The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

Version 1 - On schedule

Version 1 - On schedule

Jan 7, 2009 0 comments

Version 1 of the mod is on schedule for release next week.

Version 1.0 released

Version 1.0 released

Jan 12, 2009 0 comments

Version 1.0 has been uploaded to this page and should be available shortly.

Version 1.1 - Status and Preview

Version 1.1 - Status and Preview

Mar 15, 2009 11 comments

Some of the items we're working on and looking to add in the next version of the mod.

Version 1.1 - April Update

Version 1.1 - April Update

Apr 25, 2009 1 comment

Detailed information on the status of 1.1 and the features that it will contain ahead of the May release.

Version 1.1 Released

Version 1.1 Released

May 15, 2009 0 comments

We released version 1.1 this week and it's available for download on ModDB.

August Update

August Update

Aug 5, 2009 1 comment

News of our entry into the Summer of Mods event and some details about items that you can expect to see in the next version (1.2).

October update

October update

Oct 4, 2009 2 comments

News about the status of the next release (1.2), Changes made to Scrin and a list of tips for playing with the mod.

November / December Update

November / December Update

Nov 29, 2009 0 comments

Release info for 1.2 including anticipated release window and some of the features that will be included.

TALON Mod 1.2 release

TALON Mod 1.2 release

Dec 31, 2009 0 comments

TALON Mod 1.2 has now been released. The third release includes changes to the economy, more upgrades, more effective ground unit AA, more early game...

Version 1.21 Release

Version 1.21 Release

Jul 4, 2010 0 comments

News of an imminent release for the TALON Mod. Version 1.21 will be an update to the mod so that people can play the latest test version as we continue...

Progress Report - June 2011

Progress Report - June 2011

Jun 2, 2011 1 comment

It's been a while since our last news post but here's some information about where 1.03 is right now and some insight to what's being included.

C&C3: Tiberium Wars mods supported (update)

C&C3: Tiberium Wars mods supported (update)

Jun 30, 2011 19 comments

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.

Progress Report - January 2013

Progress Report - January 2013

Jan 27, 2013 3 comments

It's been a long time but version 1.3 of the mod is close to being ready for release.

Progress Report - February 2013

Progress Report - February 2013

Feb 16, 2013 0 comments

A preview of the features that will be in the soon to be released TALON Mod 1.3.

May 2014 Update

May 2014 Update

May 18, 2014 2 comments

An update on the status and next release of the TALON Mod.

Icon
C&C3: Tiberium Wars Icon
Platform
Windows
Developer
TALON Clan
Contact
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Official Page
Talonclan.com
Release Date
Released Jul 27, 2010
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