*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.

The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.

Full details can be found here: Crydev.net

Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.

Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.

**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.

**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-New blood effects added for all weapons, including explosive direct hits.

-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.

-AI enhanced with Rad15's AdvAI mod, used with permission.

~~~~~~~~
Weapons:
~~~~~~~~

-Increased player ammo capacity for most weapons.

-Added High Velocity Ammo to SMG.

-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.

-Added Incendiary ammo to the SCAR itself.

-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.

-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.

-Added FRAG-12 and Slug ammo to the shotgun.

-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.

-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.

-Firepower of Hurricane significantly increased.

-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.

-Added lock on, fire-and-forget fire mode to the LAW.

-Added Remote Nuke.

-Repair Torch now functional in singleplayer.

~~~~~~~~
Vehicles
~~~~~~~~

-Armor less vulnerable to collision and splash damage.

-Vehicle zoom added.

-US Tank has SABOT, HEAT, and Canister shells.

-NK Tank has HEAT, SABOT, and AT-11 guided missiles.

-Both Tanks have considerably more effective machine guns.

-Added Canister shells to APC's, and missiles are now guided.

-VTOLs faster, added AIM-9X Sidewinder missiles.

-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.

-Realistic mass and engine power for armor.

-Many, many other changes....

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Tactical Expansion Mod V1.1

Tactical Expansion Mod V1.1

Jul 27, 2012 Full Version 37 comments

Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.

Tactical Expansion Mod V1.0

Tactical Expansion Mod V1.0

Mar 5, 2011 Full Version 43 comments

Full version of the mod, most notably including 22 new ammo types, modified campaign levels, bullet drop/penetration, and many weapon and vehicle changes...

Post comment Comments  (50 - 60 of 644)
CrytekOverlord
CrytekOverlord Oct 12 2013 says:

Im sorry for not being able to respond to your last message Jack but my computer was down and its only just been fixed. When i launch the mod in the sandbox I can only find the new Barret and some new grenades but apart from that nothing.

+1 vote     reply to comment
JackRabbitSlim
JackRabbitSlim Oct 21 2013 replied:

You mean you have not seen them in the maps, or the archetype entities on the side menu does not have the full content?

+1 vote     reply to comment
Rotormech
Rotormech Sep 22 2013 says:

.

+1 vote     reply to comment
MineMoliere
MineMoliere Sep 5 2013 says:

i love this mod but i wasn't able to find the different ammo types of the gauss rifle, smoke granades or any of the other guns, ammo types,etc. can someone please help me?

+1 vote     reply to comment
JackRabbitSlim
JackRabbitSlim Sep 6 2013 replied:

The gauss ammo types are typically adjacent to the normal ammo pickups in game, for instance in the vtol near the lake at the end of the tank mission. You can also spawn pickups in the sandbox and export them into the engine.

+2 votes     reply to comment
MineMoliere
MineMoliere Sep 6 2013 replied:

and the special guns that come in the mod how do i get them in the campaing?

+1 vote     reply to comment
JackRabbitSlim
JackRabbitSlim Sep 6 2013 replied:

So you want to know where in the game you can find them? Or how to import them with the sandbox? Or both?

+1 vote     reply to comment
MineMoliere
MineMoliere Sep 7 2013 replied:

both if possible

+1 vote     reply to comment
Rotormech
Rotormech Sep 22 2013 replied:

If you have v1.1 of this mod just install and then launch the game. Go to the mods option and launch mod.

+1 vote     reply to comment
JackRabbitSlim
JackRabbitSlim Sep 7 2013 replied:

Ok then, I am not really sure as to the initial pickups for weapons, so I'll have to play a bit and get back to you, probably Monday or Tuesday.
To use the sandbox you first must install Clivey's crytool launcher, once installed you can launch the mod in the sandbox, to open a level go to the level files and open the .cry file, it will give errors when it gets loaded but ignore those, there will be thousands.

To insert items into the game in the rollup bar on the right go to archetype entity> pickups for weapons, vehicles for vehicles etc... you navigate in the sandbox to where you want to put something, then select the object in the rollupbar. to help you put it in just right look to the upper screen where it says x y z xy blah blah to get it exactly where you want it. anything not on a surface should fall down onto it in game, but if it doesn't fall it will float oddly.

When you are finished YOU MUST EXPORT TO ENGINE AND SAVE If oyu do not do these things your progress and work will be lost, AND it will have zero effect in game.

If you want more info please go to my page and post, I don't wanna clog this page since it's not mine.

+1 vote     reply to comment
Kr0nikKi113r
Kr0nikKi113r Aug 21 2013 says:

how do u use this mod in devmode?

+1 vote     reply to comment
JackRabbitSlim
JackRabbitSlim Sep 6 2013 replied:

Are you entering devmide after starting the game or have you set in the config to be in devmode more permanently? Sorry for the late response.

+1 vote     reply to comment
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Game
Crysis
Developed By
Kilroy357
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Official Page
Crydev.net
Release Date
Released Mar 2011
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Highest Rated (7 agree) 10/10

the. best. mod. ever

it... completes crysis

the guy is a genius

May 26 2011 by kijebe

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First Person Shooter
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Sci-Fi
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Single Player
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