Mod Team:

DreamorCZ - Team leader, modelling, texturing, effects, coding, animations, PR - Czeh Republic
Mularac - Team co-leader, mission making, miracles, advance coding, effects - Argentina

SoulAssassino - trailers, senior PR, writing - Hungary
Marchello - modelling, movies - Slovakia
X4VI3R - animated icons, sound and music editing - Argentina
The Old Dragon (Kirsah) - modelling, texturing, mission making, advance coding - UK

Special Thanks:
Arparso - Scripting hints
Ascentiant & OldDragon - B306MK2 model concept
Black_omega - Apophis ship and Anubis ship model
EnigmaZ - Animations tutorial
GeoModder - Modding hints
Grzesiek - Death Glider and Ha'tak mesh
Keith Whelpton - old forums
Mazryonh - Translation help
RionE18 - Wraith Cruiser mesh
Stanmart - 27 ship icons
Hawk - Wraith Cruiser mission
Socarr - Fan Missions
Stargate Modding Group - Ancient Frigate
SGA-Ford - old forums

To make custom missions use nexus skirmisher: Arparso.de

Join Nexus Fan group and visit Nexusthegame.net for info and support about Nexus!

We still need modelers, texturers and mission makers, so please mail us! If you have made a custom mission send it to us!

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Goa'uld Space Station Wraith Dispute Engaging the Enemy
Blog RSS Feed Report abuse Latest News: Activity news

4 comments by DreamorCZ on Jan 11th, 2014

Hello Everyone,

it has been a long time without any dev response, indeed. I am really sorry about that but there has been a lot going on in personal lives of the team and so there is almost no time to work on this mod. And frankly, a lot of community enthusiasm for modding has been lost thanks to two unsuccessful attempts of HD Interactive to create Nexus 2 and also NBC Universal banning incredible BattleStar Galactica modification.

Let's answer the most important question that you possibly have about SG: War Begins, B5: Conflicts of Loyalty 2 and W40k: Battlefleet Nexus. Are these modifications dead? The answer is NO! However, there will be no massive releases or regular updates as there is not enough free time for such things.

What is it that you should look forward to during 2014 then? SG: War Begins is going to get small update fixing few thing there and there, bringing back energy weapons and improving drone mechanics (a little) for Ancient Battleship, visually altering some parts of GUI, improving some planet visuals and very few other small things. W40k: Battlefleet Nexus might be (finally) getting a small Alpha Version release with handful Imperial and Chaos ships by the end of 2014. B5: Conflicts of Loyalty 2 ... well, let's say that we will see what we can do if there is enough free time for this one too.

---In the meantime, have fun playing Nexus: TJI
---DreamorCZ

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Unofficial Campaign Manager

Unofficial Campaign Manager

Jan 23, 2012 Archive Tool 5 comments

This is a campaign manager I made in a few hours, it's still a bit beta, but I have tested it extensibly. It will allow you to swiftly change campaigns...

Stargate War Begins Public Beta v0.11.5

Stargate War Begins Public Beta v0.11.5

Jan 22, 2012 Demo 33 comments

Latest public beta containing all our finished and unfinished work. Thanks for your support.

First Campaign Beta

First Campaign Beta

Dec 30, 2011 Demo 16 comments

First Campaign Beta release

Stargate War Begins Public Beta v0.11

Stargate War Begins Public Beta v0.11

Mar 30, 2011 Demo 13 comments

Public beta v0.11. No previous versions needed.

Stargate: War Begins Unofficial trailer high-res

Stargate: War Begins Unofficial trailer high-res

Dec 11, 2010 Trailers 5 comments

High resolution version of the Stargate: War Begins unofficial trailer made by Stargateuniverse00

SG: War Begins - Wallpapers

SG: War Begins - Wallpapers

Nov 20, 2010 Wallpapers 0 comments

A small pack of wallpapers for every War Begins fan.

Post comment Comments  (50 - 60 of 2,759)
p620
p620 Nov 6 2012, 1:49am says:

Hi, I am kinda new and don't know... Is it possible to create custom multiplayer battles, or I only can use a few ships for each race, which are listed in the combat entering screen?

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Nov 6 2012, 6:18am replied:

Hi, you can always use Nexus skirmisher (http://arparso.de/nexus/) to create your own mp missions or go to mod/universe/mod_multiplayer and edit any mp mission with your notepad but that might need some experience with modding.

