Probably the biggest update ever for the mod, as many missions have received major updates, new bonus abilities are available for Soulstorm missions, and - finally! - the ability to save/load your game has been restored.
Delete any previous versions of the mod before installing v1.7.0, and ensure that you have the most recent versions of the Unification, FreeUI and Objective Points mods installed. To install Strongholds, simply extract the contents of the zip file to your Soulstorm installation folder. Full instructions on how to set the mod up can be found in the attached readme file, but if you have any issues either leave a message here or PM me. Enjoy!
CHANGES IN v1.7.0
- General:
- Added all nine Soulstorm campaign bonuses (Ignore Supply Lines, Ancient Gate Raiding, Fleet March, Reduced Production Costs, Troop Recovery, Fast Population Growth, Forward Bases, Deep Strike Squads and Ar'Ka Cannon), which can be unlocked by completing the relevant missions.
- Added an extra strategic point to the player's starting area on most stronghold maps.
- Restored save/load functionality.
- Chaos Marines:
- Fixed textures for Obliterators on missions where Chaos Marines are the enemy.
- Tyranid Swarm:
- Fixed Fatal Scar Errors at the start of several missions.
- The Hyperion Peaks:
- Fixed Fatal Scar Errors at the start of the mission when playing as Chaos Marines or Tau Empire.
- Victory Bay:
- Fixed Fatal Scar Error if you immediately skip the opening prologue and cutscene.
- The Thur'Abis Catacombs:
- Improved the flame FX on the Sisters of Battle, Salamanders and Witch Hunters bombs.
- The Green Coast:
- Added rain FX.
- Changed the primary mission objective from killing Gorgutz to destroying his HQ.
- Lacunae:
- Fixed Fatal Scar Error while building HQ.
- Fixed Fatal Scar Error when the Dark Eldar attempt to use Rekindle Rage.
- The Upper Wastes:
- Rebalancing of mission difficulty, with adjustable difficulty settings now available (selectable from the mission setup screen, rated from Easy to Insane).
- Restored lines of dialogue.
- New mission objective.
- Cosmetic improvements to the map.
- Shining Eagles (elite aircraft) now have unique tooltips rather than using those of regular Nightwings.
- Eldar super-turrets can no longer detect infiltrated squads once they have been deactivated.
- The Dussala Precinct:
- New lines of dialogue added.
- Fixed Fatal Scar Error at the start of the mission.
- Coastal Imossa:
- The player's buildings are no longer invulnerable after the mid-mission cutscene.
- Fixed Fatal Scar Error when Necron Obelisks use their Wailing Terror ability.
- Fixed potential Fatal Scar Error when spawning attacking Necron squads.
- The Rokclaw Mountains
- Rebalancing of mission difficulty, with adjustable difficulty settings now available (selectable from the mission setup screen, rated from Easy to Insane).
- New mission objectives.
- Greater variety of models used for Giant Waaagh Banners.
- New enemy types.
- Cosmetic improvements to the map.
- The Sama District:
- Rebalancing of mission difficulty, with adjustable difficulty settings now available (selectable from the mission setup screen, rated from Easy to Insane).
- New and restored lines of dialogue.
- New mission objectives.
- New enemy types.
- The Lands of Solitude:
- Rebalancing of mission difficulty, with adjustable difficulty settings now available (selectable from the mission setup screen, rated from Easy to Insane).
- Restored lines of dialogue.
- New mission objective.
- Cosmetic improvements to the map.
- Nan Yanoi:
- Rebalancing of mission difficulty, with adjustable difficulty settings now available (selectable from the mission setup screen, rated from Easy to Insane).
- Restored some dialogue that was cut from the original retail release.
- New mission objectives.
- New cutscene.
Will this work with the newest Renegade guard version?
Yes. In fact the old one won't even be recognised anymore by this mod.
I'm having a small goof...
Whenever I start up, the map is covered in allies that overlap and I can't build anything. I have it set to auto teams and have strongholds checked, is there anything that I could've goofed?
Do you have start positions set to "fixed"? Also, make sure you have the most recent versions of Unification and FreeUI (new versions were released recently).
Great news! Thank you for your great work.
I can't wait to free time, that I try the game!
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Work great so far and the ability to save/load is great to have especially for when playing insane as well you can't do it in one sitting really.
Nice to see your new update!
also i need first download the patch or the basic updated mod?
You need this version (1.7.0) and the latest patch (currently 1.7.3).
will this work with the UA mod?
Not a chance.
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Is this Mod Good for Unification Mod?
Unification is a requirement for this mod.
I was wondering if this mod was compatible with the No Limit Mod?
hola esque lo que sucede esquue siempre que intento jugar la cpu se mueve sola y nunca logro hacer nada como hago para jugar ayuda pliss