The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
Version 1 of the mod is on schedule for release next week.
Posted by TalonH4wk on Jan 7th, 2009
First off, thanks if you're checking out our mod page. The MoDDB setup is relatively new to us, so it might take a little time to get everything looking right, but please bear with us. It's good to have a page in a community like this where hopefully we'll get some useful and constructive comments, and we're looking forward to seeing how the mod is received.
We've been going through the Groundhog Day routine of testing, tweaking and testing, for a while now. It's tempting to add more, but then the mod would never get released because we would just keep adding new elements and having to test more. We're at a point where we want a break from this first version and we want to just play it! But it won't be a long break, we'll be back to work on it as we already have lots of ideas of what we want to do with the next version.