Mod Team:
DreamorCZ - Team leader, modelling, texturing, effects, coding, animations, PR - Czeh Republic
Mularac - Team co-leader, mission making, miracles, advance coding, effects - Argentina

Herniweb.czSoulAssassino - trailers, senior PR, writing - Hungary
Marchello - modelling, movies - Slovakia
X4VI3R - animated icons, sound and music editing - Argentina
The Old Dragon (Kirsah) - modelling, texturing, mission making, advance coding - UK

Special Thanks:

Arparso - Scripting hints
Ascentiant & OldDragon - B306MK2 model concept
Black_omega - Apophis ship and Anubis ship model
EnigmaZ - Animations tutorial
GeoModder - Modding hints
Grzesiek - Death Glider and Ha'tak mesh
Keith Whelpton - old forums
Mazryonh - Translation help
RionE18 - Wraith Cruiser mesh
Stanmart - 27 ship icons
Hawk - Wraith Cruiser mission
Socarr - Fan Missions
Stargate Modding Group - Ancient Frigate
SGA-Ford - old forums

To make custom missions use nexus skirmisher: Arparso.de

Join Nexus Fan group and visit Nexusthegame.net for info and support about Nexus!

We still need modelers, texturers and mission makers, so please mail us! If you have made a custom mission send it to us!

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New Missile Models Goa'uld Space Station Wraith Dispute
Blog RSS Feed Report abuse Latest News: Stargate: War Begins - Frequently Asked Questions #1

2 comments by DreamorCZ on Oct 30th, 2012

You have questions and we have answers for you. First Frequently Asked Questions news post is here and you can find many interesting things in it.

1. Why is it taking so long? You have been working on this for years.

Small team working on the huge modification means that things go quite slow. You see, in order to create a good model of a ship you need to spend about 10+ hours working on it and because we are working on this in our free time and none of us is also paid for this, it is quite a big deal. College, job, family and personal life those are things that we simply can not ignore and so our free time for modding is very scarce. Same goes for mission making which might be even longer and more frustrating process in compare to ship creation.

2. Are you looking for more team members?

We are always looking for more people that would help as with Stargate, Babylon 5 or Warhammer40k mod. We are specifically looking for both 2D and 3D artists, mission makers and video creators.

3. Any release date for the next beta?

Sorry, we can't give you any date yet. Too much stuff is labeled as "Work In Progress" right now, so it would be quite foolish from us to give any release date. We will keep you updated, however.

4. Is this non-profit?

Yes, this is complete non-profit project. You can support us through small donation in order to say "thanks" for our hard work but that is completely voluntary. Donation button is going to return once Nexus 2 campaign on Kicstarter has been finished.


5. Why are you re-texturing all of your ships? Is not that a waist of time?

Most of our current textures, which you can see at the latest beta, are actually free texture packs from various creators. They are good but some of them lack higher resolution or we would need to modify them which is not allowed in many cases. Those are reasons to have new textures.

6. Do you have any social network?

Yes, we of course have. We have both FaceBook and Twitter and there are some plans for creating a G+ profile. There is going to be more activity on those soc. networks as there is going to be much more progress soon.

7. Are you going to port SG:WB for Nexus 2?

Definitely, there would be nothing better than bringing Stargate, B5 and Warhammer40k into next generation game. We are actually really excited about it and can't wait to see modding tools for Nexus 2.

8. You haven't released any trailer or teaser for a long time...

Yes, yes, we are well aware of this that is why we are working on a small teaser right now.

9. Any chance for implementation of Gangnam Style in your mod?

No, fraggin' way...

Minor GUI changes + Action   Going Down  Herniweb.cz

*Commentator is not a native speaker
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Unofficial Campaign Manager

Unofficial Campaign Manager

Jan 23, 2012 Archive Tool 5 comments

This is a campaign manager I made in a few hours, it's still a bit beta, but I have tested it extensibly. It will allow you to swiftly change campaigns...

Stargate War Begins Public Beta v0.11.5

Stargate War Begins Public Beta v0.11.5

Jan 22, 2012 Demo 28 comments

Latest public beta containing all our finished and unfinished work. Thanks for your support.

First Campaign Beta

First Campaign Beta

Dec 30, 2011 Demo 14 comments

First Campaign Beta release

Stargate War Begins Public Beta v0.11

Stargate War Begins Public Beta v0.11

Mar 30, 2011 Demo 13 comments

Public beta v0.11. No previous versions needed.

Stargate: War Begins Unofficial trailer high-res

Stargate: War Begins Unofficial trailer high-res

Dec 11, 2010 Trailers 5 comments

High resolution version of the Stargate: War Begins unofficial trailer made by Stargateuniverse00

SG: War Begins - Wallpapers

SG: War Begins - Wallpapers

Nov 20, 2010 Wallpapers 0 comments

A small pack of wallpapers for every War Begins fan.

Post comment Comments  (50 - 60 of 2,730)
DreamorCZ
DreamorCZ Jun 16 2012, 8:44am says:

I'm happy to announce that modification is back in development. However, do not anticipate new beta release any time soon as there is many things labeled as "work in progress" (re-texturing models to get rid of free stock textures, improvements of fighter combat, model re-sizing, hardpoint improvements and many more).

We still need modelers/texturers and mission makers. Greater numbers of team members may drastically help to finish modification much faster.

+12 votes     reply to comment
X4VI3R
X4VI3R Jul 7 2012, 10:19pm replied:

Good to know.

+2 votes     reply to comment
davo001
davo001 Jun 16 2012, 2:05pm replied:

yay :)

+2 votes     reply to comment
Monkeyshinex
Monkeyshinex Jun 16 2012, 10:13am replied:

WB! Happy to see that one of my favorite mods of all time is coming back! :D

Keep it up!

+2 votes     reply to comment
MiCizek
MiCizek Jun 16 2012, 9:23am replied:

Hey, Also I am happy that you are back in actions. :-)

+2 votes     reply to comment
J@lron
J@lron May 30 2012, 12:58pm says:

Wanna ask one question for a long time:
In previous beta's maybe in 7 or 8, I don't really remember, was a mission with ori satellite, but in the next beta's you didn't include it, can you say why?

+2 votes     reply to comment
DreamorCZ
DreamorCZ Jun 16 2012, 8:46am replied:

We wanted to make it part of our campaign. This mission is going to return with next beta.

+4 votes     reply to comment
Admin93
Admin93 Apr 30 2012, 3:37am says:

Do you have any news about how is going the development of Nexus 2?

+3 votes     reply to comment
DreamorCZ
DreamorCZ Jun 16 2012, 8:47am replied:

Kickstarter project is being prepared.

+3 votes     reply to comment
Admin93
Admin93 Jun 20 2012, 4:22pm replied:

Thanks for your answer! I'm glad to hear these two great news! Cause that you guys will continue the development of this mod and that Nexus 2 might will be realised sometime in the future! I wish i just could help you in something, but unfortunately I'm not qualified at all! Anyway, succesful work for you! ;-)

+2 votes     reply to comment
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Nexus: The Jupiter Incident Icon
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Released Jun 28, 2007
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best game ever! (mod)

Nov 21 2010, 5:06am by TGx300

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