Tactical Expansion Mod V1.1
Jul 27, 2012 Full Version 22 commentsSecond release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.
*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.
The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.
Full details can be found here: Crydev.net
Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.
Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.
**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.
**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.
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-New blood effects added for all weapons, including explosive direct hits.
-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.
-AI enhanced with Rad15's AdvAI mod, used with permission.
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Weapons:
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-Increased player ammo capacity for most weapons.
-Added High Velocity Ammo to SMG.
-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.
-Added Incendiary ammo to the SCAR itself.
-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.
-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.
-Added FRAG-12 and Slug ammo to the shotgun.
-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.
-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.
-Firepower of Hurricane significantly increased.
-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.
-Added lock on, fire-and-forget fire mode to the LAW.
-Added Remote Nuke.
-Repair Torch now functional in singleplayer.
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Vehicles
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-Armor less vulnerable to collision and splash damage.
-Vehicle zoom added.
-US Tank has SABOT, HEAT, and Canister shells.
-NK Tank has HEAT, SABOT, and AT-11 guided missiles.
-Both Tanks have considerably more effective machine guns.
-Added Canister shells to APC's, and missiles are now guided.
-VTOLs faster, added AIM-9X Sidewinder missiles.
-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.
-Realistic mass and engine power for armor.
-Many, many other changes....
Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.
Full version of the mod, most notably including 22 new ammo types, modified campaign levels, bullet drop/penetration, and many weapon and vehicle changes...
I play 20 minutes. then I decided to install the UMP / Pistol replacement.
I copy them in the tactical expansion / game folder
If I try to load my savegame the game crashes. Must I choose the mutators for a new game ???
So, I'm on the Desura page for this mod and I keep clicking the 571 mb installer, but nothing happens. Can you please help here, oh mighty creator of this awesome looking mod?
Direct link: Dl.dropbox.com
Hmm, i'm very like this mod, but this mod can't use for warhead ? and if you can, please make some machinegun and some rife( M60,M240,M16 or M4A1...) and how i can find MP5 submachinegun ? Thankyou
Sorry about my english ! ^^
The MP5 and UMP-45 are both optional replacement weapons. If you look in the Tactical-Expansion/Game/Extras folder you will find the files and the documentation on how to use them.
I have a question, I love how the mod looks, and i did everything asked in your read-me...But i cant seem to get the mod to load. Is there a specific installation directory for the Mod Installer?
Does it have to be in the same folder as the Crysis EXE? I have the STEAM copy of Crysis, the latest VS2010 Redistributable and the latest version of your mod.
And also, am i to understand that that Crytools is optional or is it a requirement? I am not sure how to use it if it is required.
If you, or anyone else on the forum can help, i would be most grateful.
I think a more pointed and specific read me would help people.
OK thankyou, i will try it !
One more, please tell me how can i find H&K UMP-45, i can't see that gun any where
does anyone else get 'stuck' after taking out the first two tanks? the ones in the Recovery mission? i take them out then the abjective for you to and meet up with prophet doesnt trigger. the only thing i could think of was i need to stop killing everyone before i trigger the tanks. could that casue this?
That's a bug in the base game that's existed since release. It's quite rare, the only way to fix it is to reload an earlier save or to skip to the next level via the console.
The commands would be "con_restricted 0" followed by "map rescue".
You would lose your current loadout, but I've modified the starting equipment for all the levels so that if you load them using the console you start with everything you would have found up to that point.