The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture TD's and RA's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player improved game balance and a lot of fun new stuff when playing in enhanced mode. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
This past month we released two updates with a good number of additions, changes and fixes.
It's time for another update! This one focuses mainly on bug-fixing, although there's balance changes as well.
Our last news post was back in early April. Since then we've released 3 updates with a lot of fixes, improvements and additions. Let's explain them.
After years of hard work we've finally, for the first time ever, reached the ModDB Top 100 in the first phase of the MOTY voting in 2014. That's thanks...
New multiplayer client; new game options, new and improved CnCNet functionality and co-op missions, version 1.13 release soon!
We've just released DTA 1.1282, containing an entirely new Soviet Campaign, a lot of bugfixes and improvements.
Including singleplayer missions and a huge amount of changes!
We're aiming for Top 100 this time! Help us reach it, Commander!
Covering the most important changes of the two latest updates for DTA, 1.1113 and 1.1117.
The Dawn of the Tiberium Age v1.11 has been released!
I recently decided to start posting updates on DTA 1.11's progress more actively and have been doing so (along with Rampastring) at DTA's official website...
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