Mod Team:
DreamorCZ - Team leader, modelling, texturing, effects, coding, animations, PR - Czeh Republic
Mularac - Team co-leader, mission making, miracles, advance coding, effects - Argentina

Herniweb.czSoulAssassino - trailers, senior PR, writing - Hungary
Marchello - modelling, movies - Slovakia
X4VI3R - animated icons, sound and music editing - Argentina
The Old Dragon (Kirsah) - modelling, texturing, mission making, advance coding - UK

Special Thanks:

Arparso - Scripting hints
Ascentiant & OldDragon - B306MK2 model concept
Black_omega - Apophis ship and Anubis ship model
EnigmaZ - Animations tutorial
GeoModder - Modding hints
Grzesiek - Death Glider and Ha'tak mesh
Keith Whelpton - old forums
Mazryonh - Translation help
RionE18 - Wraith Cruiser mesh
Stanmart - 27 ship icons
Hawk - Wraith Cruiser mission
Socarr - Fan Missions
Stargate Modding Group - Ancient Frigate
SGA-Ford - old forums

To make custom missions use nexus skirmisher: Arparso.de

Join Nexus Fan group and visit Nexusthegame.net for info and support about Nexus!

We still need modelers, texturers and mission makers, so please mail us! If you have made a custom mission send it to us!

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New Missile Models Goa'uld Space Station Wraith Dispute
Blog RSS Feed Report abuse Latest News: Stargate: War Begins - Frequently Asked Questions #1

2 comments by DreamorCZ on Oct 30th, 2012

You have questions and we have answers for you. First Frequently Asked Questions news post is here and you can find many interesting things in it.

1. Why is it taking so long? You have been working on this for years.

Small team working on the huge modification means that things go quite slow. You see, in order to create a good model of a ship you need to spend about 10+ hours working on it and because we are working on this in our free time and none of us is also paid for this, it is quite a big deal. College, job, family and personal life those are things that we simply can not ignore and so our free time for modding is very scarce. Same goes for mission making which might be even longer and more frustrating process in compare to ship creation.

2. Are you looking for more team members?

We are always looking for more people that would help as with Stargate, Babylon 5 or Warhammer40k mod. We are specifically looking for both 2D and 3D artists, mission makers and video creators.

3. Any release date for the next beta?

Sorry, we can't give you any date yet. Too much stuff is labeled as "Work In Progress" right now, so it would be quite foolish from us to give any release date. We will keep you updated, however.

4. Is this non-profit?

Yes, this is complete non-profit project. You can support us through small donation in order to say "thanks" for our hard work but that is completely voluntary. Donation button is going to return once Nexus 2 campaign on Kicstarter has been finished.


5. Why are you re-texturing all of your ships? Is not that a waist of time?

Most of our current textures, which you can see at the latest beta, are actually free texture packs from various creators. They are good but some of them lack higher resolution or we would need to modify them which is not allowed in many cases. Those are reasons to have new textures.

6. Do you have any social network?

Yes, we of course have. We have both FaceBook and Twitter and there are some plans for creating a G+ profile. There is going to be more activity on those soc. networks as there is going to be much more progress soon.

7. Are you going to port SG:WB for Nexus 2?

Definitely, there would be nothing better than bringing Stargate, B5 and Warhammer40k into next generation game. We are actually really excited about it and can't wait to see modding tools for Nexus 2.

8. You haven't released any trailer or teaser for a long time...

Yes, yes, we are well aware of this that is why we are working on a small teaser right now.

9. Any chance for implementation of Gangnam Style in your mod?

No, fraggin' way...

Minor GUI changes + Action   Going Down  Herniweb.cz

*Commentator is not a native speaker
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Unofficial Campaign Manager

Unofficial Campaign Manager

Jan 23, 2012 Archive Tool 5 comments

This is a campaign manager I made in a few hours, it's still a bit beta, but I have tested it extensibly. It will allow you to swiftly change campaigns...

