Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
What once was the DTA Scenario Editor, has turned into the World-Altering Editor, with full support for Tiberian Sun and RA2 Yuri's Revenge! This news...
Observe superior tactics while you still have human eyes...
Sharing news that we revealed during our TS 24th Anniversary event live-stream.
Earlier in the spring, we released the first half of our Co-Op remake of the Tiberian Dawn GDI campaign, and promised to deliver more. Now we're releasing...
Detailing additional changes made in DTA version 9.9.0.
We're remaking the original Tiberian Dawn GDI campaign as a two-player co-op campaign for DTA! Read on as we explain more about our campaign design and...
Announcing our new singleplayer campaign that we displayed a trailer of in our anniversary event.
Detailing some of the design choices in our latest update.
Major patch with a bit of everything: new maps, a co-op mission, gameplay and visual changes, bugfixes, engine improvements and a whole new map editor.
A new, powerful open-source map editor. Built to be familiar to existing mappers, it provides a lot of quality-of-life improvements and new features over...
Happy Holidays commanders! The DTA team are here with an early present, bringing balance changes, updated missions, as well as a brand new campaign system...
These are the changes that were made in version 9.x.x of DTA and the credits for whoever contributed.
These are the changes that were made in version 4.x.x of DTA and the credits for whoever contributed.
Greetings Commanders! DTA version 8.0.0 just released, a patch that first and foremost sees big changes to Nod in order to return them to their roots...
These are the changes that were made in version 3.x.x of DTA and the credits for whoever contributed.
These are the changes that were made in version 2.x.x of DTA and the credits for whoever contributed.
These are the changes that were made up to version 1.10.0 of DTA and the credits for whoever contributed.
Naval transports have come to DTA! With them comes new balancing opportunities as well, and so we have given naval balance as a whole a major overhaul...
DTA version 1.19 was just released and it is a BIG one, bringing massive gameplay changes including faction reworks, many new units, and overhauls to...
This year's spring update brings more bunnies, maps and improvements.
A look at what DTA's devteam and community have made lately, and what is to come.
These are the changes that were made in version 6.x.x of DTA and the credits for whoever contributed.
These are the changes that were made in versions 4.1x.x and 5.x.x of DTA and the credits for whoever contributed.
It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.
Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.
DTA version 1.16's release on December 1st will come with a large number of gameplay changes, of which I'll cover the most notable ones here.
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