The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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We wanted to make the NoD sneakier, nastier and a whole lot more fun. With more stealth, more mines and whole lot of suicide attacks options we think you have to let out an evil laugh when you play with them now!

Posted by TalonH4wk on Jan 9th, 2009
Article

Strengths:

  • Very strong defensively with mines and stealth.
  • Lots of suicide attack options can cripple an enemy ahead of a main attack.
  • With more stealthed units and less stealth detection in the game, NoD are more capable of surprising an enemy.

Weaknesses:

  • They have huge power requirements to maintain stealthed bases.
  • They have no repair abilities once they leave their bases.

Features;

  • Stealth tanks can drop mines
  • Various buildings and defenses can deploy mines around their perimeters.
  • Beam cannons are stealthed when not firing.
  • Engineers are stealthed when not moving.
  • Nod bikes and scorpion tanks can self destruct.
  • Disruption towers are stealthed but require a lot more power.
  • Avatars can upgrade without having to commandeer.
  • Scorpion dozer blades can allow scorpions to damage / crush smaller vehicles.
  • Nod can build a decoy temple of nod
  • Tiberium seed provides more seed (plus there's no cost to use it).
  • New unit: Liquid Tiberium Truck.
  • Confessors now use sniper rifles. These have 75% of the range and damage of the GDI snipers.
  • Shadow Team special power now provides more units.

Added in 1.1;

  • Vapor Bomb plane is now stealthed
  • Commando much tougher
  • Nod gained the repair drone special power
  • Beam Cannons can now fire much greater distances when they combine with venoms and use the reflector ability
  • Tiberium bomb trucks are now quicker, tougher and do more damage (especially against defensive structures), and are capped.
  • The Catalyst missile reveals fog when it's fired
  • Black hand are less resistant to machine gun fire
  • Units now upgrade to lasers on a per unit basis using their unit menu.
  • Changed defense turrets back to 3 per hub
  • Obelisks are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
  • Laser Turrets are less effective against Mammoths, Avatars and Tripods
  • Shredder Turrets are more effective against infantry but less effective against ground vehicles
  • New advanced power structure
Post comment Comments
bartpp7
bartpp7 Jan 12 2009, 9:16pm says:

I like that NOD like China was in Generals with there defence have mines option and the need for lots of power good job guys :)

+1 vote     reply to comment
MIDEAST_Soldier_2142
MIDEAST_Soldier_2142 Dec 5 2009, 7:07pm says:

Vapor Bomb plane do you mean armageddon bomber?

+1 vote     reply to comment
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Platform
Windows
Developer
TALON Clan
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Release Date
Released Jul 27, 2010
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TALON Clan Developer & Publisher with 4 members