*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.

The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.

Full details can be found here: Crydev.net

Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.

Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.

**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.

**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-New blood effects added for all weapons, including explosive direct hits.

-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.

-AI enhanced with Rad15's AdvAI mod, used with permission.

~~~~~~~~
Weapons:
~~~~~~~~

-Increased player ammo capacity for most weapons.

-Added High Velocity Ammo to SMG.

-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.

-Added Incendiary ammo to the SCAR itself.

-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.

-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.

-Added FRAG-12 and Slug ammo to the shotgun.

-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.

-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.

-Firepower of Hurricane significantly increased.

-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.

-Added lock on, fire-and-forget fire mode to the LAW.

-Added Remote Nuke.

-Repair Torch now functional in singleplayer.

~~~~~~~~
Vehicles
~~~~~~~~

-Armor less vulnerable to collision and splash damage.

-Vehicle zoom added.

-US Tank has SABOT, HEAT, and Canister shells.

-NK Tank has HEAT, SABOT, and AT-11 guided missiles.

-Both Tanks have considerably more effective machine guns.

-Added Canister shells to APC's, and missiles are now guided.

-VTOLs faster, added AIM-9X Sidewinder missiles.

-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.

-Realistic mass and engine power for armor.

-Many, many other changes....

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It's that time again...

Feature 5 comments

First, I'd like to thank everyone who has supported this mod since its surprise appearance in March of last year. Your feedback and comments were very much appreciated.

As of this writing, Tactical-Expansion V1.1 is in its very final stages. I'm putting an installer together right now. Expect the new version to be out very, very soon.

Meanwhile, here is the change log since version 1.0: Dl.dropbox.com

===---===---===---===---===---===
To summarize, I have added several new weapons to the game. These include the MP5SD, SIG P226, H&K UMP-45, Colt M1911, M110 SASS, and the FNP-45. Also included are the AY-69 SMG and the FGL40 Automatic Grenade Launcher ported over from Warhead.

Most of the weapons in the game have also had their sound effects changed. These sound effects are more realistic and have a lot more bite to them. When stealth goes out the window and things heat up, there are going to be some pretty intense firefights.

Another change concerns vehicles and their engines. In regular Crysis, you can critically damage a vehicle engine and that vehicle will still be able to move. In the latest version of my mod, you can stop a truck with a single shot to the engine from the Barrett M107. Additional damage to the engine will result in that engine catching fire and destroying the truck after a short time. The same goes for tanks, put an AT round from the Gauss Rifle in their rear and watch them burn.

In addition to adding new things, some previous features of the mod were adjusted. For example, some parts of the blood effects were revised and optimized.

One very important thing about this new version is that it will have an installer. That means no more messing around in the sandbox to finish installing the mod. This is due to the fact that quite a few people have had issues getting the sandbox to work properly.

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This very minor addon restores the sound effects for the standard Crysis guns to the original sounds (except for some of the silenced gunshots). I did...

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Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.

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Full version of the mod, most notably including 22 new ammo types, modified campaign levels, bullet drop/penetration, and many weapon and vehicle changes...

Comments  (0 - 10 of 676)
andrew280390
andrew280390

make a new version of the mod with detachable machine guns, etc.

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ExcessiveGBH
ExcessiveGBH

Have being play this mod for years with 32bit but CAN run the 64bit up until Assault (harbor) level.
After killing the knock off’s at the end of Relic. The Assault level starts loading almost gets to the end, and then will CTD.
Have loaded the map via console and will work but at some stage will the while playing (can be 2 minutes usually or 20 but rare and have never had a complete play through) will CTD.
The vanilla 64bit/ runs without any issues and with texture mods also.
Anyone have a fix for this?
I just get better performance with the 64bit as in higher lower FPS where the 32bit has a minor dip in some areas.
Win 10 64bit version 1809.
Retail version of Crysis.

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ExcessiveGBH
ExcessiveGBH

Found what causing it...e_precache_level = 1. Doesn't play nice with this mod and my 9 texture paks.

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bobabrett88
bobabrett88

What Textures work with this that you use you stated you use 9 Texture mods? I've been having issues myself with CTD and its annoying as I need to Go into mods wait for game to load up then hit alt+enter 8 times till I get to 144Hz lol I have come close with Textures + This amazing Tac Mod but either things don't load correctly with this mod or the other mods.. Its driving me crazy, I wish you could load two mods at once or with each other. Just would like to see someone more experienced than my self to see what you use or anyone?

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ExcessiveGBH
ExcessiveGBH

Here are the texture mod I was using.
zz_GlobalAmbientLighting_pom_Af.pak
zz_HighResolutionFoliageFinal.pak
zz_newCrysisrocks.pak
zz_treepalmtexture.pak
zzTexturesupdatepart2.pak
zzz_HDGrass.pak
z_cryskins.pak

zzzz_Textures.pak "don't use this have rocks appearing in Aircraft carrier"

"Crysis - Mod Library #3 - Best Graphics Mods" Just put this into YouTube search. Has all the links to mods. Didn't link as is was showing video on this forum.


For your pc, have you tried a custom resolution.
e.g 1080 x 1919 @144Hz (don't have 144Hz monitor so can't test)

But I'm now using Alpha Crysis combined with Tactical Expansion Mod V1.1.
Took me about week to sort out the CTD and other graphic issues for the 64bit, having to delete some files from Alpha Crysis, e.g bullet & explosions XLM files for effects on Tactical to work.

I also combined Warhead 64bit with Alpha Crysis and HEAT mod.
That did my bloody head in. CTD when most Helicopters appeared (Asian50Cal file was the issue). Shader issue with some purple rocks and some grass. River water invisible and bunch of other weird stuff. Now all runs perfect.

V-sync in game and NVCP was causing one of CTD issue for me. Used Nvida inspector and frame limit to 60FPS
I like using V-sync..hate screen tearing (using 65inch Panasonic Plasma).

You will need WinRAR to open pak files.

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bobabrett88
bobabrett88

Thanks for the reply I appreciate it, unfortunately the links are all down on all those files. I might have some already downloaded I will double check. Anyways thanks for letting me know.

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ExcessiveGBH
ExcessiveGBH

Try this Cryengine.com
That's the page describing the mod the link for download is working, Yadi.sk
This mod has increased textures better rocks. It's what is the Alpha Crysis mod is using. If you have troubles I could upload them as a private torrent to you.

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Highest Rated (7 agree) 10/10

the. best. mod. ever

it... completes crysis

the guy is a genius

May 26 2011 by kijebe

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