The First Interstellar War...or as the Cap Troopers called it, simply, The Bug War....

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Although the Terrans refer to the "Bugs" as Arachnids, they are not related to any Earth arachnid species and are more insectoid than arachnid in general form. However, first impressions are hard to overcome. After the nightmare attack on a defenseless Terran colony, the only survivors were convinced they were attacked by "a madman's conception of a giant, intelligent spider."

The history of the Arachnids is cloudy, but we believe it went something like this...
As the Arachnids evolved, the brain caste realized the world they had always known was no longer big enough for them. To this end they started ejecting queen eggs into space to seek out and colonize worlds by riding the cosmic currents. For 1000s of years they spread through their arm of the galaxy with no opposition. Infesting suitable planets and eradicating the former owners.

Eventually they ran into a race that had developed to the point of colonizing their own planets. This race was humanoid and had established colonies on 2 planets in their home system. After taking over one of their planets, the Arachnids came under attack from space by the former owners. This concept was foreign to them as it had never happened before in their races memory. Their brain caste engineered a queen egg that could live in space, and was released to seek out a airless asteroid or planetoid that they could colonize. This queen was able to breed a new class of space born warrior bugs. At 1st the new ship bugs were a basic fighting ship. More than capable of dealing with these new threats.

They spread further. Then they met the Tophets. The Tophets are a very advanced race, very close to the Terran Federation in technology, if not in civilization size. The Arachnids were driven back at 1st, but quickly bred newer ships that stood mandible to nose with the Tophets. Advanced as they were, the Skinnies, as the Terrans later came to call them, weren't a large enough race to defeat the bugs outright. Ultimately they entered a "alliance" with them. The bugs would not destroy them as long as they did what they were told. This concept was foreign to the bugs as well, but they realized they might eventually run into a greater threat than even they could deal with. Better to have the Skinnies as allies/slaves to help them than risk being caught in a war they couldn't win.

Enter the Terrans. The Federation is as big as the Arachnid empire and have an instinctive fear of bugs. Couple that with an advanced space military and technology and you have a big problem for the Arachnids. This new threat was so great that even forcing the skinnies to fight wouldn't be enough. New and bigger, more powerful warship were bred to combat this new threat to their total dominance of the galaxy.

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Currently being developed by Starside R&D, this is a Total Conversion mod for the game Star Wars: EaW Forces of Corruption from Petroglyph Studios.
You decide who has the right to survive, the Terran Federation or the Arachnids and their allies, the Skinnies. It will include space & land skirmish and Galactic Conquest and is based on various aspects taken from the movie, animated TV series, and the original book.

Command your Forces in the silence of space or the roar of the battlefield, be it the Terran Federation or the Arachnid/Skinny Alliance. Use old favorites as well as brand new units developed for this conflict.

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Stay tuned to the Federal Network!

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Blog RSS Feed Report abuse Latest News: 2012 Update

9 comments by Rebelmoon on Aug 7th, 2012

Quick Update. I haven't worked on this for probably at least a year but I have started a little bit of work recently.

First, as I'm sure this will disappoint a whole lot of people, the ground side is dead. I can't get the kind of help I need in that area. This includes modeling and animating ground units such as infantry and bugs. I can model of course, but it's just a hobby and I have no experience in that area. I'm really not willing to spend the time needed to learn by trial and error.

Second, I'm working on some of the new ships as seen in the up-coming Japanese CGI Starship Trooper show. I haven't decided whether to retire some of the current ships or just add to the current selection. I'm also going to be re-modeling some aspects of the current ships. Nothing drastic though.

Third, as with the Federal ships, the Arachnid ships will be re-visited. Mainly texture wise but I will also be adding units to the current Arachnid fleet for a more 1:1 balance against the Federals.

Forth, the Tophit/Skinnies will get a few ships added to the Arachnid fleet.

Fifth, the next release will include all of the above as well as Galactic Conquest but only if I can get the GC to work as space only.

Now, I'd like to thank all of my mod's trackers. I really appreciate that. It helps to know that while the SST universe doesn't get the same attention from the masses as some other genres, it does have it's devoted fans. I know a good proportion of you are wanting a ground side, and it's loss might be the final straw but I can't keep saying it's being worked on when it's not. It's not fair to you.

Finally, I need some input on a few things.

1: On the Federal ships I used a mesh to simulate an exhaust plume. Someone posted I was lazy for doing that but it actually was more work than just using the normal effect. I did this because of issues with how the round effects looked on the predominately square engines. I'm willing to re-visit it to see if I can use the round effects if this is the preferred look.

2: There's still a weird bug where when a Hero ship arrives, an explosion will occur on another ship. It only seems to happen with the arrival of Heroes. Anyone have any ideas? Does it happen on all maps?

