The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting.
We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
First off let’s talk about release dates for the next version. So far we have been roughly on a 4 month release cycle, but 1.2 has been taking a little bit longer than previous releases. We’re not releasing a date at this time for 1.2 because we have some complicated additions that still need to be worked on and we want to make sure they are tested properly etc., but we are hopeful that it will just be a matter of 2-3 more weeks. We’ve started working on the promo video which is always a sign that things are close!
Probably the most noticeable change with 1.2 will be the economy and how we have further balanced Scrin. The economy was something that we knew needed work, but we also read people’s comments on this site saying that they wanted to see changes in that area. So we’re reducing how much refineries can hold so that a player doesn’t have more money than Tiger Woods. There’s a lot of information about the changes we’re making to Scrin in the Feature section so head over there to find out more.
Speaking of features, we’ve also added a Tips Feature which lists some useful tips that are relevant due to changes made by the mod. Check it out and hopefully you’ll find something that you hadn’t thought of and please feel free to add some of your own.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like TALON Mod. We love games like C&C3: Tiberium Wars that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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