RaW 2.3 Music DLC
Jun 11, 2013 Music 10 commentsmusic DLC For weaker PC could be a big problem so it is separated from the mod files by default but if your PC could handle it then feel free to use and...
Introduction:
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.154
Features:
- 5 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Samnium (Samnites)
- ~20 Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, limit classes)
- Early stage Singleplayer+ many more small gameplay changes
some info about factions visual look:
Macedonia - good quality textures and models, nearly all models are made by our team
Hellenic States (greeks) - good quality textures and models, nearly all models are made by our team
Republican Rome - Wip faction (only a small part of the faction had our graphical teams touch so a lot of changes will be made in the near future)
celtic tribes (currently gauls) - Very basic work done on them
Samnites - all the items are done by us
Want more information?
Forum
The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice
- Theretor - music compositor
- DarthTaco - Research/Historical Advice/Modeling
- Stevon - Research/Historical Advice
Credits:
Credit list
If I forgot someone please tell me, and the name will be added to the list
0 comments by rgcotl on Jan 17th, 2013
in RAW 2.1 SP alpha
- Alpha State Singleplayer, due to the early release of this version I didn't had much time to complete it so be gentle with it. It is playable but far from completed.
Additional notes:- Singleplayer works with WSE (Warband Script Enhancer distributed in the mod files).
WSE is compatible only with 1.153 version of Warband.
For best gameplay experience allow AI Formations in the mod options -> PBOD Options
Contact Seek n Destroy for additional info.
Q: How to launch the mod with WSE?
A: In the mod files tipically:.../WARBAND/Modules/Rome at War 2.1/WSESelect the WSE Folder, left click WSE.exe and create a shortcut in your desktop for easier access. Launch the mod with this launcher to play singleplayer.
music DLC For weaker PC could be a big problem so it is separated from the mod files by default but if your PC could handle it then feel free to use and...
Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.154 featuring...
this is the old mod version plz get the new one some servers today still may run it, but we guess server admins will update the servers as soon as they...
It is the old mod version check the newest one .......... ............... ............. .............. ........... ............ ............... ...
this is the old version plz get the new one.............................. ................................ .....................
this is the old version plz get the new one ................ .............. .............. ............. ............ ...........
Theres the Samnites and even Macedon but no Carthage? Rome's greastest enemy durring the Republic? Come on guys.
Not in 300 B.C., and it's a faction composed mostly of mercenaries so there are factions that will come before this one, also we don't make entire factions in a week, these things take time and dedication.
Well at the Time Carthage gave Rome it's naval support and also Carthage had it's own Sacred Band Hoplites and Local Numdian or Phoniecian/Merchant Militia forces. Even though Carthage had none of it's Gallic or Spanish Mercenaries still... It did have it's elephants and there should at least be the Carthiginian faction only for the sake of it.... Also I think Carthage had reforms at this time when it turned to a Republic and Xanphippus or something like that (The Spartan Adventurer) made reforms for Carthage and made it a phalanx fashioned military. In the Rome Total War campaign there is a Carthage faction and the campaign starts around 290 BCE.
well we dont say that there will not be carthage in the future.
our plans is to add it latter.
for the moment we have 5 factions:
2 more or less is compleeted,
1 is half done
and others 2 requires a lot of rework
Question, when I was in the middle of a fight I made my cavalry follow me and open fire for a flank, in the middle of the charge all my cavalry pulled out their fists and stood still, is there a reason for this?
MP or SP ? I don't recall having that problem myself, if it happens in SP issue a weapon switch order to fix the problem, by enforcing them a weapontype they will not stand defenseless.
If you could add more info in order for us to track and try to repeat the issue, we would be grateful.
"Unable to open file: CommonRes/weapon_meshes_e.brf" Gets that message when I'm trying to load the game
this particular problem should be with your warband instalation
try to reinstall warband (cause as i understand it has nothing to do with the mod)
hey i had the same prob as blackhawk but i did replace the stuff and now it says "get object failed for texture: roman_swords_spec"
in a 2.02 version we still had this texture in use
but seriosly it is not included in the RaW_2.3 so i just could suggest get the newest mod version (aply the same fix) and this should work out