******* NOTE: On the Desura page, please be sure to download 'Full Tactical-Expansion V1.1 Installer", as this will eliminate the Desura installation issues. ******* This mod enhances the things that make Crysis great, and adds a number of new things. New blood effects, bullet drop and penetration, 22 new ammo types, and more weapon changes than I could list here. Armored vehicle have different ammo types. The US Tank gets SABOT, HEAT, and Canister shells. The NK Tank gets HEAT, SABOT, and AT-11 Missiles. The APC's get HEI-T (normal) shells and Canister shells for the cannon, and the TOW missiles are now player guided. Weapons are more versatile, for example the Gauss Rifle can destroy any vehicle and can shoot through concrete walls. The SCAR with all the different attachments and 40mm grenade types can be used in any situation. Also included are Fortran's Barrett M107, and Rad15's advanced AI, used with permission of the respective creators.

Add file Report content Tactical Expansion Mod V1.1
Filename
Tactical_Expansion_Mod_V1.1.rar
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Full Version
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Kilroy357
Date
Size
571.17mb (598,912,490 bytes)
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16,766 (2 today)
MD5 Hash
bd448083dffdb93a94f83a50c3e3853b
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Description

Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.

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Tactical Expansion Mod V1.1
Comments
Predalienator
Predalienator

Wohoo thanks mate,gonna reinstall Crysis for this mod :D

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Kilroy357 Author
Kilroy357

Hope you enjoy it!

I planned on having a news post go up before the download did, except I put it in the features section by mistake. That's why there was no warning about it lol.

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ITomoya
ITomoya

Thanks! This is the best Crysis mod! :D

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☪TurkishDelight☪
☪TurkishDelight☪

yeah this mod made me play the crysis again after long years.

10/10 would maximum again

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JackRabbitSlim
JackRabbitSlim

got my first error, when I pickup a Barrett it works fine, but if i change weapons, it just disappears and I cannot use it.

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JackRabbitSlim
JackRabbitSlim

Found the problem, savegame issue

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kamoran
kamoran

not bad

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ratpoison
ratpoison

love this mod,but the AA12 combat shotgun shows no ammo and wont fire ,only a melee action ?...but a seriously great mod.

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Kilroy357 Author
Kilroy357

Thanks.
The AA-12 not working is indicative of the DLL not functioning properly. There could be a couple of causes.

Did you install the visual studio 2010 redistributable?
If you did, how do you load the mod?

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ratpoison
ratpoison

I have reinstalled the visual studio 2010, and now The AA12 works,thank you.. looks like ill just have to play it through again. Ha.Awesome Kilroy Awesome :)

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haddad_7
haddad_7

in winrar I get file is corrupt error for the installer

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Kilroy357 Author
Kilroy357

I would try re-downloading, sorry. Everyone's been downloading the same file off the server without issues like that, so it's most likely a botched download.

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Mrml!k
Mrml!k

I have problem. Big "Problem". NPCs just dont want to shoot at me :D

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Kilroy357 Author
Kilroy357

That's the game engine being weird. Restarting the game should fix it.

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Gamma7897
Gamma7897

Download doesn´t work. Gamefront cant find the file after waiting the five seconds for the download to start

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Gamma7897
Gamma7897

Works now, so never mind. Also having the "yellow orb turrets" that sponge460 described.

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sponge460
sponge460

I've got problems where the shotgun ammo boxes have no colour on them, there seems to be a lot of invisible scar ammo, the FNP-45 dll didn't do anything and any non-vinilla turret is just an unusable yellow orb

The only thing I can think of is that when I installed the vs 2010 it said there was a more up-to-date one already installed.

Help anyone?

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Gamma7897
Gamma7897

Having exactly the same problems. Invisible ammo, the replacment files didn't do a thing but i can see the changes you made to the levels (can find claymores and the like)

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connormax
connormax

Are all the new guns in this? Played through the whole campaign and only found the M107, so I'm guessing I had 1.0 in not this. Awesome mod tho.

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Rotormech
Rotormech

This mod rocks but I've found a few minor bugs I think. If I use one of the replacement weapon packs (I LOVE that UMP-45) the other 7.62mm sniper rifle (not the DSG-1) has a screwed up menu, the suppressor/flash hider menu is overlapping the ammo menu, makes it very hard to switch features and ammo. Also, when I pick up the nuclear demo pack and switch over to my rifles and then go back to explosives, the demo pack is gone. When I finally get to the VTOL to get my Gauss rifle, I can pick it up but if I switch to ANY other item or weapon and then try to go back to it, no Gauss rifle and it's not on the ground, it's just gone to the same place as the demo pack. I don't have this issue if I use JUST the mod. Bummer cause I think that UMP is way better than the M8A2.

Thanks again for one hell of a great mod Kilroy.

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Rotormech
Rotormech

Found a work around for some things and also found some minor issues.

When using an alternate weapon pack if I pick up the repair torch I have the issue with missing guns later. So don't pick up the repair torch and that fixes that issue. The SASS menu is still screwed up though, the muzzle attachment menu overlays on the ammo selection menu, hard to see what you have selected or not. You can't use the AT ammo for the Gauss rifle, no matter how much you pick up it does not show on the ammo selection menu, it's like you never picked it up. Again, this only happens if you use any alternate weapon pack.

The M18A1 (Claymore mine) and the AT mines do not work at all but that's not a show stopper for me, I rarely used them anyway even in Warhead.

I haven't found some of the other items/vehicles in the game yet, thinking either I just haven't found them or you removed them in v1.1 (going by your change log for v1.0).

Having said that, this is still one awsome mod, still discovering things you stuck in here in different places. Great job Kilroy.

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Dovahkiin2132
Dovahkiin2132

Umm weapons work fine,but KPA dont see me and die in weapons in their arms(unless i grab em or i kill em while the weapons are in the holster),any fix? I have newer version than mod redistributable.

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huntra94
huntra94

the SCAR in game isn't showing up outside of the Magazine and almost half the attachments aren't showing did I do something wrong?

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huntra94
huntra94

ignore the comment above this one I figured out what was causing the problem seems something called Zpatch was causing the errors

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Guest
Guest

i not see any new guns ???

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renanthevampire
renanthevampire

Me too

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khoviem556
khoviem556

how to fix npc's not shoot. just like frozen

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khoviem556
khoviem556

i have a problem it has stopper working

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aleaallee
aleaallee

which version of crysis is required for this mod to work?

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Wędrowiec
Wędrowiec

Is this mod works with Crysis Warhead ?

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Tom.W
Tom.W

can you do this for crisis 2 aswell

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CloggedToilet
CloggedToilet

How do you install this if you have the steam version would you just change the install location to steam/steamapps/common/crysis?

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