S.A.M. Site
Jan 02, 2009 Prop Model 0 commentsThis is a 360° walkaround of the Nod SAM Site, built by Ric, for Tiberian Dawn.
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"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1 to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3 implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of the Tiberian conflicts - of soldiers who were not only soldiers but men and women who were human, of environments that felt alive with their vibrancy. We want to inject that into Tiberian Dawn. This same level of vibrant emotion, of humanity and struggle against a frightening opponent (Be it GDI or Nod in your mind) while trying to accept the changes to the world that Tiberium has brought. It is not an easy task we have set ourselves - and we are all dedicated to working to the best of our abilities. I encourage you to come participate in our official forums and read the rest of the news concerning Tiberian Dawn.
Latest News: Temple of Nod
10 comments by Duuude007 on Oct 23rd, 2009 digg this super bookmark The update press continues along here at Tiberian Dawn, and in this round we venture to hallowed ground. Yes, we are bowing before the altar of Kane's Temple, the Temple of Nod. We've got a nice sampling of it below. Gaming Update #40 | Completed: Temple of Nod If your faith is strong enough, click the above image or check out our update for further information, and other teaser images. From God, to Kane, to the Tiberian Dawn team. Enjoy, Brothers and Sisters.
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S.A.M. SiteJan 02, 2009 Prop Model 0 commentsThis is a 360° walkaround of the Nod SAM Site, built by Ric, for Tiberian Dawn.
Nod M4 Bradley Light TankJan 02, 2009 Vehicle Model 0 commentsThis is a 360° walkaround of the Nod Light Tank, built by Ric, for Tiberian Dawn.
Hand of NodJan 02, 2009 Prop Model 3 commentsThis is a 360° walkaround of the Hand of Nod, built by DamageINC, for Tiberian Dawn.
GDI GunboatJan 02, 2009 Vehicle Model 0 commentsThis is a 360° walkaround of the GDI Gunboat, built by Ric, for Tiberian Dawn.
Nod Advanced Power PlantJan 02, 2009 Prop Model 0 commentsThis is a 360° walkaround of the Nod Advanced Power Plant, built by Ric, for Tiberian Dawn.
GDI Advanced Power plantJan 02, 2009 Prop Model 0 commentsThis is a 360° walkaround of the GDI Advanced Power Plant, built by Ric, for Tiberian Dawn.
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the only thing i can say is that the Hand of Nod model you made is false!
1.In your creation the longer tile in front have been swapped with shorter side tile
2.The Hand grabbing the Earth is not at back or front of structure its in the middle.Its the "main aspect" of the structure characterizing it for nod.
As mentioned earlier, we aren't aiming to recreate the Hand of Nod 1 to 1. It cannot be "false" because we were not trying to make it exactly like the ingame sprite, which was basically a hand on a box - no detail and nothing interesting. It is still the main-aspect of the structure. This, you would have understood, if you would have taken the time to read where we are coming from.
Ever heard of something called creative licensing?
I am sorry to say but the temple sucks
Do you have any suggestions to make it not "suck"? We made conscious decisions about it's look. We aren't copying CnC95 1:1 in every circumstance.
The size was one of those decisions, which was a compromise between the ingame and FMV versions. The reason being was that it's very squattly, spread-out look would cause it to take up an insane amount of space and would be very troublesome for the player to place in his/her base, especially given CnC3's non-grid build system. If you look ingame in CnC 95, the temple was only the size of the APP - not realistic, but certainly easy to find room for in the base.
Materials-wise, we decided to limit that techy-detail, because again to save space. The more detail we added in the model, the more we would have to shrink our UV maps or add additional texture maps, which - again - is not very optimized.
Yes, there are differences, but just because there are doesn't mean it "sucks". It would be wise to open your mind a bit and consider some of the logistics and creative individualization that we should be allowed to pursue.
I was thinking about the temple more around these lines:
Wonderlandblog.com
Any idea when will you release beta?
When will we see the Obelisk
The best answer I can give would be when we show it. It is in the texture stage right now, so it is not too far off.
Believe me, the Obelisk is shaping up to be truly epic. Ric is well on his way to topping the work he did on the Temple.
Need...beta need....beta
cant wait for this.
also have you remade the campaign?