The Zone's Call returns the player to the southern reaches of the Chernobyl Exclusion Zone, to once again, answer the Zone's Call.

With all of the southern areas from Clear Sky, ranging from the expansive Marshes to the eerie Red Forest, along with some of the more well known areas from Shadow of Chernobyl, are used to help complete the world of the southern Exclusion Zone.

The mod aims to bring a unique view of the Zone to life, with new and improved Alife features, for both Stalkers and mutants. Stalkers will randomly travel the Zone during the day, and return to camps at night. Mutants will alternate between resting in lairs in the wilderness, and haunting abandoned buildings during the day, waiting for Stalkers foolish enough to approach. Emissions will sweep the Zone, bringing with them waves of deadly radiation, or inducing hallucinations and destroying sanity, and ultimately, death to anyone exposed for too long.

With new challenges comes new solutions. Recruit other Stalkers to join your team, and travel the Zone together, clear out mutant lairs, or watch your back as you fish for artifacts in an anomaly. Select equipment from an expanded inventory range to deal with problems in the way you deem best for the situation at hand, or to try something new and different instead.

So, Stalker. How will you answer the Zone's Call?
The Zones Call

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5 comments by SetaKat on Mar 26th, 2014

Sadly, everything must come to an end sooner or later.

This announcement is to say that I am officially finished with Stalker modding for a variety of personal reasons. I have uploaded the non SDK materials and content as a source package for other modders to pick up and use as they see fit,  not as a workable, playable demo. I will be uploading the my SDK materials and contents as well within the next few days.

Thanks for all your support over the years.

Regards,
SetaKat

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TZC Source - gamedata

TZC Source - gamedata

Mar 25, 2014 Source Code 3 comments

Full dev gamedata, no SDK material Feel free to use contents as is.

TZC Build 155 - Upgrade patch 2

TZC Build 155 - Upgrade patch 2

Dec 28, 2012 Patch 0 comments

Reuploaded patch fixing some issues that prevented the previous upgrade patch from working.

TZC Build 154 - Cordon Alife Demo

TZC Build 154 - Cordon Alife Demo

Dec 24, 2012 Demo 8 comments

I've decided as a Christmas present for you lot, I'll upload a stripped down and trimmed version of my current dev build for you to enjoy. Merry Christmas...

Post comment Comments  (0 - 10 of 71)
LiquidBronze
LiquidBronze Mar 23 2014, 1:14pm says:

Hey Seta, hope you are doing well, any update on progress? ty for all your work bringing this out!

+2 votes     reply to comment
SetaKat
SetaKat Dec 29 2013, 3:11pm says:

Just a heads up - i've somehow managed to have caught a summer cold. So until I'm better, I've suspended work on this so the release will unfortunately be delayed.
Cant think straight with these migraines either

+3 votes     reply to comment
SetaKat
SetaKat Dec 30 2013, 6:20pm replied:

Update - been to the doctors (and if I need to go, its usually because I am not doing well).
Good news: My symptoms are more typical of hayfever, apart from the stabbing headache. There have been more hayfever related treatments lately, and given my allergies, the doctor thinks this is the cause of my blocked sinuses and pulsing forehead headaches. So I've been cleared of a cold.
Bad news: The doctors medical opinion, based on the location of said stabbing headache, means I've either got an inflamed muscle in the neck thats pulling/pressing on something it shouldn't be, OR one of the spinal processes in either the C2 or C3 vertebrae has come out of alignment slightly, and is pinching either a muscle or nerve slightly.
In either case, it is firing the pain up to a nerve cluster on the back of the skull causing the stabbing headaches.
I've been given some new meds, and they are dealing with the pain better, so now I have windows where I can think clearly.

I just hope its an inflamed neck muscle...

+3 votes     reply to comment
JADabandon
JADabandon Apr 5 2014, 8:48pm replied:

Sorry to hear what happened, hope that you feel better soon, and that you can continue on your mod. If you don't work on it any more, I know its your choice and hope you find something to put your skill into.

+1 vote     reply to comment
gannebamm
gannebamm Mar 26 2014, 2:28pm replied:

Hi Seta, have you recovered yet? The one liner upload of the gamedata folder seems a bit weird. Hope you are well.

+1 vote     reply to comment
SetaKat
SetaKat Dec 21 2013, 3:46pm says:

I won't have decent internet during Christmas, so I won't be able to upload.
I'll aim for New Years, as I'll be back at my place then.

+4 votes     reply to comment
ImADolphin!:D
ImADolphin!:D Dec 22 2013, 2:48pm replied:

So , It's Complete?! :D

+2 votes     reply to comment
TheWolfhound
TheWolfhound Dec 20 2013, 5:29pm says:

Hey bro you mentioned that you are going to fix the faction war system,heres the main problem in my opinion: That damn respawn system,example:when you conquer enemy base that enemy just multiplies there like ******* amoebas!Please fix it.

+3 votes     reply to comment
SetaKat
SetaKat Dec 21 2013, 3:44pm replied:

I'm currently working on fixing the Garbage Bandits, have my own plans there.
I'll do the same to the Duty and Freedom bases. You'll be able to completely wipe them out once you conquer them as part of the faction war.

+3 votes     reply to comment
TheWolfhound
TheWolfhound Dec 22 2013, 1:29pm replied:

Excellent,keep up the good work man.

+2 votes     reply to comment
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The Zone's Call
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