Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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N.Aaroe Author
N.Aaroe

Please give the video some time to process. It is HD although it won't appear that way here in ModDB.
Be sure to read the Stash info display also.
Thanks for all the votes!

Reply Good karma+11 votes
Homunc
Homunc

Both the info display and this video are absolutely gorgeous!
Well done!

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N.Aaroe Author
N.Aaroe

Psynamo, thank you for the notion about this music. It actually generated the reason why this video teaser HAD to be done...

Reply Good karma+9 votes
Psynamo
Psynamo

A pleasure doing business!
I take no credit for the music of course, yet I'm more then happy to share out the inspiration I find within the music.
I'm just happy I could share something I thought was inspiring!

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☢EddyGamer☢
☢EddyGamer☢

Wow Just Wow I Really Like This And The Music

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CobraMad
CobraMad

The music guys, THE MUSIC. OMG! Great video, Friday gift.

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mp5lng
mp5lng

This gave me an idea where my stash gonna be hidden! Cotroller cave!

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Daemonion

Impressive schematics. I love seeing a tangible representation of effort. Good work.

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PachyF88
PachyF88

Call of Prypiat Vanilla may be the best fps/survival game ever. But with MISERY 2.0 there's no "may be".

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N3uR0m4nT3
N3uR0m4nT3

Looks like you guys "dragged" the video a bit to let the music finish. Which is okay, because it's fantastic. The feature sounds great, just what the game needs for a more interesting and less repetitive gameplay.

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Skitzomaniac
Skitzomaniac

The music of the trailer was amazing, will it also be in the mod?

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N.Aaroe Author
N.Aaroe

We might include it as a main menu theme

Reply Good karma+6 votes
NeBuLa199
NeBuLa199

That would be more than amazing =)

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Psynamo
Psynamo

Aww, shucks.

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MarcN
MarcN

"Every stash belongs to an NPC"

Great, so now I'll feel guilt aswel as Misery...

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Amez
Amez

Cool idea but I dislike how the trailer seems to focus on the terribad terrain. Not everything should be brown, that's not right at all.

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N.Aaroe Author
N.Aaroe

What's right is the fact that we've now revealed that we have created new stashes for you to search for.
Who cares about the rest of the packaging

Reply Good karma+7 votes
Stalkan
Stalkan

Whats the name of the music track? would like to use in my own stalker pen and paper rpg.

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Lucas.Kane
Lucas.Kane

I has an idea.Can you make a NPC,or at least a stash or more like treasure that belonged to someone important and make some sort of riddles to find it.Idk...i just restarted playing Batman and i really like Riddle. :D

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N.Aaroe Author
N.Aaroe

Alundaio did a nice little thing in this regard that you will just love then!

Reply Good karma+2 votes
patchedup
patchedup

Curious, you say stashes will add replayability so does that mean that they'll be completely randomized(within a certain limit) with different locations and different items each playthrough, because that'd be great!

I always hated how during the course of multiple playthroughs I'd have to "pretend" I didn't know where all the loot was at and what was inside it.

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ZirzoR
ZirzoR

@devs on the note of stashes and vanilla, will you remove the sunrise suit drop from the guy beneath the burnt farmstead?

it was a really easy way of getting a upgraded suit from the start worth 15000Ru atleast.

if you would have bought it yourself, i find these type of stashes horrid and they should be removed from the game, it makes it to easy to just find stuff that you already know are there.

I really do hope you do this.

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damdim2008
damdim2008

Continuous chain from the first to last stash. Zaton -132 , Jupiter - 113, Pripyat - 106. Youtube.com

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kalidrone
kalidrone

Oh yus... FINALLY a return of the original Stash system from the good ol' SoC days, keep on shining Misery team! ^-^

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Description

Majority of NPCs carry small rucksacks, so it makes a lot of sense that they are storing the basic and less valuable gear at some secret spot.

These backpacks, with all their personal belongings, are only being transported from A to B, whenever the NPC wants to travel far.


This is a principle heavily inspired by real life elite military units that are stationed in the field,
although these mostly leave a sentry at their backpack storages.
Each personal stash belongs to an ingame NPC and has a background story.

All have a mix of basic supplies with some items are far more common and expected than others.
I.e. a sleeping bag is very likely while a joint is more of a personal item with less chance of being featured.

- Big chance of basic water and other fluids
- Reasonable chance of camping equipment like sleeping bag, tarpaulin, etc.
- Medium chance of various drugs and medicine
- Small chance of personal items like journals and pictures
- Very little chance of valuables like batteries, grenades and stims

Here's to give you an idea of the diversity of stash contents:
Media.moddb.com

This teaser video will also be uploaded on Youtube.

Musical credit:
Discovered in Darkness - Guitarviol - Music For Film - Single Release
Enjoy it here: Youtube.com

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