Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

RaW 2.5



Features:
- 9 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- Unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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RaW 2.5 Changelog

News 1 comment

Rome at War 2.5 Changelog
# Multiplayer
New Faction:
- Rasenna (Etruscans)
Animation/mechanics Changes:
- New run and idle animations
- Added some taunt animations
- New shield animation
- Tweaked attack animations
Coding:
- All factions equipments revised
- All item stats and prices revised

# Singleplayer
New Faction:
- Rasenna (Etruscans)
Troop changes:
- Almost all of the mod's troops received new equipment and some tweaks
- Dozens of new units
- New town walkers (Repressed medieval peasants removed)
Misc:
- Slightly randomized equipment on start
- Fixed some AoR troops not showing up
- Dozens of small fixes and tweaks
- Almost all medieval scenes removed in favor of generic scenes.
- Revised army and recruitment compositions
- Some units can be upgraded via barracks in a town/castle of your faction
- Some bugs removed
- New items for all factions
- New bugs and glitches for you to find

Still going on with scenes and models

Still going on with scenes and models

News 3 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

Saturday public shield battle

Saturday public shield battle

News 0 comments

"Hello all you people searching for multiplayer action, this post is for you. Every saturday at 6pm GMT a public shieldbattle is held on the Rome at War...

RSS feed Downloads
RaW-Hellenic UI Mod V1.0

RaW-Hellenic UI Mod V1.0

GUIs 7 comments

The full release of the Hellenic UI addon for Rome at War, created by KickingJoub. The preview does not reflect the quality! Installation: Place the .dds...

RaW 2.5_patch1

RaW 2.5_patch1

Patch 14 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 28 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 85 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

Low resolution texture pack

Low resolution texture pack

Textures 37 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

Comments  (0 - 10 of 1,638)
ozzalowes9
ozzalowes9

qustion if i was to download this would i find it hard to find games for it and are cartheage part of the mod

Reply Good karma Bad karma+1 vote
Seek.n.Destroy Creator
Seek.n.Destroy

No Carthage yet and there's a MP event most Saturdays at 18:00 in the official server.

Reply Good karma+3 votes
Martin025
Martin025

Hi, are you going to add late hellenistic units like torakitai or hoplites with thureos?

Reply Good karma Bad karma0 votes
Seek.n.Destroy Creator
Seek.n.Destroy

Unlikely as of now but not impossible in the future. The thureo started being used in Hellenistic armies after the Celtic invasion of Greece (later known as Galatians) circa 280 B.C., so 20 years after the starting point of the mod. If we ever reach the point where we have too much time in our hands and start including event/condition related reforms it's a possibility, an unlikely one as we have plenty to do before reaching this point.

Reply Good karma+3 votes
Guest
Guest

Is there anyway I could help this mod?

Reply Good karma Bad karma0 votes
rgcotl Creator
rgcotl

only if you can do something

Reply Good karma+4 votes
Elvagapundo
Elvagapundo

Im sorry for this sounding stupid. But you have listed that you wont do specific items, like Segmentata and so forth. Im not asking you to add this, just wondering why these wont be added and why you dont want to make them?

Im not questioning that you aren't adding them, your mod and you do what you wish with it.
Just wondering why you have decided not to add these, they are some of the most iconic armors and gears for the era and what you instantly think of when people mention "Roman Legions"

Again, not arguing, just genuinely wondering why you have taking this stance in the matter :)
Keep the good work up aswell!

Reply Good karma Bad karma-2 votes
Seek.n.Destroy Creator
Seek.n.Destroy

Because it´s a significant anachronism, meaning that it's out of time as it wouldn't be invented/used until 300 years past the starting date of the mod. The mod itself starts right before Rome's first major expansion into Italy, the early republican era Rome is rather different from the Imperial era Rome and still a rather minor faction in Europe. A different era with a different struggle.

Reply Good karma+4 votes
Elvagapundo
Elvagapundo

Ah, thank you for the answer!

I totally understand now why, I guessed it would have had something with historical timing to do. It would make little to no sence if those things where added in the mix!

Interesting that someone made a mod of Republican Rome and not the Imperial one, how come you made that choice?

Reply Good karma Bad karma+2 votes
Seek.n.Destroy Creator
Seek.n.Destroy

Diversity mainly, while it isn't as popular as the Imperial era I find it more interesting on most aspects, there's a large diversity of cultures present, much more variety in military equipment and more wars going on.

Reply Good karma+5 votes
Elvagapundo
Elvagapundo

Indeed, I like it. Brings something more into the mix than the usual. Thanks for all the answers! Sorry if I bothered you too much.
Seems like people didnt like me asking the initial question haha.

Reply Good karma Bad karma+2 votes
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8.4

511 votes submitted.

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Highest Rated (23 agree) 10/10

great modd, keep up the good work

Feb 24 2013 by Nythal

Lowest Rated (3 agree) 1/10

Sucks

Jan 17 2013 by Izakmi

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