+2 votes   reply to comment
p620
p620 Nov 6 2012, 6:25am replied:

Oh, I didn't know that with NS you can also create multiplayer missions) Thanks =)

+1 vote     reply to comment
p620
p620 Nov 6 2012, 7:08am replied:

Hmm, I tried to edit one of the mp missions by adding additional ships (ship names I took from NS) and... nothing happened, I saved changes but they didn't appear in game... What I did wrong?

+1 vote     reply to comment
Kirsah
Kirsah Nov 6 2012, 8:40am replied:

I imagine NS saved your edited mission into it's own directory instead of over-writing the original. Other than that, not too sure at the mo. I'd also recommend posting in the NS forums that Dreamor mentioned above, though.

+2 votes     reply to comment
p620
p620 Nov 6 2012, 8:58am replied:

But... I edited it by myself) I didn't use NS, just Notepad++ =)

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Nov 6 2012, 9:05am replied:

You always need to clear Save folder after playing any mp mission or all changes you make to it through notepad have no effect. Nexus is using save folder as some kind of buffer (or something like that) to remember mp mission last settings.

+2 votes   reply to comment
p620
p620 Nov 6 2012, 9:31am replied:

Thanks, will try.

+1 vote     reply to comment
p620
p620 Nov 6 2012, 10:31am replied:

It works, thanks!

+2 votes     reply to comment
DreamorCZ Creator
DreamorCZ Oct 21 2012, 6:46pm says:

Another small development news:

Six more planets have been re-worked. Those planets are Jupiter, Mercury, Venus, small ice planet and two big barren planets.

Light intensity from local stars has been decreased for some systems. This greatly helps to improve overall mod’s atmosphere.

+3 votes   reply to comment
DreamorCZ Creator
DreamorCZ Oct 12 2012, 5:50am says:

Minor development news:

- Hit points of every shielded ship have been increased, so they can last few moments when their shields are down. This way Warheads are pretty useful as fast killing means against such unshielded target, remaining fighters have some time to be relocated and players have some room for last tactical decisions.

- We’ve replaced old flare textures (128x128) with new ones (256x256). This means nicer/different local stars, engine effects and some explosion effects.

- Model for a new Tau’ri tactical ship is 50% finished

+5 votes   reply to comment
DreamorCZ Creator
DreamorCZ Oct 8 2012, 3:11am says:

Some development news:

Next public release is going to feature new tactical ships (Hebridan Cargo Ship for Tau'ri, Osiris' Ship for Goa'uld, Wraith Cargo ship etc.) that are capable of damaging devices through shield, depleting energy reserves of the target, slowing down weapon reload of the target and a couple of more things. These ships won't be able to do any direct hull or shield damage.

Graphical Use Interface (GUI) changes are work in progress now. There will be color change to panels, new ship icons, different font and various small changes.

New effects, also work in progress. We’ve already created new efx for railgun fire, missile trail and damage overlay (yes, ship damage effect will make its return).

+5 votes   reply to comment
d10sfan
d10sfan Oct 17 2012, 11:42pm replied:

nice, new pictures are looking great!

+2 votes     reply to comment
itchy01ca
itchy01ca Oct 7 2012, 3:53am says:

Hey guys, i've been asking this around other nexus mods so im going to ask it here as well. Do you guys have any idea how fighters work in Nexus and if so is there some sort of tutorial/faq to get them in missions? I've been messing around with the mission editor (not the skirmisher) and still haven't figured out how "boats" (fighters) work. Any help would be greatly appreciated.

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Oct 7 2012, 9:13am replied:

Hey itchy01ca, fighter squadrons are part of the ship's loadout as weapon devices. They can be directly placed under Shiptype and its first bunch of devices at tacticstypes.ini. As for changing fighter squadrons in the middle of some mission, that is a question for mission makers. Hopefully, some of them will come along with an answer for you.

+1 vote   reply to comment
itchy01ca
itchy01ca Oct 7 2012, 12:41pm replied:

Got it :) Thanks for the help. This had been bugging more for a while hehe.

+1 vote     reply to comment
Kirsah
Kirsah Oct 8 2012, 9:13am replied:

Hi Itchy01ca, providing that the mothership is capable of housing fighters of the required type then changing them mid-mission should be do-able... maybe as simple as 'installdevice();'. They can be fiddly critters sometimes, but if you have specific questions, pm me and I'll try to help.

+1 vote     reply to comment
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Developer
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Released Jun 28, 2007
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best game ever! (mod)

Nov 21 2010, 5:06am by TGx300

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