tiberian Dawn would be implemented. We spoke of our plans and our hopes,...
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I was wondering what happened to this lol nice to see its still alive and kicking ^^
Nice screenshots and reners, good work and keep it up! ^^
will Tiberium Dawn have the original mission, and covert ops?
As far as I've heard, Campaign is in the works, but isn't the most concentrated part of the mod.
But it isn't entirely that difficult either, just mapping. ^^
Dunno, go ask those who are making "Tiberium" Dawn.
Currently multiplayer is being focused on. Take a listen of the podcast, it explains it quite nicely.
Can't wait for this to come out, this is gonna be as good as playing the 95 version :D
Hey, maybe you'll make a RA conversion for RA 3?
Nice screeines
red alert 3 will be EA shit, sry EA, but westwood has better designers and coders
Get your head out of your ass.
as of right now we are 100% focused on TD as there is still a lot we have planned, you don't want to bite off more than you can chew.