Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Report RSS DTA 1.08 released

The Dawn of the Tiberium Age version 1.08 has been released (along with a trailer video).

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Version 1.08:

  • Added: Survivor game mode (accessable via the [Survivor] maps).
    Survivor maps are only to be played online and can be played either with or without a mobile HQ. When playing with a mobile HQ, you'll lose the game when you lose the mobile HQ and when playing without a mobile HQ, you'll lose the game when you have no units left.
    Note: When playing with a mobile HQ, make sure you have Short Game enabled (otherwise the mobile HQ won't have any importance and losing it won't make you lose the game).
  • Added: The Microwave Tank, Heavy Tank and the V2 as crate goodies.
  • Added: Marble madness tiles for the map editor.
  • Added: UDP LAN support (makes TS use UDP instead of IPX, which makes LAN work on Vista).
  • Added: Multiplayer maps "Social Devide", "A Long Way From Home" and "Pitfall".
  • Changed: The Nuke warhead now works like the Chemical Missile's. The nuke didn't deal damage properly before and this couldn't be fixed without sacrificing the vertically launched nuke (which I didn't want to do).
  • Changed: Made the map Green Acres bigger (there was too little build space).
  • Changed: Removed the rocket launcher from Nod.
  • Changed: Increased the rocket lancher's weapon range from 7 to 8.25.
  • Chagned: Increased the artillery's weapon range from 7 to 8.25
  • Changed: Decreased the Adv. Guard Tower's weapon range from 8.5 to 8.
  • Changed: Decreased the Obelisk's weapon range from 8.5 to 8.
  • Changed: Made the AI less intelligent when using the Ion Cannon. (they now slightly outrange the Adv. Guard Tower and Obelisk).
  • Changed: Made the flamethrower infantry and the chem warrior type immune.
  • Changed: Replaced all "road buildings" with actual (terrain) roads.
  • Fixed: The font on the Power and Waypoint sidebar buttons.
  • Fixed: The Chinook no longer has debris when it's destroyed.
  • Fixed: The flamethrower infantry now explodes when it's killed,
  • Fixed: The guard tower can no longer attack air units.
  • Fixed: The advanced guard tower is now more accurate.
  • Fixed: Flamethrower infantry and grenadiers now explode, damaging or killing nearby units in the process.
  • Fixed: On the map Sandy Plagues several cliffs and shores weren't impassable.
  • Fixed: Multiplayer colors (they match the TD multiplayer colors better now).
  • Fixed: Several shore and river pieces (extra versions have been made for some as well).

Credits:

  • Gangster: Converted the building roads to real roads.
  • Nyerguds: Fixed the font on the Power and Waypoint sidebar buttons.
  • OmegaBolt:
    - Replaced the roads on Kider River, Sandy Plagues and Towns of Sudan.
    - Made the map Social Devide.
  • Raminator: Made the Microwave Tank SHP.
  • Scorpio9a: Made the patch which makes TS use UDP instead of IPX for LAN. This makes LAN work on Vista and makes TS work with Hamachi without the whole workaround which was required with IPX. I modified his wsock32.dll file to work with DTA (with help from Nyerguds).
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