Stargate War Begins Public Beta v0.11.5

Stargate War Begins Public Beta v0.11.5

Jan 22, 2012 Demo 28 comments

Latest public beta containing all our finished and unfinished work. Thanks for your support.

First Campaign Beta

First Campaign Beta

Dec 30, 2011 Demo 14 comments

First Campaign Beta release

Stargate War Begins Public Beta v0.11

Stargate War Begins Public Beta v0.11

Mar 30, 2011 Demo 13 comments

Public beta v0.11. No previous versions needed.

Stargate: War Begins Unofficial trailer high-res

Stargate: War Begins Unofficial trailer high-res

Dec 11, 2010 Trailers 5 comments

High resolution version of the Stargate: War Begins unofficial trailer made by Stargateuniverse00

SG: War Begins - Wallpapers

SG: War Begins - Wallpapers

Nov 20, 2010 Wallpapers 0 comments

A small pack of wallpapers for every War Begins fan.

Post comment Comments  (30 - 40 of 2,730)
Overlord596
Overlord596 Sep 28 2012, 4:15pm says:

hey guys Nexus 2 is up again at kickstarters this time 650 000$ is the goal it got another chance lets make sure this time we make it to the goal :D

here is the link

Kickstarter.com

+5 votes     reply to comment
Conner1993
Conner1993 Sep 19 2012, 6:36am says:

Hey guys let me start by sayiing your mod is amazing and is perhaps my favorite stargate mod next to the ArmA stargate mods.
Any way I waas messing around with the Nexus Skirmisher and my favorite thing to use is basically anything Anything ancient and I was using the ancient Aurora class cruisers and I noticed that all they have is drone weapons and while extremely powerful they run out of ammo rather quickly. So I was wondering if you guys could possibly put out a weapon patch that lets them use the batteries that are plastered all over the ship. I know they aren't used in the show save for maybe once or twice but they were functioning batteries in the lore and it would make the battleships much more useful in battle. Also do you have plans to finish the textures for the Ori motherships and the Destiny? Thank you and keep up the good work. The mod is amazing :)

+1 vote     reply to comment
DreamorCZ
DreamorCZ Sep 19 2012, 7:09am replied:

First of all, thanks.

Aurora's energy weapons will make their return with the next release. Textures for Destiny are also planned for the next release. However, I can't give you any date for that next release at least not yet.

+1 vote     reply to comment
Conner1993
Conner1993 Sep 19 2012, 7:15am replied:

Thank you very much I am incredibly anxious for the next release. Are you guys currently in the process of working on the next release if you don't mind me asking?

+1 vote     reply to comment
DreamorCZ
DreamorCZ Sep 19 2012, 8:20am replied:

Yeah, we are working hard on it, but there is still much to be done.

+1 vote     reply to comment
Conner1993
Conner1993 Oct 1 2012, 7:03pm replied:

On the finished model of the destiny will you be including "the main weapon"?

+1 vote     reply to comment
DreamorCZ
DreamorCZ Oct 1 2012, 7:23pm replied:

Yes, we will.

+1 vote     reply to comment
Conner1993
Conner1993 Sep 19 2012, 8:54am replied:

Well I look forward to it's release.

+1 vote     reply to comment
DreamorCZ
DreamorCZ Sep 19 2012, 6:18am replied:

Well, if there is working connection between yours and his pc, he should be able to see your created game. I recommend checking firewall and anti-virus, they might be blocking the connection, perhaps. Also, if you have made any modifications at tacticstypes.ini or tacticsbase.ini, that could be problem too.

+1 vote     reply to comment
Lavaman916
Lavaman916 Sep 19 2012, 4:19pm replied:

I'll check the firewall and anti-virus, hoping that I find the problem ;)
Haven't changed anything in files you mentioned, at-least not on purpose :)
Thank you for your help :)

+1 vote     reply to comment
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Nexus: The Jupiter Incident Icon
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Developer
Taurus Group
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Release Date
Released Jun 28, 2007
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best game ever! (mod)

Nov 21 2010, 5:06am by TGx300

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