Edit: Sept 1 2021 - Link to dead Crydev changelog removed, replaced with google docs changelog.

*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.

The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.

Full details can be found here: Changelog - Google docs version

It will take some time to read but will explain what was done and why.

Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.

**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.

**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-New blood effects added for all weapons, including explosive direct hits.

-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.

-AI enhanced with Rad15's AdvAI mod, used with permission.

~~~~~~~~
Weapons:
~~~~~~~~

-Increased player ammo capacity for most weapons.

-Added High Velocity Ammo to SMG.

-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.

-Added Incendiary ammo to the SCAR itself.

-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.

-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.

-Added FRAG-12 and Slug ammo to the shotgun.

-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.

-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.

-Firepower of Hurricane significantly increased.

-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.

-Added lock on, fire-and-forget fire mode to the LAW.

-Added Remote Nuke.

-Repair Torch now functional in singleplayer.

~~~~~~~~
Vehicles
~~~~~~~~

-Armor less vulnerable to collision and splash damage.

-Vehicle zoom added.

-US Tank has SABOT, HEAT, and Canister shells.

-NK Tank has HEAT, SABOT, and AT-11 guided missiles.

-Both Tanks have considerably more effective machine guns.

-Added Canister shells to APC's, and missiles are now guided.

-VTOLs faster, added AIM-9X Sidewinder missiles.

-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.

-Realistic mass and engine power for armor.

-Many, many other changes....

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It's that time again...

Feature 5 comments

First, I'd like to thank everyone who has supported this mod since its surprise appearance in March of last year. Your feedback and comments were very much appreciated.

As of this writing, Tactical-Expansion V1.1 is in its very final stages. I'm putting an installer together right now. Expect the new version to be out very, very soon.

Meanwhile, here is the change log since version 1.0: Dl.dropbox.com

===---===---===---===---===---===
To summarize, I have added several new weapons to the game. These include the MP5SD, SIG P226, H&K UMP-45, Colt M1911, M110 SASS, and the FNP-45. Also included are the AY-69 SMG and the FGL40 Automatic Grenade Launcher ported over from Warhead.

Most of the weapons in the game have also had their sound effects changed. These sound effects are more realistic and have a lot more bite to them. When stealth goes out the window and things heat up, there are going to be some pretty intense firefights.

Another change concerns vehicles and their engines. In regular Crysis, you can critically damage a vehicle engine and that vehicle will still be able to move. In the latest version of my mod, you can stop a truck with a single shot to the engine from the Barrett M107. Additional damage to the engine will result in that engine catching fire and destroying the truck after a short time. The same goes for tanks, put an AT round from the Gauss Rifle in their rear and watch them burn.

In addition to adding new things, some previous features of the mod were adjusted. For example, some parts of the blood effects were revised and optimized.

One very important thing about this new version is that it will have an installer. That means no more messing around in the sandbox to finish installing the mod. This is due to the fact that quite a few people have had issues getting the sandbox to work properly.

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Comments  (0 - 10 of 698)
-tjank
-tjank

Hey there,

I cannot install/play this mod anymore. I got it a few years ago. Back than it works fine but today it doesn't.
I downloaded the ZIP and installed it in "F:\SteamLibrary\steamapps\common\Crysis\Game\mods". But when i try to load the mod in the modmenu in the game i can't find the mod there.
In README and INFO i saw that i have to install the "vcredist 2010" which is the "Microsoft Visual C++ 2010 Service Pack 1 Redistributable Package MFC", right?
If not, then I don't know what i have to install instead of "MV C++2010SP1RP MFC"?
The vdredistx86 and x64 in the ZIP are not working because a newer version is installed.
I tried to install the mod into different folders but nothing changed.

In the description i found this:
-"*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura."-
I don't know who or what "Desura" is.
Also, I don't speak English very well^^

Do anyone know how i can run this mod?
I can give a more detailed description of how I went about installing it if you want.

Greetings,
-tjank

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enderground95
enderground95

it seems that enemies are literally blind and cant see me even if im standing in front of them also some enemies dont drop their weapons when dead (im sure they are dead as i headshotted them multiple times) is the second issue supposed to be a feature?

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IggyWolf
IggyWolf

No, it's a bug I think. I had the same thing happen to me. I think for some reason during the install, the AI's scripting gets broken. They don't move from their original spot, and they don't see you until you decide to shoot at them first. I don't remember this problem the first time I installed the mod, but when recently installing it with Crysis Enhanced Edition, I got the issue. I don't think I had the issue on my previous install in which I didn't use any conflicting TOD or map mods, but I think that could cause it.

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enderground95
enderground95

in my case they dont shoot even after i shoot them as even limb hits kill them (bug?) and i have no other mods installed

could the installdir being in D drive be a problem?

also as you said they dont move from their spot too

im going to try reinstalling the mod

OOHHHH "TARGET FIELD" of course its on properties ok now i added -MOD Tactical-Expansion to the end of target and now the game doesnt start

i also cannot start the modded game using crytools

what i mean by cant start is: the game opens, then theres a black screen as always but instead of EA logo, crytek, intel etc showing the game just closes on black screen

32 bit windows 7
2gb ram
gt210 1gb vram

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IggyWolf
IggyWolf

What I find works is to make a clean install of the game. Run the mod installer. Then, you have to make sure your game actually opens, whether it be 32 bit exe or the 64 bit exe. By default, Steam does not have the 64 bit libraries. The mod technically works with both exes though.

Once you've installed the mod, you want to create a shortcut to the exe, whether in the steam folder of the game where the exe is or on to your desktop. Then write the "-MOD Tactical-Expansion line in the target field without the quotes and at the end of the line, preferably with a space between Crysis.exe and the mod line. It should work after that. If it still doesn't, I couldn't tell you why. The new installer is supposed to streamline the process and make it easier to install the mod, without having to do the extra "Editor Sandbox" modifications to make the new weapons show up.

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enderground95
enderground95

i currently cannot freshly install the game due to limited internet but i will as soon as it is possible

thank you for the help

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Sonnenberg
Sonnenberg

Amazing mod!!
Question, is there a way to get the Reflex sight on the SOCOM? This page (link below) shows an image of this attachment as a selection. I'm sure it was modded. But perhaps you know of how to make this work? I was hoping your mod made this possible, though love how expanded your mod is, with the options that are available for each weapon!
Crysis.fandom.com
Thank you for your time.

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ozkilla
ozkilla

I installed the mod and it works but whenever i click the mod in game its activates but it does not stay activated when i reboot the game up

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bniggus
bniggus

I have tried this with both crysis and crysis warhead and neither will launch when launching with this mod.

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Atlas228r0
Atlas228r0

any idea why I can't ads with ironsights? just gives you this weird side zoom

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