The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
Release info for 1.2 including anticipated release window and some of the features that will be included.
News about the status of the next release (1.2), Changes made to Scrin and a list of tips for playing with the mod.
News of our entry into the Summer of Mods event and some details about items that you can expect to see in the next version (1.2).
We released version 1.1 this week and it's available for download on ModDB.
Detailed information on the status of 1.1 and the features that it will contain ahead of the May release.
Some of the items we're working on and looking to add in the next version of the mod.
Version 1.0 has been uploaded to this page and should be available shortly.
Version 1 of the mod is on schedule for release next week.