Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Combat teaser #1
Post comment Comments  (0 - 50 of 61)
N.Aaroe Author
N.Aaroe Jun 8 2013, 5:15am says:

Give the video some time to process.

As a bonus for voting 'MISERY dev team decision' this week we decided to upload not only 1 but 2 ingame combat teasers for you.

In addition you will have this screenshot teaser to portray the kind of mutant aggression that you will face before long: Media.moddb.com

+11 votes   reply to comment
marsalandrei Jun 8 2013, 8:29am replied:

That giant is a pro climber

+7 votes     reply to comment
GabeTheKid Jun 9 2013, 3:13pm replied:

wow that giant looks nice

+1 vote     reply to comment
epic40k Jun 8 2013, 5:30am says:

I cant ****** wait! It looks amazing!! Thats mad max's sawn off to be sure!

+4 votes     reply to comment
Snoozle Jun 8 2013, 5:40am says:

yeaaaaaaaaaaah sawed off carnage *;D

+4 votes     reply to comment
dave_5430 Jun 8 2013, 5:41am says:

That's kinda dark though...

+5 votes     reply to comment
CobraMad Jun 8 2013, 5:42am says:

I always fear this attack, the camp is big and there are many corners, where bandits love hiding them. I took many bullets in my back.
Intense teaser.

+3 votes     reply to comment
GabeTheKid Jun 8 2013, 5:44am says:

the smoke is realy authentic for me :D nice job! (+ i love dubstep :D)

+1 vote     reply to comment
Beac Jun 8 2013, 6:28am says:

Looks nice! Only things I don't fancy are the crosshair, the large amount of damage NPCs need to take to die and the dubstep ;)

+14 votes     reply to comment
trojanuch Creator
trojanuch Jun 8 2013, 6:49am replied:

Buckshots fired from rusty BM16 is not neccesairly something to use everyday against people in combat armors. There's certainly style in it thou provided that some skill is taken alongside ;)

+6 votes   reply to comment
Beac Jun 8 2013, 7:25am replied:

Yeah but it's still easily within deadly range for a single spray I'd say, and those guys in trackies took more than one shot too. Just a little niggle that's all!

+3 votes     reply to comment
trojanuch Creator
trojanuch Jun 8 2013, 7:32am replied:

Yeah, I know and thx for kind words :) Will be great to hear your opinion once you test the whole thing out.

+3 votes   reply to comment
Swirekster Jun 8 2013, 6:52am replied:

Aim for the head. You can kill Exofighter with old makarov if you are smart and play in smart way. Damage of weapons in Misery is very balanced.

+2 votes     reply to comment
Wolfy17 Jun 10 2013, 6:09am replied:

Yea, helmet from exo should provide head protection like II class body armour D: piercing it with old makarov frightens me.
Untill there is added some russian 9x18 and 9x19 armour piercing ammunition. If not... game is still unbalanced :(.

BTW I remember that in ShoC I was using Fort-12 up to the end. I was just aiming for the head :D. Army? Monolith? No problem for Fort-12!!!

+4 votes     reply to comment
GenezisO Jun 8 2013, 6:52am says:

Such a shock for me.
Trance music (so 2.0 version will bring new music to the Zone or what?)
Perfect skins and wall bricks what I was waiting for
Bloddy face animation me he he
All nicely re-textured, amazing work, shotgun one is good too
I am only disappointed that grenade's explosions are still so stupid because they ignore any object or walls around explosion radius (I mean only visual effect) but I know that this is caused by engine as well and it is impossible to change, right?

+2 votes     reply to comment
damjancd Jun 8 2013, 7:05am replied:

Trance music?

The music here is probably only for promotional purposes, like most other videos of Misery :)

+6 votes     reply to comment
Guest May 7 2014, 1:27pm replied:

This comment is currently awaiting admin approval, join now to view.

YotsubatoSupra Jun 8 2013, 12:31pm replied:

Thats Drum and Bass, not no Trance.

+2 votes     reply to comment
AoXo Jun 8 2013, 9:36pm replied:

It's dubstep. :p

+5 votes     reply to comment
Bluehawk Jun 11 2013, 12:48pm replied:

He must be a very heavy sleeper if he can go into a trance while listening to dubstep.

+2 votes     reply to comment
damjancd Jun 8 2013, 7:04am says:

Noisia Machine Gun song, **** yeah. Great video.

+3 votes     reply to comment
Meowjar Jun 8 2013, 8:08am says:

is that stalker or somebody blew up my brain ?

