Unofficial Campaign Manager
Jan 23, 2012 Archive Tool 5 commentsThis is a campaign manager I made in a few hours, it's still a bit beta, but I have tested it extensibly. It will allow you to swiftly change campaigns...
SoulAssassino - trailers, senior PR, writing - Hungary

To make custom missions use nexus skirmisher: Arparso.de
Join Nexus Fan group and visit Nexusthegame.net for info and support about Nexus!
We still need modelers, texturers and mission makers, so please mail us! If you have made a custom mission send it to us!
2 comments by DreamorCZ on Oct 30th, 2012
You have questions and we have answers for you. First Frequently Asked Questions news post is here and you can find many interesting things in it.
1. Why is it taking so long? You have been working on this for years.
Small team working on the huge modification means that things go quite slow. You see, in order to create a good model of a ship you need to spend about 10+ hours working on it and because we are working on this in our free time and none of us is also paid for this, it is quite a big deal. College, job, family and personal life those are things that we simply can not ignore and so our free time for modding is very scarce. Same goes for mission making which might be even longer and more frustrating process in compare to ship creation.
2. Are you looking for more team members?
We are always looking for more people that would help as with Stargate, Babylon 5 or Warhammer40k mod. We are specifically looking for both 2D and 3D artists, mission makers and video creators.
3. Any release date for the next beta?
Sorry, we can't give you any date yet. Too much stuff is labeled as "Work In Progress" right now, so it would be quite foolish from us to give any release date. We will keep you updated, however.
4. Is this non-profit?
Yes, this is complete non-profit project. You can support us through small donation in order to say "thanks" for our hard work but that is completely voluntary. Donation button is going to return once Nexus 2 campaign on Kicstarter has been finished.
5. Why are you re-texturing all of your ships? Is not that a waist of time?
Most of our current textures, which you can see at the latest beta, are actually free texture packs from various creators. They are good but some of them lack higher resolution or we would need to modify them which is not allowed in many cases. Those are reasons to have new textures.
6. Do you have any social network?
Yes, we of course have. We have both FaceBook and Twitter and there are some plans for creating a G+ profile. There is going to be more activity on those soc. networks as there is going to be much more progress soon.
7. Are you going to port SG:WB for Nexus 2?
Definitely, there would be nothing better than bringing Stargate, B5 and Warhammer40k into next generation game. We are actually really excited about it and can't wait to see modding tools for Nexus 2.
8. You haven't released any trailer or teaser for a long time...
Yes, yes, we are well aware of this that is why we are working on a small teaser right now.
9. Any chance for implementation of Gangnam Style in your mod?
No, fraggin' way...
This is a campaign manager I made in a few hours, it's still a bit beta, but I have tested it extensibly. It will allow you to swiftly change campaigns...
Latest public beta containing all our finished and unfinished work. Thanks for your support.
Public beta v0.11. No previous versions needed.
High resolution version of the Stargate: War Begins unofficial trailer made by Stargateuniverse00
A small pack of wallpapers for every War Begins fan.
Latest tweets from @taurusgroup1
New missile models ... T.co
Apr 27 2013, 8:16am
Do not be worried loyal fans, development for SG:WB and W40K:BFN still continues, slowly but steadily.
Feb 13 2013, 6:35am
Finished Goa’uld Space Station -> T.co
Dec 25 2012, 8:07am
New picture, small teaser this time... T.co
Dec 12 2012, 5:22am
Do not forget that there is Nexus:TJI dedicate forum at T.co @TaurusGroup1 @DreamorCZ
Nov 17 2012, 9:50am
Problem with "night side" of planets solved. Every planet can be properly re-worked with extreme detail fidelity now.
Nov 9 2012, 7:47am
New pic for SG:WB - T.co
Nov 3 2012, 7:13pm
Nexus 2: The Gods Awaken T.co
Oct 1 2012, 3:10pm
Shield penetration bug has been finally solved. New model for Battlefleet Gothic is here --- T.co
Jul 31 2012, 5:41am
Trying to solve shield penetration bug but it is driving me mad. Everything seems to be alright but something must be obviously wrong.
Jun 25 2012, 4:31pm
hope u guys are still working on the mod!
this is a fantastic mod!!
Any developing news?
some Stargate Atlantis models if anyone wants to use them royaly free :)
Adf.ly
Looks nice. However, we do not interiors for this mod.
Кто нибудь решится сделать MASS EFFECT MOD
I wonder when will be your next release because it's been almost a year since the last one
Only handful of people remains working on the mod, so progress is kind of slow right now. Don’t worry though, if everything goes right, we will release the next version with a lot of new things and gameplay changes this year.
ЛЮДИ ПРОДОЛЖАЙТЕ В ТОМ ЖЕ ДУХЕ ЭТО ПРОСТО СУПЕР
Do not forget that there is Nexus:TJI dedicate forum at Arparso.de
Modding answers, technical support, multiplayer solutions, that and even more can be found there.
Sounds great! The mod looks really promising, keep up the good work!