3: I've seen posts of people having issues with launching the mod. The mod works. It works on 64bit Win 7 and 32bit Win XP systems. However, it was created using a store bought retail version of FoC. I'd like to hear if any people have been able to play this mod or any other FoC mod with the Steam or any other downloadable version. I'd like to figure out what the fix is for it. I know Steam uses a different download directory, which might be an issue.

That's it for now.

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Nantex-Class Geonosian Fighter

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Here's the Nantex-Class Geonosian Fighter skinned using Eville Jedi's texture. I made this for another mod that fell through.

Anakin's G9 Rigger Ship "Twilight"

Anakin's G9 Rigger Ship "Twilight"

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Starship Troopers: 1st Interstellar War  v1.0

Starship Troopers: 1st Interstellar War v1.0

Jul 25, 2009 Full Version 37 comments

Starship Troopers: The 1st Interstellar War is a modification for the game Star Wars Empire at War Forces of Corruption. This is a Beta version and the...

SST-FIW Latest Trailer 2

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Jul 14, 2009 Trailers 0 comments

A new trailer from the latest build. It showcases the current models in a full scale battle. I've broken this recording into 2 trailers for everyone's...

Post comment Comments  (40 - 50 of 402)
Awesomium
Awesomium Oct 5 2011, 1:05pm says:

Please help! I have installed the mod properly, the Menu-Music is there, thats okay. But when i start a Skirmish Battle, it is normal FOC! There are Stormtroopers, Alliance-Troopers, but no Bugs and no Terran Federation!

+2 votes     reply to comment
Roboute-Guilliman
Roboute-Guilliman Feb 18 2012, 4:53am replied:

its only space combat they never got to ground

+2 votes     reply to comment
TankGun
TankGun Sep 15 2011, 2:27pm says:

Woot, so happy work on this has continued :D

+2 votes     reply to comment
Maltise
Maltise Aug 15 2011, 4:06pm says:

O wow so glad to see work on this mod being done again :) EAW is a perfect platform for Starship troopers. Best of luck to u rebel moon i will definatly be following this one.

+2 votes     reply to comment
EphemeralBlue
EphemeralBlue Aug 5 2011, 8:42pm says:

Everything was great until I see the skins of the Arachnid ships. You used a bubble pattern for the engine exhausts for crying out loud. That's just laziness. Particle effects are good, but when I'm given a lot of diversity in ships, I don't want to have mass drivers and turbos on every single ship. Also, Arachnid shields count for didely squat, since all the TF ships have missile launchers and mass drivers. Plus, ALL the special abilities of the Arachnid ships are cluster bombs.

This could be a fantastic mod, but everything is just too.. The same. There's a good serving of ships, and a ration pack of particle effect and weapon type diversity. I mean really, three types of weapons for every single Arachnid ship. All of them.

Plus, just a little thing, you might want to write up descriptions of the ships. First time I played, I had no idea what any of them did until I used them. And oddly enough, the smaller ships did more damage than the larger and more expensive ones.

Aside from that, it was good. Nice models, and you took the time to make your own space stations too. That's a nice touch. Plus, it's great to see a mod that doesn't use a single vanilla unit.

In my opinion, I wouldn't say this was at V.1 yet. Maybe V.0.7. Only because there's a lot of work still needing to be done. In the end, I'm gonna still play it, because it's fun. But it could be more fun yet! =P

+1 vote     reply to comment
Rebelmoon Creator
Rebelmoon Sep 25 2011, 8:34pm replied:

Thanks for the critique. I'll check your mods out to see how it should be done. Oh, right....

+2 votes   reply to comment
xXColdHeartXx
xXColdHeartXx Jul 2 2011, 3:38pm says:

Hm, great Mod

Before i watch this Mod die, I would finish it!
Just give me all files you have!

Greetings,
ColdHeart

+1 vote     reply to comment
xXColdHeartXx
xXColdHeartXx Jul 3 2011, 5:24am replied:

Or Maybe i could join you,

as a Modeller.

+1 vote     reply to comment
Rebelmoon Creator
Rebelmoon Jul 4 2011, 12:41am replied:

Do you have any examples of your work and abilities? Both in modeling and any mods you've worked on? If so, PM me with some references that I can look at and maybe we can work something out.

+1 vote   reply to comment
xXColdHeartXx
xXColdHeartXx Jul 4 2011, 1:04pm replied:

Yea of cause,

this is my scound account here on Moddb.com i lost both keys for email and my 1st Account xD

It's name is Terrorcookie here ^-^
I've worked on two mods, one for EaW and one for Generals: Zero Hour, but canceled working on it cause my coder and I had an argumentation and he left.

Beside Moddelling I'am good working with Photoshop and AE.

+1 vote     reply to comment
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Released Jul 24, 2009
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