Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

RaW 2.5



Features:
- 9 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- Unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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RaW 2.5 Changelog

News 1 comment

Rome at War 2.5 Changelog
# Multiplayer
New Faction:
- Rasenna (Etruscans)
Animation/mechanics Changes:
- New run and idle animations
- Added some taunt animations
- New shield animation
- Tweaked attack animations
Coding:
- All factions equipments revised
- All item stats and prices revised

# Singleplayer
New Faction:
- Rasenna (Etruscans)
Troop changes:
- Almost all of the mod's troops received new equipment and some tweaks
- Dozens of new units
- New town walkers (Repressed medieval peasants removed)
Misc:
- Slightly randomized equipment on start
- Fixed some AoR troops not showing up
- Dozens of small fixes and tweaks
- Almost all medieval scenes removed in favor of generic scenes.
- Revised army and recruitment compositions
- Some units can be upgraded via barracks in a town/castle of your faction
- Some bugs removed
- New items for all factions
- New bugs and glitches for you to find

Still going on with scenes and models

Still going on with scenes and models

News 3 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

Saturday public shield battle

Saturday public shield battle

News 0 comments

"Hello all you people searching for multiplayer action, this post is for you. Every saturday at 6pm GMT a public shieldbattle is held on the Rome at War...

RSS feed Files
RaW-Hellenic UI Mod V1.0

RaW-Hellenic UI Mod V1.0

GUIs 9 comments

The full release of the Hellenic UI addon for Rome at War, created by KickingJoub. The preview does not reflect the quality! Installation: Place the .dds...

RaW 2.5_patch1

RaW 2.5_patch1

Patch 14 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 28 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 95 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

Low resolution texture pack

Low resolution texture pack

Textures 37 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

Comments  (0 - 10 of 1,679)
fishius221
fishius221

Are there any servers for this mod?

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the_okey_crokey
the_okey_crokey

multiplayer or singleplayer?

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Theretor Creator
Theretor

Both

Reply Good karma+3 votes
Martin025
Martin025

Hi, are you going to add a thracian faction in the next updates, or thracian units as mercs?

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Seek.n.Destroy Creator
Seek.n.Destroy

There are mercenary Thracian peltasts available in Greek and Macedonian taverns. We'll most likely continue updating current factions and expand upon them before adding new cultures.

Reply Good karma+2 votes
Guest
Guest

What do you think about adding some sort of arena with gladiators and all that?

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Seek.n.Destroy Creator
Seek.n.Destroy

There were no dedicated gladiators/gladiatorial games in this era, we'll figure out something in the future though as a replacement of the native arenas.

Reply Good karma+5 votes
WisePictWarrior
WisePictWarrior

I've been playing this mod for a while now and am loving it. But there is one large issue I have found. The AI will use the box formation for its infantry and this is easily defeated by a thinner but wider line. I've been able to destroy armies three times my size with relatively few casualties compared to my enemy. Maybe the AI needs a little tweaking to fix that.

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Seek.n.Destroy Creator
Seek.n.Destroy

Depends on various factors: difficulty you are playing with, factions and troops you are using and facing, terrain, etc... I've experienced it going both ways, either square cutting through the line formation or the line enveloping it.

Only a few factions use the square/manipular formation anyways. Rome, Samnites and Macedonians mainly.

Reply Good karma+5 votes
Han0ta
Han0ta

First of all: this is a great mod. The unit-models and especially the textures are absolutely mind-blowing. So keep up the great work! I'm very much looking forward to see what you are going to add in future releases!

Are there any plans of adding the naval warfare feature from viking conquest to this mod? I guess it would greatly fit the time period of the whole setting?

Also I was wondering if it was possible to turn all the great factional standarts into "shields"/ put them into the bearer's left hand - this way the bearers could still hold a sword in their right hand and wouldn't be as defenceless as they are at the moment?

Thanks!

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Seek.n.Destroy Creator
Seek.n.Destroy

1 - Maybe, none of us owns Viking Conquest so we don't know how well it works there.

2 - It would look odd with the current animations, plus it would require to be either destructible or indestructible which both cases are problematic.

Reply Good karma+4 votes
Han0ta
Han0ta

Thanks for the replies. Naval battles in VC work pretty decent with the last few patches - honestly believe it might be worth for you to have a look at it!

These are valid points! Didn't think about that. Though is it not possible to reduce the diameter of shields to a minimum?

Thank's again for sharing your amazing work with the public! Keep it up!

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KickingJoub Creator
KickingJoub

The shield radius doesn't affect melee blocking though, not that banner carriers should be in melee anyway ;)

Reply Good karma+2 votes
Han0ta
Han0ta

Oh damn, then I fear I'm out of suggestions for now haha
cheers

Reply Good karma Bad karma+1 vote
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8.4

511 votes submitted.

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Highest Rated (23 agree) 10/10

great modd, keep up the good work

Feb 24 2013 by Nythal

Lowest Rated (3 agree) 1/10

Sucks

Jan 17 2013 by Izakmi

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