The First Interstellar War...or as the Cap Troopers called it, simply, The Bug War....
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Although the Terrans refer to the "Bugs" as Arachnids, they are not related to any Earth arachnid species and are more insectoid than arachnid in general form. However, first impressions are hard to overcome. After the nightmare attack on a defenseless Terran colony, the only survivors were convinced they were attacked by "a madman's conception of a giant, intelligent spider."
The history of the Arachnids is cloudy, but we believe it went something like this...
As the Arachnids evolved, the brain caste realized the world they had always known was no longer big enough for them. To this end they started ejecting queen eggs into space to seek out and colonize worlds by riding the cosmic currents. For 1000s of years they spread through their arm of the galaxy with no opposition. Infesting suitable planets and eradicating the former owners.
Eventually they ran into a race that had developed to the point of colonizing their own planets. This race was humanoid and had established colonies on 2 planets in their home system. After taking over one of their planets, the Arachnids came under attack from space by the former owners. This concept was foreign to them as it had never happened before in their races memory. Their brain caste engineered a queen egg that could live in space, and was released to seek out a airless asteroid or planetoid that they could colonize. This queen was able to breed a new class of space born warrior bugs. At 1st the new ship bugs were a basic fighting ship. More than capable of dealing with these new threats.
They spread further. Then they met the Tophets. The Tophets are a very advanced race, very close to the Terran Federation in technology, if not in civilization size. The Arachnids were driven back at 1st, but quickly bred newer ships that stood mandible to nose with the Tophets. Advanced as they were, the Skinnies, as the Terrans later came to call them, weren't a large enough race to defeat the bugs outright. Ultimately they entered a "alliance" with them. The bugs would not destroy them as long as they did what they were told. This concept was foreign to the bugs as well, but they realized they might eventually run into a greater threat than even they could deal with. Better to have the Skinnies as allies/slaves to help them than risk being caught in a war they couldn't win.
Enter the Terrans. The Federation is as big as the Arachnid empire and have an instinctive fear of bugs. Couple that with an advanced space military and technology and you have a big problem for the Arachnids. This new threat was so great that even forcing the skinnies to fight wouldn't be enough. New and bigger, more powerful warship were bred to combat this new threat to their total dominance of the galaxy.
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Currently being developed by Starside R&D, this is a Total Conversion mod for the game Star Wars: EaW Forces of Corruption from Petroglyph Studios.
You decide who has the right to survive, the Terran Federation or the Arachnids and their allies, the Skinnies. It will include space & land skirmish and Galactic Conquest and is based on various aspects taken from the movie, animated TV series, and the original book.
Command your Forces in the silence of space or the roar of the battlefield, be it the Terran Federation or the Arachnid/Skinny Alliance. Use old favorites as well as brand new units developed for this conflict.
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Stay tuned to the Federal Network!
Quick Update. I haven't worked on this for probably at least a year but I have started a little bit of work recently.
First, as I'm sure this will disappoint a whole lot of people, the ground side is dead. I can't get the kind of help I need in that area. This includes modeling and animating ground units such as infantry and bugs. I can model of course, but it's just a hobby and I have no experience in that area. I'm really not willing to spend the time needed to learn by trial and error.
Second, I'm working on some of the new ships as seen in the up-coming Japanese CGI Starship Trooper show. I haven't decided whether to retire some of the current ships or just add to the current selection. I'm also going to be re-modeling some aspects of the current ships. Nothing drastic though.
Third, as with the Federal ships, the Arachnid ships will be re-visited. Mainly texture wise but I will also be adding units to the current Arachnid fleet for a more 1:1 balance against the Federals.
Forth, the Tophit/Skinnies will get a few ships added to the Arachnid fleet.
Fifth, the next release will include all of the above as well as Galactic Conquest but only if I can get the GC to work as space only.
Now, I'd like to thank all of my mod's trackers. I really appreciate that. It helps to know that while the SST universe doesn't get the same attention from the masses as some other genres, it does have it's devoted fans. I know a good proportion of you are wanting a ground side, and it's loss might be the final straw but I can't keep saying it's being worked on when it's not. It's not fair to you.
Finally, I need some input on a few things.
1: On the Federal ships I used a mesh to simulate an exhaust plume. Someone posted I was lazy for doing that but it actually was more work than just using the normal effect. I did this because of issues with how the round effects looked on the predominately square engines. I'm willing to re-visit it to see if I can use the round effects if this is the preferred look.
2: There's still a weird bug where when a Hero ship arrives, an explosion will occur on another ship. It only seems to happen with the arrival of Heroes. Anyone have any ideas? Does it happen on all maps?
3: I've seen posts of people having issues with launching the mod. The mod works. It works on 64bit Win 7 and 32bit Win XP systems. However, it was created using a store bought retail version of FoC. I'd like to hear if any people have been able to play this mod or any other FoC mod with the Steam or any other downloadable version. I'd like to figure out what the fix is for it. I know Steam uses a different download directory, which might be an issue.
That's it for now.
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