- Stronger structures
- More effective defenses
- Upgradeable defenses
- Tanks no longer target air units / detect stealth.
- The mod encourages rock-paper-scissors gameplay with artillery effective against defenses, tanks effective against artillery units, air units effective against tanks, AA units effective against air units.
- We removed a lot of stealth detction in the game and re-assigned stealth detection to more suitable units (usually AA units)
- Cloaked disruption towers
- Black shroud as well as Fog of war
- Free airlifts
- Free special powers
- Special powers like orca strikes / vapor bombs will take out most buildings.
- Radar comes with command post not conyard
- GDI are the only faction to use EMP
- Nod are the only faction to use mines / stealth
- Scrin now repair in tiberium
- Seven Maps (6-8 player) included.
- Installer (installs maps and mod)
Added in 1.1;
- Tiberium Spikes come with a repair drone
- Surveyors. Emissaries and Explorers are now made in their faction's vehicle factory.
- Garrisoned units received rate of fire increases to make garrison clearing a little more challenging.
- Units gain veterency at a much quicker rate
Here's a list of key features in the mod. For specific features on each faction please see the other feature lists.
Posted by TalonH4wk on