The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

Report article RSS Feed October update

News about the status of the next release (1.2), Changes made to Scrin and a list of tips for playing with the mod.

Posted by TalonH4wk on Oct 4th, 2009

First off let’s talk about release dates for the next version. So far we have been roughly on a 4 month release cycle, but 1.2 has been taking a little bit longer than previous releases. We’re not releasing a date at this time for 1.2 because we have some complicated additions that still need to be worked on and we want to make sure they are tested properly etc., but we are hopeful that it will just be a matter of 2-3 more weeks. We’ve started working on the promo video which is always a sign that things are close!

Probably the most noticeable change with 1.2 will be the economy and how we have further balanced Scrin. The economy was something that we knew needed work, but we also read people’s comments on this site saying that they wanted to see changes in that area. So we’re reducing how much refineries can hold so that a player doesn’t have more money than Tiger Woods. There’s a lot of information about the changes we’re making to Scrin in the Feature section so head over there to find out more.

Speaking of features, we’ve also added a Tips Feature which lists some useful tips that are relevant due to changes made by the mod. Check it out and hopefully you’ll find something that you hadn’t thought of and please feel free to add some of your own.

Post comment Comments
feillyne Staff
feillyne Oct 4 2009, 11:15pm says:

All need modellers. ;-)

+1 vote   reply to comment
TalonH4wk Author
TalonH4wk Oct 5 2009, 1:41am says:

Yup, and don't get if don't ask ;)

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C3: Tiberium Wars Icon
Send Message
Official Page
Release Date
Released Jul 27, 2010
Mod Watch
Track this mod
Report Abuse
Report article
Related Mods
TALON Mod (C&C3: Tiberium Wars)
TALON Mod C&C3: Tiberium Wars - Multiplayer Real Time Strategy
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Single & Multiplayer Real Time Strategy
Related Groups
TALON Clan Developer & Publisher with 4 members