The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
A preview of the features that will be in the soon to be released TALON Mod 1.3.
progress report - february 2013
News of an imminent release for the TALON Mod. Version 1.21 will be an update to the mod so that people can play the latest test version as we continue...
version 1.21 release
TALON Mod 1.2 has now been released. The third release includes changes to the economy, more upgrades, more effective ground unit AA, more early game...
talon mod 1.2 release
Release info for 1.2 including anticipated release window and some of the features that will be included.
november / december update
We released version 1.1 this week and it's available for download on ModDB.
version 1.1 released
Version 1.0 has been uploaded to this page and should be available shortly.
version 1.0 released
Version 1 of the mod is on schedule for release next week.
version 1 - on schedule