******* NOTE: On the Desura page, please be sure to download 'Full Tactical-Expansion V1.1 Installer", as this will eliminate the Desura installation issues. ******* This mod enhances the things that make Crysis great, and adds a number of new things. New blood effects, bullet drop and penetration, 22 new ammo types, and more weapon changes than I could list here. Armored vehicle have different ammo types. The US Tank gets SABOT, HEAT, and Canister shells. The NK Tank gets HEAT, SABOT, and AT-11 Missiles. The APC's get HEI-T (normal) shells and Canister shells for the cannon, and the TOW missiles are now player guided. Weapons are more versatile, for example the Gauss Rifle can destroy any vehicle and can shoot through concrete walls. The SCAR with all the different attachments and 40mm grenade types can be used in any situation. Also included are Fortran's Barrett M107, and Rad15's advanced AI, used with permission of the respective creators. Read More...
*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.
The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.
Full details can be found here: Crydev.net
Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.
Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.
**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.
**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.
-New blood effects added for all weapons, including explosive direct hits.
-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.
-AI enhanced with Rad15's AdvAI mod, used with permission.
-Increased player ammo capacity for most weapons.
-Added High Velocity Ammo to SMG.
-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.
-Added Incendiary ammo to the SCAR itself.
-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.
-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.
-Added FRAG-12 and Slug ammo to the shotgun.
-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.
-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.
-Firepower of Hurricane significantly increased.
-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.
-Added lock on, fire-and-forget fire mode to the LAW.
-Added Remote Nuke.
-Repair Torch now functional in singleplayer.
-Armor less vulnerable to collision and splash damage.
-Vehicle zoom added.
-US Tank has SABOT, HEAT, and Canister shells.
-NK Tank has HEAT, SABOT, and AT-11 guided missiles.
-Both Tanks have considerably more effective machine guns.
-Added Canister shells to APC's, and missiles are now guided.
-VTOLs faster, added AIM-9X Sidewinder missiles.
-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.
-Realistic mass and engine power for armor.
-Many, many other changes....
First, I'd like to thank everyone who has supported this mod since its surprise appearance in March of last year. Your feedback and comments were very much appreciated.
As of this writing, Tactical-Expansion V1.1 is in its very final stages. I'm putting an installer together right now. Expect the new version to be out very, very soon.
Meanwhile, here is the change log since version 1.0: Dl.dropbox.com
To summarize, I have added several new weapons to the game. These include the MP5SD, SIG P226, H&K UMP-45, Colt M1911, M110 SASS, and the FNP-45. Also included are the AY-69 SMG and the FGL40 Automatic Grenade Launcher ported over from Warhead.
Most of the weapons in the game have also had their sound effects changed. These sound effects are more realistic and have a lot more bite to them. When stealth goes out the window and things heat up, there are going to be some pretty intense firefights.
Another change concerns vehicles and their engines. In regular Crysis, you can critically damage a vehicle engine and that vehicle will still be able to move. In the latest version of my mod, you can stop a truck with a single shot to the engine from the Barrett M107. Additional damage to the engine will result in that engine catching fire and destroying the truck after a short time. The same goes for tanks, put an AT round from the Gauss Rifle in their rear and watch them burn.
In addition to adding new things, some previous features of the mod were adjusted. For example, some parts of the blood effects were revised and optimized.
One very important thing about this new version is that it will have an installer. That means no more messing around in the sandbox to finish installing the mod. This is due to the fact that quite a few people have had issues getting the sandbox to work properly.
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