Full dev gamedata, no SDK material Feel free to use contents as is.
The Zone's Call returns the player to the southern reaches of the Chernobyl Exclusion Zone, to once again, answer the Zone's Call.
With all of the southern areas from Clear Sky, ranging from the expansive Marshes to the eerie Red Forest, along with some of the more well known areas from Shadow of Chernobyl, are used to help complete the world of the southern Exclusion Zone.
The mod aims to bring a unique view of the Zone to life, with new and improved Alife features, for both Stalkers and mutants. Stalkers will randomly travel the Zone during the day, and return to camps at night. Mutants will alternate between resting in lairs in the wilderness, and haunting abandoned buildings during the day, waiting for Stalkers foolish enough to approach. Emissions will sweep the Zone, bringing with them waves of deadly radiation, or inducing hallucinations and destroying sanity, and ultimately, death to anyone exposed for too long.
With new challenges comes new solutions. Recruit other Stalkers to join your team, and travel the Zone together, clear out mutant lairs, or watch your back as you fish for artifacts in an anomaly. Select equipment from an expanded inventory range to deal with problems in the way you deem best for the situation at hand, or to try something new and different instead.
Sadly, everything must come to an end sooner or later.
This announcement is to say that I am officially finished with Stalker modding for a variety of personal reasons. I have uploaded the non SDK materials and content as a source package for other modders to pick up and use as they see fit, not as a workable, playable demo. I will be uploading the my SDK materials and contents as well within the next few days.
Thanks for all your support over the years.