Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather, mutants, difficulty and much more!

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Media RSS Feed Report media Combat teaser #2
Post comment Comments  (0 - 50 of 75)
N.Aaroe
N.Aaroe Jun 8 2013, 5:15am says:

Give the video some time to process.

As a bonus for voting 'MISERY dev team decision' this week we decided to upload not only 1 but 2 ingame combat teasers for you.

In addition you will have this screenshot teaser to portray the kind of mutant aggression that you will face before long: Media.moddb.com

+7 votes     reply to comment
ToddTheLiar
ToddTheLiar Jun 8 2013, 7:22pm buried:

(buried)

That was in vanilla, what's your point?

-13 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 9 2013, 11:02am replied:

It wasn't, there only was a bloodsucker lair down below in the swamps, and a rats nest near the right to the with radiation infected hangar :)

+7 votes     reply to comment
Emayo
Emayo Jun 15 2013, 4:10am replied:

I'm agree with ToddTheLiar. Nothing unusual in combat. I thought you wrote that it would be very difficult mod...
In this teaser i don't see hardcore =( run and gun like vanilla stalker...

0 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 15 2013, 7:19am replied:

There's different approaches to different situations. One is lucky enough to still gun and run in MISERY and survive, while the other may not. Don't take this teaser as a whole for all gun battles in MISERY, because it definitely is not :)

+3 votes     reply to comment
darthg64
darthg64 Jun 8 2013, 5:42am says:

realy nice :D are those explodions port-edited or is that how it is in-game? :D (i meant the blast waves)

+5 votes     reply to comment
marsalandrei
marsalandrei Jun 8 2013, 8:42am replied:

now it's Stalker: Call of Mayhem

+8 votes     reply to comment
vol4ok
vol4ok Jun 8 2013, 5:46am says:

Stealth gameplay maybe ?

+7 votes     reply to comment
FrikysKiller
FrikysKiller Jun 8 2013, 5:52am says:

That music reminds me of Miami Hotline.

+7 votes     reply to comment
Swirekster
Swirekster Jun 8 2013, 7:14am replied: +2 votes     reply to comment
[Tox(sic)]
[Tox(sic)] Jun 9 2013, 1:12am replied:

Hotline Miami

0 votes     reply to comment
cooldude1313
cooldude1313 Jun 8 2013, 6:09am says:

Seeing the shrapnel hit the wall reminds me of why Stalker has made me fear grenades on every other game...well done.

+8 votes     reply to comment
Bacab
Bacab Jun 8 2013, 6:16am says:

The two teaser are really great. I'm just wondering if my computer will still be able to run the game with all the modifications you've made... :D

+5 votes     reply to comment
sgt.davis44
sgt.davis44 Jun 8 2013, 6:35am says:

I can't remember the last time I was as excited for a game/modification as this!

+3 votes     reply to comment
riopitt
riopitt Jun 8 2013, 6:36am says:

Will you still get killed by one shoot or will you be able to withstand more?

+4 votes     reply to comment
MemoHK
MemoHK Jun 8 2013, 6:42am replied:

It depends on your suit and other things like the parts of your body you get hit because sometimes I died from head shot by a zombie with a pistol. Lucky bastard! :D

+3 votes     reply to comment
riopitt
riopitt Jun 8 2013, 7:44am replied:

ok it is because, early game i was constantly killed before i had time to react, wich is very anoying :(

+1 vote     reply to comment
Zombiestubble
Zombiestubble Jun 8 2013, 12:43pm replied:

Zombies were ******* rigged, not your fault.

+4 votes     reply to comment
SonofX51
SonofX51 Jun 8 2013, 3:05pm replied:

I noticed this especially with the higher spawn rate of zombies in SMRTER. hip firing an AKS74U from 100 meters with dead on accuracy, gawd.

+1 vote     reply to comment
qwerty2316
qwerty2316 Jun 9 2013, 2:16pm replied:

"hip firing an AKS74U from 100 meters with dead on accuracy"
correction
"hip firing an AKS74U from 100 meters with dead on accuracy while doing their stumbling walk!"

+3 votes     reply to comment
GenezisO
GenezisO Jun 8 2013, 6:57am says:

Shock again...
Meele attack? Wow
But what about that handed flashlight, I could see that actor uses the torch-light like in oiginal way - and I expected nicer texture of flashlight (one from ShoC)
Please don't bury this comment for that little critics, I had to say that

+6 votes     reply to comment
Swirekster
Swirekster Jun 8 2013, 7:10am replied:

Handed flashlight is good and very climatic in use, but in combat like this you want to have both of your hands to splash enemies across the ceiling :)

+6 votes     reply to comment
trojanuch
trojanuch Jun 8 2013, 7:11am replied:

Headlamp is available as purchasable and equipable item. It also consumes UPD energy on the contrary to handheld flashlight:
Moddb.com

+8 votes     reply to comment
0rpheus
0rpheus Jun 8 2013, 7:28am says:

Looks awesome!

One thing that bothered me though was that the NPC at 00:21 didn't seem to notice your headlamp's light at all and just walked straight into you. Was the NPC awareness turned off or is there no way to make them notice you when they see your lamp's light? (it's been a VERY long time since I played CoP so I don't remember how the AI behaved in situations like this)

+9 votes     reply to comment
trojanuch
trojanuch Jun 8 2013, 7:34am replied:

Unfortunately it is hard-coded that NPCs completely ignore the light produced by carried sources. Limitation of platform common to all titles / mods based on it, with which one has to learn to live unfortunately.

