Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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RSS feed Report content Combat teaser #2
Comments  (0 - 50 of 70)
N.Aaroe Author
N.Aaroe

Give the video some time to process.

As a bonus for voting 'MISERY dev team decision' this week we decided to upload not only 1 but 2 ingame combat teasers for you.

In addition you will have this screenshot teaser to portray the kind of mutant aggression that you will face before long: Media.moddb.com

Reply Good karma+7 votes
ToddTheLiar
ToddTheLiar

(buried)

That was in vanilla, what's your point?

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Lоner Creator
Lоner

It wasn't, there only was a bloodsucker lair down below in the swamps, and a rats nest near the right to the with radiation infected hangar :)

Reply Good karma+7 votes
Emayo
Emayo

I'm agree with ToddTheLiar. Nothing unusual in combat. I thought you wrote that it would be very difficult mod...
In this teaser i don't see hardcore =( run and gun like vanilla stalker...

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Lоner Creator
Lоner

There's different approaches to different situations. One is lucky enough to still gun and run in MISERY and survive, while the other may not. Don't take this teaser as a whole for all gun battles in MISERY, because it definitely is not :)

Reply Good karma+4 votes
GabeTheKid
GabeTheKid

realy nice :D are those explodions port-edited or is that how it is in-game? :D (i meant the blast waves)

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marsalandrei
marsalandrei

now it's Stalker: Call of Mayhem

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vol4ok
vol4ok

Stealth gameplay maybe ?

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FrikysKiller
FrikysKiller

That music reminds me of Miami Hotline.

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[Tox(sic)]
[Tox(sic)]

Hotline Miami

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cooldude1313
cooldude1313

Seeing the shrapnel hit the wall reminds me of why Stalker has made me fear grenades on every other game...well done.

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Bacab
Bacab

The two teaser are really great. I'm just wondering if my computer will still be able to run the game with all the modifications you've made... :D

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sgt.davis44
sgt.davis44

I can't remember the last time I was as excited for a game/modification as this!

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riopitt
riopitt

Will you still get killed by one shoot or will you be able to withstand more?

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MemoHK
MemoHK

It depends on your suit and other things like the parts of your body you get hit because sometimes I died from head shot by a zombie with a pistol. Lucky bastard! :D

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riopitt
riopitt

ok it is because, early game i was constantly killed before i had time to react, wich is very anoying :(

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Zombiestubble
Zombiestubble

Zombies were ******* rigged, not your fault.

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SonofX51
SonofX51

I noticed this especially with the higher spawn rate of zombies in SMRTER. hip firing an AKS74U from 100 meters with dead on accuracy, gawd.

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qwerty2316
qwerty2316

"hip firing an AKS74U from 100 meters with dead on accuracy"
correction
"hip firing an AKS74U from 100 meters with dead on accuracy while doing their stumbling walk!"

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☣GenezisO☢
☣GenezisO☢

Shock again...
Meele attack? Wow
But what about that handed flashlight, I could see that actor uses the torch-light like in oiginal way - and I expected nicer texture of flashlight (one from ShoC)
Please don't bury this comment for that little critics, I had to say that

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Swirekster
Swirekster

Handed flashlight is good and very climatic in use, but in combat like this you want to have both of your hands to splash enemies across the ceiling :)

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trojanuch Creator
trojanuch

Headlamp is available as purchasable and equipable item. It also consumes UPD energy on the contrary to handheld flashlight:
Moddb.com

Reply Good karma+8 votes
0rpheus
0rpheus

Looks awesome!

One thing that bothered me though was that the NPC at 00:21 didn't seem to notice your headlamp's light at all and just walked straight into you. Was the NPC awareness turned off or is there no way to make them notice you when they see your lamp's light? (it's been a VERY long time since I played CoP so I don't remember how the AI behaved in situations like this)

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trojanuch Creator
trojanuch

Unfortunately it is hard-coded that NPCs completely ignore the light produced by carried sources. Limitation of platform common to all titles / mods based on it, with which one has to learn to live unfortunately.

Reply Good karma+6 votes
0rpheus
0rpheus

Oh, that's a real pity :(

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WolveNZ
WolveNZ

I swear SoC was differnt! At least ive noticed with LURK that when without a headlamps NPC AI spots you less..

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VikCleDoom
VikCleDoom

blood in screen... right

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JackHe
JackHe

Always hated this. Sadly its a common "feature" in most FPS nowadays.

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WinterOG
WinterOG

(buried)

Yawn.

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Kocayine
Kocayine

Can barely see what's going on.

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JohnnyTheWolf
JohnnyTheWolf

First time I ever see a Stalker using the Grenade Launcher. :P

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SonofX51
SonofX51

I only wish you could equip a scope to it like the Far Cry 2 one has. So overpowered <3

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WastedSky
WastedSky

¡So yes, this is the best mod for COP so far, It's amazing!