+1 vote     reply to comment
WinterOG Jun 8 2013, 10:06am says:


+6 votes     reply to comment
Dudok22 Jun 8 2013, 10:23am says:

Are the muzzle flashes totally removed? They should be visible in the evening (or morning- don't know what was featured in the video.) Weapon damage looks little too low but that is just feeling from this video. also that music was totally not atmospheric for trailer. Other things looks pretty good

+4 votes     reply to comment
bsnighteye Jun 8 2013, 11:29am says:

I understand why you hid text messages and I approve that. But why cover the statistic part of HUD (health, ammo)? I really wish to see the rebuilding of health bar and ammo counter.

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Jun 8 2013, 1:28pm replied:

That is still being modified

+2 votes   reply to comment
ToddTheLiar Jun 8 2013, 7:31pm buried:


So close to release?
That's a little surprising.

-8 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jun 9 2013, 3:23am replied:

Modifying the HUD is a relatively easy task :) you can switch it up however you like. For SHoC, you even have a program doing that for you, so you can create your custom HUD and save it to your gamedata.

+2 votes   reply to comment
Necromunger Jun 9 2013, 10:24pm replied:

@ToddTheLiar God dude. I liked to have an open mind on opinions but your allways a ****.

+1 vote     reply to comment
DiscoPug Jun 8 2013, 12:30pm says:

dubstep really doesn't fit the mood of the mod

+15 votes     reply to comment
N.Aaroe Author
N.Aaroe Jun 8 2013, 1:29pm replied:

Agreed but it kinda felt right for the action that Swirekster composed here for this trailer.
It is nowhere to be found ingame though

+9 votes   reply to comment
boredgunner Jun 8 2013, 12:50pm says:

Bullet count looks too high, but otherwise very impressive. Cool smoke effect when shooting.

+2 votes     reply to comment
Dаntе Jun 8 2013, 1:04pm says:

Nice Dof & Smoke Effect

+4 votes     reply to comment
Hendar23 Jun 8 2013, 3:54pm says:

Great stuff. Whats the name of the track?

+1 vote     reply to comment
damjancd Jun 8 2013, 6:45pm replied:

Noisia machine gun. There are many remixes of the song. I think they had a contest or somethig

+3 votes     reply to comment
RancidRandy Jun 8 2013, 10:57pm replied:

No wonder it sounded familiar. I can't stand that track, my brother's been blasting it way too much!

But the point of this video isn't the music, and that which is the point, looks excellent as ever.

+1 vote     reply to comment
Hendar23 Jun 9 2013, 5:14pm replied:

Cool, thanks.

+1 vote     reply to comment
ToddTheLiar Jun 8 2013, 7:26pm says:

I'll admit, those smoke effects are pretty damn cool good on you guys, yet the AI here is still dodgy.
Especially bandits aiming in the opposite direction.

Are you kidding me?

-3 votes     reply to comment
Astyr Jun 8 2013, 9:48pm replied:

The bandits were looking the other way because the Major wasn't the only target and was not visible to them.

+3 votes     reply to comment
Swirekster Jun 9 2013, 8:33am replied:

I can do a version with smooth jazz just for you Todd :3

+5 votes     reply to comment
Malastrome15 Jun 8 2013, 9:51pm says:

Excellent work there! I wish you a bug free release, friends.

+1 vote     reply to comment
ToddTheLiar Jun 8 2013, 9:53pm buried:


This is hilarious.

-8 votes     reply to comment
Imperial_Sheep Jun 8 2013, 11:08pm says:

That looked rather cool. Can't wait!

+1 vote     reply to comment
Spe¢ter Jun 9 2013, 3:49am says:

How is this even close to realism when you're not using ironsights!?

0 votes     reply to comment
ISemiI Jun 9 2013, 7:20am replied:

Because a rusty sawed-off shotgun barely warrants the use of ironsights in such close quarters.

+5 votes     reply to comment
Swirekster Jun 9 2013, 9:17am replied:

Gun will still fire even if you don't use ironsights.
There was even WWII clip about hip firing with smg.

+3 votes     reply to comment
Astyr Jun 9 2013, 11:08am replied:

Not to mention that the sawed-off shotgun doesn't have an iron sight(it stands on the tip of the normal version).

+2 votes     reply to comment
Hardliner Jun 9 2013, 4:31am says:

Stupid AI....

+1 vote     reply to comment
SquigPie Jun 9 2013, 11:23am says:


Doesn't go well with STALKER.

Apart from that, it's pretty cool

+4 votes     reply to comment
Swirekster Jun 9 2013, 11:58am replied:

There is no dubstep in-game, there is just in this gameplay. And why to use it? It just is a point of tastes. I could use other milion tracks and still there will be someone who doesn't like it. I listen the music, not types of music, so it is not harsh for me to not use something, just because is called dubstep.

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Gameplay teaser #1 by Swirekster

You will probably notice:
- the re-added hit indicator
- grenade throw HUD in grey
- new smoke effects
- new sfx
- drops of blood upon actor damage

Video Details
Jun 8th, 2013
Report Abuse
Report media
Add Media
Members only