Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture TD's and RA's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player improved game balance and a lot of fun new stuff when playing in enhanced mode. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Post news Report RSS DTA 1.1454/1.1462 changes and Chrono Hazard playthrough video

This past month we released two updates with a good number of additions, changes and fixes.

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It's been a month since the previous news post, but we obviously haven't been sitting still. Two updates have been released since then and there was of course also the gameplay video of Rampastring and me (Bittah Commander) playing through Sombracier's “Chrono Hazard” Co-Op mission on hard.

I'll cover the most notable changes of the past month's updates below.

The “DDWrapper” renderer has been added:

This renderer provides better performance in windowed mode on some systems and this of course includes borderless windowed mode.
Mind that the configuration that works best is different for every system, so make sure to try out different renderers (both with windowed mode disabled and enabled) if you're not getting optimal performance.

Saved games now work a lot more reliably:

loading saved games directly via the client now consistently always works and even more importantly, the difficulty of campaigns will no longer keep reverting to Medium when you progress to the next mission, after having loaded a saved game.

This bug that caused the difficulty level to revert to Medium in campaigns went unnoticed for a long time and has actually been present in DTA since version 1.12 (it was introduced when we adopted the spawner that was necessary to make DTA able to work with CnCNet5).
It in particular affected the GDI “The Toxic Diversion” and the Soviet “Creeping Destruction” campaigns and now that this has been fixed, you can finally play these campaigns with an easier difficulty if you had trouble beating them or play them with a higher difficulty if you’re looking for an extra challenge.

The handling of custom maps and game modifications has been improved:

issues with displaying and transferring custom maps have been fixed and people with game modifications are no longer automatically kicked from games (players are now instead modified when another player potentially is incompatible or cheating and it’s left up to the host to decide what to do with this player).

You can once again use the “H” key to center on your starting location:

this feature has been broken since version 1.12 (this couldn’t be avoided if we wanted to have 4 factions with different Construction Yards for the TD and RA factions) and while it technically still hasn’t been fixed, the current solution is close enough. The solution was to simply change the default key for “View Bookmark 4” from F12 to H, since these “View Bookmark” keys always take the screen to the player’s starting location if you don’t set a new bookmark.
You can of course always revert the key for “View Bookmark 4” back to F12 if you prefer it that way.


Cannon tracers can now be enabled/disabled via the client's options menu
:

as much as we’ve grown to like these cannon tracers, it’s obvious that not everybody has the same tastes as we do and some people would even stick to only playing the inferior classic mode just to see the original cannonball projectiles again.
So to get around this,
game types no longer affect the appearance of cannon projectiles and your preference can now be seen in both classic and enhanced mode.

Setting up singleplayer missions has been made easier for mappers:

the map editor will properly add the correct houses when you create a new singleplayer map again (this was broken somewhere down the line in order to make the use of Spawn# houses easier) and you can now use the "- SP AI Structure Production" tool script to fix/enable the AI's ability to build structures (this has to be done in addition to adding the usual AI production triggers).


Ships are now a lot less effective against aircraft
:

ships used to mow aircraft down with great ease, meaning that the only viable counter against ships was more ships. While ships are most likely still the most effective counter against large numbers of ships, the player now at least has more options available when fighting or defending against enemy ships.


And last but not least: you can now save and load multiplayer games.

While this surely will be a great help for certain challenging Co-Op missions, the main benefit of this will be that long intense games that suddenly get cut off for whatever reason, can now be resumed again. To save the game, one player just needs to open the options menu (by pressing Esc or Space) and then click the “Save Game” button, which will then automatically save the game for all players that are present.


The person who hosted the original game can then host the saved game by clicking the “Create Game” button in the CnCNet lobby and then clicking “Load Multiplayer Game”. Mind that all players need to use the same names for this to work and the host of the game that was saved also needs to host the game that’s being loaded.

View the change log for a full list of changes or head to the download page if you wanna get straight to the fun.

Comments
SeriousToni
SeriousToni

Thank you so much guys! This is indeed a dream coming true. While classic CnC gets a lot of fixes, there is also an "enhanced" CnC with more features. I play this mod from time to time over the last years already and I enjoy every update so far. I could have never believed this, when I was a kid, that someone will do something that great with two of the best titles in the CnC series! I guess we share the same love for these games. Again, thank you so much for making all this possible!

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Rampastring Creator
Rampastring

Thank you for Crossroads ("Road to Middle") as well =P

Reply Good karma+3 votes
SeriousToni
SeriousToni

Haha you guys still remember? You're truly awesome!! :D I promise, if I find enough time again, I will create a nice newcomer massive multiplayer online battle map (with lots of explosions) ;)

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Ciarlo_06
Ciarlo_06

I sat and watched the vid all the way through, such nostalgia, good job!

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Guest
Guest

Hi, I've tried all possible options mix and I was unable to save my game while playing with friend in multiplayer. Such option doesn't appear at all in the menu, just default ones.

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Bittah_Commander Author
Bittah_Commander

Update to version 1.1463 and it should work.

Reply Good karma+1 vote
dacktomesx
dacktomesx

Impressive, everiday works better

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