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DeltaForce95
DeltaForce95

was there some weird motion blur when firing the guns? IT was hard to tell if it was the qulity of the rendering, or if it was an ingame thing.

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56er
56er

Only question to remain here is: Why do the stalkers walk backwards when the player has a flashlight pointing onto them. Aren't the suprised to see that they are illuminated by the light from behind?

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N.Aaroe Author
N.Aaroe

Try equipping yourself with a seva suit and retreat from your opposition in a dark building during a firefight.
Would you have full attention towards a silent lightsource behind you when you know about an armed opponent in front of you? No you wouldn't. So this scenario is not as retarded as it looks for you as an fps gamer. That being said - if engine allowed it would be fun to have npc notice worn lightsources. Sadly it isn't.

Reply Good karma+5 votes
ToddTheLiar
ToddTheLiar

(buried)

Way to go Nick, you sure know how to handle criticism.
Surely you are deserving of all you have contributed, right?
Those original "9 months of HARD work", takes a lot of dedication huh?

And lets not forget how familiar you are with the X-ray engine, always having an answer even if you know nothing about what you're talking about, which can be seen many times since release!
I envy you.

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sgt.davis44
sgt.davis44

Dude! Stop acting all "I'm a big man now! I can say just what I like!". It's stupid, childish and moronic. You're achieving nothing. I don't see you making any mods at all, not to mention a good one like this. I don't see you dedicating a part of your life on developing a project for more than a year. Now go sit in the corner and think about what you've done!

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ToddTheLiar
ToddTheLiar

(buried)

Right, because what Nick just said was obviously appropriate.
The guy asked a question.

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Lоner Creator
Lоner

nic wrote: That being said - if engine allowed it would be fun to have npc notice worn lightsources. Sadly it isn't.


And you just conveniently ignored that part to act like an arse? lol

Reply Good karma+7 votes
Semi_II
Semi_II

And your mod is going so well, Todd?

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AoXo
AoXo

Trojunach explained above. It's an engine limitation.

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Webexplr
Webexplr

lol that merc walk backwards not noticing the flashlight.
And the other merc too busy reloading, you hit with your knife?

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ToddTheLiar
ToddTheLiar

We're those "grain" effects really needed?

Also this seems MUCH too easy to run and gun, even easier than 1.0.

Personally, I would have chosen a better kind of approach to the video, considering what this mod is all about.
It just seems very uneven compared to what you guys hyped, from what I see at least.

Maybe a daytime video will clear things up.

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ToddTheLiar
ToddTheLiar

(buried)

Also, bloody screen?
Really?

It doesn't even look great, why implant it at all?
I'm sure most of you remember LURK 1.1 and how "immersive" it was there...

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trojanuch Creator
trojanuch

Well - please note that the movie cannot show how challenging it actually is to be able to afford conducting combat like that. In other words yes - we allow for 'shortcuts' like that, we just make sure that its properly not cost effective. Basically what you see is a luxury commodity.

Remember BETA reports mentioning balanced difficulty curve? This is exacly how it is executed.

Reply Good karma+1 vote
ToddTheLiar
ToddTheLiar

Note how the player was shot multiple times (all the while blood decals and hitmarkers popping up and crowding the screen), and still trudging along.
Also note how a close vicinity BOMBARDMENT of explosions did next to nothing.

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Astyr
Astyr

I would guess he is in god mode.

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ToddTheLiar
ToddTheLiar

(buried)

DAMAGE CONTROL

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sgt.davis44
sgt.davis44

SHUT UP

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Swirekster
Swirekster

Just for you: I died a while after first vid, and in sec. one i had fully upgraded Duty suit + extra kevlar plates. Also i died several times by 1 hit of that guy at the end by 9x18mm to my head.

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Wolfy17
Wolfy17

Don't even pay attention to what he is saying.
He is just trying to make your life harder as it makes him feel better. No need to feed him.

Btw check your PM box I've send you a message but you didn't respond.

EDIT:
OH comments screwed up as always. This was for Trojanuch.

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WolveNZ
WolveNZ

Well, to be honest, I thought their was some God Mode in play or something in both, Being able to fire something like a 40mm HE inside a building is just asking for Deafness/Injury/Death and same with the ammount of damage taken in both from Firearms of Conventional...

Buttt, saying that, it was bloody annoying in Misery1.2 at times, theirs a line inbetween Overly High Damage/Realistc/Fun but still realistic damage

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Description

Gameplay teaser #2 by Swirekster

You will probably notice:
- the re-added hit indicator
- grenade throw HUD in grey
- new smoke effects
- new sfx
- drops of blood upon actor damage

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N.Aaroe
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2.mpg
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