+6 votes     reply to comment
0rpheus
0rpheus Jun 8 2013, 2:38pm replied:

Oh, that's a real pity :(

+4 votes     reply to comment
WolveNZ
WolveNZ Jun 11 2013, 12:56am replied:

I swear SoC was differnt! At least ive noticed with LURK that when without a headlamps NPC AI spots you less..

+1 vote     reply to comment
loleschido8
loleschido8 Jun 8 2013, 8:17am says:

blood in screen... right

+5 votes     reply to comment
JackHe
JackHe Jun 14 2013, 8:50pm replied:

Always hated this. Sadly its a common "feature" in most FPS nowadays.

+1 vote     reply to comment
WinterOG
WinterOG Jun 8 2013, 10:07am buried:

(buried)

Yawn.

-6 votes     reply to comment
grazegrabber
grazegrabber Jun 8 2013, 10:14am says:

looks blinkin amazing. Lurve the head shot at the end.

-1 votes     reply to comment
Kocayine
Kocayine Jun 8 2013, 10:47am says:

Can barely see what's going on.

+6 votes     reply to comment
grazegrabber
grazegrabber Jun 8 2013, 1:03pm replied:

Yeah I agree, some day time action would be nice.

+5 votes     reply to comment
Swirekster
Swirekster Jun 9 2013, 8:27am replied:

Do not engage merc/monolith fighters at day time. Ever.

+1 vote     reply to comment
grazegrabber
grazegrabber Jun 11 2013, 4:55am replied:

That sounds challenging, groups that are so elite they can only be taken out at night, wonderful stuff. Sniper should take care of daytime combat with merc/mono. If of course the distance for sniping is great enough.

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Jun 8 2013, 11:10am says:

First time I ever see a Stalker using the Grenade Launcher. :P

+6 votes     reply to comment
SonofX51
SonofX51 Jun 8 2013, 3:07pm replied:

I only wish you could equip a scope to it like the Far Cry 2 one has. So overpowered <3

+1 vote     reply to comment
XStrelokX
XStrelokX Jun 8 2013, 11:28am says:

¡So yes, this is the best mod for COP so far, It's amazing!

+1 vote     reply to comment
DeltaForce95
DeltaForce95 Jun 8 2013, 2:15pm says:

was there some weird motion blur when firing the guns? IT was hard to tell if it was the qulity of the rendering, or if it was an ingame thing.

+3 votes     reply to comment
56er
56er Jun 8 2013, 5:16pm says:

Only question to remain here is: Why do the stalkers walk backwards when the player has a flashlight pointing onto them. Aren't the suprised to see that they are illuminated by the light from behind?

+3 votes     reply to comment
N.Aaroe
N.Aaroe Jun 8 2013, 5:24pm replied:

Try equipping yourself with a seva suit and retreat from your opposition in a dark building during a firefight.
Would you have full attention towards a silent lightsource behind you when you know about an armed opponent in front of you? No you wouldn't. So this scenario is not as retarded as it looks for you as an fps gamer. That being said - if engine allowed it would be fun to have npc notice worn lightsources. Sadly it isn't.

+5 votes     reply to comment
ToddTheLiar
ToddTheLiar Jun 8 2013, 9:43pm buried:

(buried)

Way to go Nick, you sure know how to handle criticism.
Surely you are deserving of all you have contributed, right?
Those original "9 months of HARD work", takes a lot of dedication huh?

And lets not forget how familiar you are with the X-ray engine, always having an answer even if you know nothing about what you're talking about, which can be seen many times since release!
I envy you.

-16 votes     reply to comment
sgt.davis44
sgt.davis44 Jun 9 2013, 6:11am replied:

Dude! Stop acting all "I'm a big man now! I can say just what I like!". It's stupid, childish and moronic. You're achieving nothing. I don't see you making any mods at all, not to mention a good one like this. I don't see you dedicating a part of your life on developing a project for more than a year. Now go sit in the corner and think about what you've done!

+11 votes     reply to comment
ToddTheLiar
ToddTheLiar Jun 9 2013, 11:18am buried:

(buried)

Right, because what Nick just said was obviously appropriate.
The guy asked a question.

-10 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 9 2013, 2:36pm replied:
nic wrote:That being said - if engine allowed it would be fun to have npc notice worn lightsources. Sadly it isn't.

And you just conveniently ignored that part to act like an arse? lol

+7 votes     reply to comment
grazegrabber
grazegrabber Jun 11 2013, 4:57am replied:

@theliar. My word, you are an awkward little person arnt you!

+1 vote     reply to comment
ISemiI
ISemiI Jun 9 2013, 7:39am replied:

And your mod is going so well, Todd?

+11 votes     reply to comment
AoXo
AoXo Jun 8 2013, 9:41pm replied:

Trojunach explained above. It's an engine limitation.

+3 votes     reply to comment
Webexplr
Webexplr Jun 8 2013, 5:55pm says:

lol that merc walk backwards not noticing the flashlight.
And the other merc too busy reloading, you hit with your knife?

+3 votes     reply to comment
ToddTheLiar
ToddTheLiar Jun 8 2013, 7:13pm says:

We're those "grain" effects really needed?

Also this seems MUCH too easy to run and gun, even easier than 1.0.

Personally, I would have chosen a better kind of approach to the video, considering what this mod is all about.
It just seems very uneven compared to what you guys hyped, from what I see at least.

Maybe a daytime video will clear things up.

-1 votes     reply to comment
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Description

Gameplay teaser #2 by Swirekster

You will probably notice:
- the re-added hit indicator
- grenade throw HUD in grey
- new smoke effects
- new sfx
- drops of blood upon actor damage

Video Details
Type
Demonstration
Date
Jun 8th, 2013
By
N.Aaroe
Length
01:08
Filename
2.mpg
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