Notice: This mod is dead. Most likely, it will remain dead. If you wish to take over development, please contact the listed mod creator.

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Kept you waiting, Huh?

Demo Download Page


Need i say more?

Still WIP, but any constructive feedback is welcome


enjoy


dark_veil

Metal Gear Solid Source MOD 2015 Update

Metal Gear Solid Source MOD 2015 Update

News 6 comments

Check out this vid, and subscribe to my channel - this is where all videos will be posted on my YouTube account

Death of a dream?

Death of a dream?

News 10 comments

I'm sorry to say this guys, but at this point in time, progress has ground to a halt.

Hosting Issue

Hosting Issue

News 3 comments

Dear Followers, Currently our hosting for MetalGearSource (dot) net is down. The forum is periodically updated so no information is lost, but I am unable...

Mod Progress

Mod Progress

News 7 comments

On 9 Jan 2010, my hard drive disk failed. I have since recovered <i>some</i> texture and map files, but not all. Out of 195 textures, only 21 managed...

RSS Files
Shadow Moses Tank Hanger Multiplayer Edition

Shadow Moses Tank Hanger Multiplayer Edition

Multiplayer Map 3 comments

This is not the version from what was to be single player, but it is the only surviving file. I found it floating around on an old computer. This is a...

mgs3_ponizovje_pk

mgs3_ponizovje_pk

Multiplayer Map 3 comments

For a full summary, please see the relevant news post.

Comments  (0 - 10 of 95)
NexonSeh
NexonSeh

so, this is dead? Hope it's taken over if so.

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CaptainFreeman
CaptainFreeman

Interesting

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Guest
Guest

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Guest
Guest

That's some fancy map design, but the gameplay has nothing to do with Metal Gear Solid. MGS is about sneaking, avoiding to be seen. Your mod should be title "Shadow Moses first-person shooter". Try doing some STEALTH elements. Tip: Try using toolsblockLOS texture and point_viewcontrol to achieve sneaking and cutscenes.

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HashtagMC
HashtagMC

Also, npc_combine_s can fire outputs once they lost the player. an aiscripted_schedule can be used to implement a patrol, with interruptability set to "general" and an output on the combine_s (or metropolice), soldiers can patrol, abort patrol and attack on sight of players, and return to their patrol once they lost sight of the player. I imagine that if properly re-skinned (or re-modeled), Alyx could be a nice Meryl. Cutscenes are easy if you know someone who's handy with scripted_sequence entities. Combine cameras (or func_tanks with no sound and damage-less ammo) can be used for surveillance cameras, and so much more can be done... mod author, get creative with HL2 gameplay!

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ArathHunter
ArathHunter

Finally a release of some kind! Thanks!

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Ryanisagordonfreeman
Ryanisagordonfreeman

The demo link is located in the most recent article.

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MyZombieKillerz
MyZombieKillerz

i can be the animator if you want, i hate these hl2 skins being used.

proof i am an animationer:

Youtube.com

contact me if you want good animations for this mod :3

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GamerDude27
GamerDude27

"Notice: This mod is dead. Most likely, it will remain dead. If you wish to take over development, please contact the listed mod creator."

Updated today.

I can see the light!

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HECUMarinesMook
HECUMarinesMook

Wasn't there a L4D2 add-on that recreates most of the maps in MGS?
I think it was somewhere on L4D maps.

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