Kitbashed Heavy Capital Ship
Oct 19, 2009 Full Version 1 commentIdea behind it: A few years ago I was making a personal mod that had 2 factions. The Concordiat of Man (Terra/Earth & all her colonies) vs The Melconian...
Starship Troopers: 1st Interstellar WarStar Wars: Empire at War: Forces of Corruption mod | Released Jul 26, 2009The First Interstellar War...or as the Cap Troopers called it, simply, The Bug War.... Would You Like To Know More? Although the Terrans refer to the "Bugs" as Arachnids, they are not related to any Earth arachnid species and are more insectoid than arachnid in general form. However, first impressions are hard to overcome. After the nightmare attack on a defenseless Terran colony, the only survivors were convinced they were attacked by "a madman's conception of a giant, intelligent spider." The history of the Arachnids is cloudy, but we believe it went something like this... Eventually they ran into a race that had developed to the point of colonizing their own planets. This race was humanoid and had established colonies on 2 planets in their home system. After taking over one of their planets, the Arachnids came under attack from space by the former owners. This concept was foreign to them as it had never happened before in their races memory. Their brain caste engineered a queen egg that could live in space, and was released to seek out a airless asteroid or planetoid that they could colonize. This queen was able to breed a new class of space born warrior bugs. At 1st the new ship bugs were a basic fighting ship. More than capable of dealing with these new threats. They spread further. Then they met the Tophets. The Tophets are a very advanced race, very close to the Terran Federation in technology, if not in civilization size. The Arachnids were driven back at 1st, but quickly bred newer ships that stood mandible to nose with the Tophets. Advanced as they were, the “Skinnies”, as the Terrans later came to call them, weren't a large enough race to defeat the bugs outright. Ultimately they entered a "alliance" with them. The bugs would not destroy them as long as they did what they were told. This concept was foreign to the bugs as well, but they realized they might eventually run into a greater threat than even they could deal with. Better to have the Skinnies as allies/slaves to help them than risk being caught in a war they couldn't win. Enter the Terrans. The Federation is as big as the Arachnid empire and have an instinctive fear of bugs. Couple that with an advanced space military and technology and you have a big problem for the Arachnids. This new threat was so great that even forcing the skinnies to fight wouldn't be enough. New and bigger, more powerful warship were bred to combat this new threat to their total dominance of the galaxy. Would You Like To Know More? Currently being developed by Starside R&D, this is a Total Space Conversion mod for the game Star Wars: EaW Forces of Corruption from Petroglyph Studios. Command your Fleet in the silence of space, be it the Terran Federation or the Arachnid/Skinny Alliance. Use old favorites as well as brand new units developed for this conflict. Would You Like To Know More? Stay tuned to the Federal Network! I've started a SST topic thread here at United Studios. Please feel free to visit it and comment. You can also check out the United Studios main page and see what other mods they have hosted there.
Latest News: November Update
2 comments by Rebelmoon on Nov 5th, 2009 digg this super bookmark Well, I've worked on some misc models unrelated to the mod. I've also been very sick with the flu, although the doc says it isn't the swine flu so that's good I suppose. Two painful shots in the butt and two prescriptions are suppose to get me well. I sure hope so because I'm so sick of being sick. Anyway I've decided to make some more fighter classes for the Feds, which will lead me to also make more for the Bugs. I also have a new class ship I'm going to make from a sketch I picked up recently. It's not an original starship trooper ship but I think it will fit in nicely when I'm through. How I will include these new ships in the mod is still under study. Possibly only available when an outpost is captured. Can you code an outpost to supply certain ships depending on what faction captures it? I'll need to look into that. Anyway, lots of ideas and goals in the works, just need the time and motivation to get it done. Until the next update, Cheers, Rebelmoon
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Kitbashed Heavy Capital ShipOct 19, 2009 Full Version 1 commentIdea behind it: A few years ago I was making a personal mod that had 2 factions. The Concordiat of Man (Terra/Earth & all her colonies) vs The Melconian...
Nantex-Class Geonosian FighterOct 12, 2009 Full Version 3 commentsHere's the Nantex-Class Geonosian Fighter skinned using Eville Jedi's texture. I made this for another mod that fell through.
Anakin's G9 Rigger Ship "Twilight"Oct 12, 2009 Full Version 0 commentsThis is the Clones Wars Corellian Freighter used by Anakin and his Padawan Ahsoka Tano. Nicknamed the "Grease Bucket" and the "Bucket of Bolts" by Tano...
Starship Troopers: 1st Interstellar War v1.0Jul 25, 2009 Full Version 15 commentsStarship Troopers: The 1st Interstellar War is a modification for the game Star Wars Empire at War Forces of Corruption. This is a Beta version and the...
SST-FIW Latest Trailer 2Jul 14, 2009 Trailers 0 commentsA new trailer from the latest build. It showcases the current models in a full scale battle. I've broken this recording into 2 trailers for everyone's...
SST-FIW Latest Trailer 1Jul 14, 2009 Trailers 0 commentsA new trailer from the latest build. It showcases the current models in a full scale battle. I've broken this recording into 2 trailers for everyone's...
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lol, 'im sick of being sick' :D
Get well soon man, and keep up the good work.
Perhaps you could rework some trooper ships for the bugs, i.e. captured ships they can build out of a relic space station either side can capture.
You could add in tentacles all growing around and defending the ship or somthing, half human hardpoint, half bug. If u capture this relic station as the humies you get to build that new ship u got on paper? :D
What ya think ? :D
Good ideas, Dude, which just gave me the idea of using the ZC corruption code to simulate infected ships, planets. Some of that coding is in areas I haven't ventured and don't know if it's possible. I really need a coder that has experience in advanced coding.
Found this and it reminded me of the mod, interested?
Wcnews.com
Cool idea but I can only be inspired by that image and not copy it. It's a Kilrathi ship from Wing Commander, so it wouldn't work as is. Thanks for the inspiration tho. :)
np :D
Played the mod the other day, its awsome :D Well done
I hope this mod turn out really well. I personally believe that this is a truly unique mod, and has a great potential. Good Luck Guys xD
Thanks! Glad you like it! Hope to keep it unique and fun for as long as possible!
it is awsome
are you going 2 put land in this or not ???
Sorry but I'm getting tired of answering this question when the answer is already posted above and in way too many other posts.