S.A.M. Site
Jan 02, 2009 Prop Model 1 commentThis is a 360° walkaround of the Nod SAM Site, built by Ric, for Tiberian Dawn.
"War... War never changes.
The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element.
This war is no different - except there's nothing natural about Tiberium.
The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future.
It is the Dawn of the Tiberian future."
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Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1 to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3 implemented in the series as gameplay features.
This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of the Tiberian conflicts - of soldiers who were not only soldiers but men and women who were human, of environments that felt alive with their vibrancy.
We want to inject that into Tiberian Dawn. This same level of vibrant emotion, of humanity and struggle against a frightening opponent (Be it GDI or Nod in your mind) while trying to accept the changes to the world that Tiberium has brought.
It is not an easy task we have set ourselves - and we are all dedicated to working to the best of our abilities.
I encourage you to come participate in our official forums and read the rest of the news concerning Tiberian Dawn.
3 comments by Duuude007 on Jan 4th, 2010 digg this super bookmark
Brothers, Sisters, and all those who join us beneath the light of this glorious New Year! This is a day of shattered silence! We have been laboring long in the shadows, quietly preparing our forces for the right moment to strike, and now, that moment is nigh. Join us, Brothers and Sisters, as we begin the overture to our glorious symphony!
These first few notes are the heralds of a fast-approaching Dawn. Embrace them, revel in them, and look to the bright future that awaits us all. Then take up your arms, and rise together as we move to claim our rightful place among the great icons of our age. Either click the above images or congregate at this location and give your support to our most noble endeavor, and as always, remain vigilant for further news.
This is a 360° walkaround of the Nod SAM Site, built by Ric, for Tiberian Dawn.
This is a 360° walkaround of the Nod Light Tank, built by Ric, for Tiberian Dawn.
This is a 360° walkaround of the Hand of Nod, built by DamageINC, for Tiberian Dawn.
This is a 360° walkaround of the GDI Gunboat, built by Ric, for Tiberian Dawn.
This is a 360° walkaround of the Nod Advanced Power Plant, built by Ric, for Tiberian Dawn.
This is a 360° walkaround of the GDI Advanced Power Plant, built by Ric, for Tiberian Dawn.
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Long time, no update.
Not trying to be impatient, but it's been over a month.
Please release an update soon.
when is the mod coming out?
Hmm now this looks really good :)
Just wondering, as you guys usually add effects into a mod last, when the Nuclear missile has been launched, will it explode in the same way it did in Vanilla TD? where the screen flashes white?
I hope there is garrisoning in original mode
2 Questions:
Lazy6pyro, will the Soldiers have different Skincolors? I mean there should be asian, afrikans and Caucasian Soldiers on both Sides!
Will be also there Veterancy in the enhanced Mode?
If yes, there should be not self repair/Healing for Units, because its makes Veterancy overpowered! :/
really does it matter about skin colour, who gives a ***
In the grand scheme of things, it doesn't particularly matter.
However, it is both my own and the entire team's approach that the "devil is in the details". It is what separates the good mods from the great ones. Details like varying infantry do help connect players and make our world much more immersive. We try to pack many of those details in Tiberian Dawn because it we want players to always discover something new that they may not have seen before; thus it encourages replay to discover our Easter Eggs, so to speak.
I'm pretty sure we've had this idea on the table for many months now. From what I understand, it's entirely possible to give the units varying textures or even randomized models upon creation (one of the team's coders or modelers could probably elaborate). It's even possible to give each of the soldiers their own different voice clips, though for practicality's sake, this will probably be limited in the number of variations.
Thanks for answer, GeneralAurum!!! ^_^
This will be very Cool! ^^
Remember C&C Generals? The GLA Technical (truck with gun turret) has 3 different models/skins. One model/skin is randomly chosen upon each technical's creation.