******* NOTE: On the Desura page, please be sure to download 'Full Tactical-Expansion V1.1 Installer", as this will eliminate the Desura installation issues. ******* This mod enhances the things that make Crysis great, and adds a number of new things. New blood effects, bullet drop and penetration, 22 new ammo types, and more weapon changes than I could list here. Armored vehicle have different ammo types. The US Tank gets SABOT, HEAT, and Canister shells. The NK Tank gets HEAT, SABOT, and AT-11 Missiles. The APC's get HEI-T (normal) shells and Canister shells for the cannon, and the TOW missiles are now player guided. Weapons are more versatile, for example the Gauss Rifle can destroy any vehicle and can shoot through concrete walls. The SCAR with all the different attachments and 40mm grenade types can be used in any situation. Also included are Fortran's Barrett M107, and Rad15's advanced AI, used with permission of the respective creators.
Super awesome!!! I was getting a little bored with the available weapons and the dart for the rifles was pre-mod a sleep dart? Nope post-mod it was a KILL-DART!!! YAY!!! Now that's usefull! Way to go man! I'd give you a solid 15/10 but that wouldn't make much sense now, would it? LOL. XD
phenomenal overhaul! I fell in love with it as soon as I shot the first KPA on the first level. and it just kept getting better from there on out
much higher weapon damage. they feel similar to Battlefield 3 campaign.
outstanding weapon models and textures to all added weapons.
LOTS of useful attachments for the SCAR.
6 levels of magnification to sniper scope and binoculars
Cross hairs on sniper scope are actually good! they don't float around like vanilla Crysis.
Extended battery life on night vision.
more ammo for the SCAR and can sometimes be picked up in game when friendlies (dead or alive) are not around, so I can actually use it and not worry about running out.
realistic weapon damage to vehicles. particularly with the M107 shooting an engine block out.
better weapon sounds.
sound from the FY-71 is too loud.
a little glitchy when coming out of ADS on custom weapons.
neither of these things are game breaking, in fact the glitches are almost not noticeable and so I have decided to not mark down for them.
This is how Crysis is meant to be played, this is perfection. Although sound design is weird, most of sounds don't give that "boom" as author meant to do, but they are rather annoying, you need a time to get used to them. Everything else is awesome. I adore balance changes too, fair challange. Love easter eggs. Because of tons of additions this mod has huge replayability value. 10/10.
Very fun mod, lots of new weapons and attachments (perhaps too many new attachments) among other minor improvements, the blood effects and improved AI (even though I don't seem to notice what the real improvement is most of the time, since they continue to get on my nerves dodging my bullets around), this mod makes combat a lot more appealing and brutal, its fun and every Crysis fan should try it out.
But theres still flaws that mildly bother me, the repetitive firing sounds, get on my ears pretty quickly, and since were talking about tactical expansion, some nanosuit tweaking would also been nice, for instance improving the armor mode which still drains completely with just one hit, making it still too hard to have a conventional firefight without using many of the suits abilities. Other than that the new weapons could use some improvement on the animation department, they models themselves are good and fitting but the animations are simplistic, leaving a lot of room for improvement.