Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a total conversion modification for Mount & Blade: Warband set in 300 B.C., 23 years after the death of Alexander the Great.
The mod supports both Single and Multiplayer and requires your Warband version to be at least 1.161+

RaW 2.5


Main Features:
- Custom made map focused on Italy and Greece (Work in Progress)
- 9 Factions:
* Romani (Rome)
* Koinon Hellenon (Greek League) based on the League of Corinth which was temporarily re-established by Antigonus and Demetrius
* Keltoi (Celts) an amalgamation of the Gallic tribes that settled in northern Italy
* Makedonia (Macedon)
* Safinim (Samnites) a confederation of Italian tribes
* Megálê Hellás (Greater Greece) a league of Greek colonies in southern Italy
* Syrákousai (Syracuse) Greek colonies in Sicily
* Epeiros (Epirus)
* Rasenna (Etruscans)
- A new recruitment system centered around troop pools and areas of recruitment
- Features from Freelancer, Diplomacy and Pre-Battle Orders and Deployment mods
- New animations
- Dozens of high quality models authentic to the mod's timeframe
- Music composed by Theretor for the mod complemented by open source tracks composed by Rejenorst
- New companions
- Custom scripts

The team:
- Rgcotl (Models/Textures/Animations/Team Leader)
- Seek n Destroy (Coding/Scening/Re-texturing/Research)
- KickingJoub (Scening)
- Gothic Knight (Models/Textures/Research)
- EFREM (Research/Linguistics)
- Theretor (Music)

Homepage:
Forums.taleworlds.com

Credits List:
Forums.taleworlds.com

Information/Downloads/Terms and Conditions for the source code:
Forums.taleworlds.com

Frequently Asked Questions:

Q: Will you add this or that faction?
A: It's very unlikely that we will add any faction as this point. Splitting existing factions is more likely.

Q: Will you add this helmet/sword/shield/armor?
A: Hard to say, for the most part we know what we want to add to the mod but lack the time and/or patience to do it.
If you're asking for something that's not accurate to our timeframe then it's a big no-no. The source code is available so you can add those yourself.

Q: New patch/version when?
A: When it's done.

Q: Is the mod dead?
A: Almost.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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All the relevant information will be posted in the Taleworlds thread here: Taleworlds forum

In short: We're releasing some early test versions that are considered mostly unfinished and unstable for testing purposes before the actual release of a new version.

RaW 2.5 Changelog

RaW 2.5 Changelog

News 5 comments

Here is a short changelog of the new 2.5 release, both Single and Multiplayer received changes and a lot of things were reworked for both. Enjoy!

Still going on with scenes and models

Still going on with scenes and models

News 6 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

Saturday public shield battle

Saturday public shield battle

News 1 comment

"Hello all you people searching for multiplayer action, this post is for you. Every saturday at 6pm GMT a public shieldbattle is held on the Rome at War...

RSS Files
RaW 2.6 Beta - Hotfix

RaW 2.6 Beta - Hotfix

Patch 18 comments

This is a hotfix, you need to have downloaded and installed RaW 2 6 Beta - 02/02/2020 Update - Fixes new companions not showing up in taverns and/or having...

RaW 2 6 Beta - 02/02/2020 Update

RaW 2 6 Beta - 02/02/2020 Update

Demo 51 comments

It's a beta, some features are still unfinished. Read the description for more information.

RaW 2.6 Beta

RaW 2.6 Beta

Demo 28 comments

It's a beta, some features are still unfinished. Read the description for more information.

RaW 2.5_patch1

RaW 2.5_patch1

Patch 23 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 26 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 110 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

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Gallienus
Gallienus

I uhh... Love this mod but I've recently noticed that uhh... How can I put it?
Well... ALL LADIES LOOK AWFUL!

I want to marry alright, like I do in every other warband mod but I struggle to find a decent looking lady from all factions lol. Now, the question is, have you messed up their faces on purpose dev? XD I can't believe theyre that ugly randomly, I swear. It makes me want to marry a man instead and Im straight... Ive said everything...

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whathenukeageraining
whathenukeageraining

why land around where the veneti lives so plain without villages

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Aelis-Hadrianus
Aelis-Hadrianus

This is by far the most underrated MOD i have come across. The overhaul of the recruiting and training system is very balanced and a nice new touch to the game. the diversity of weapons and armor that this mod brings is my favorite so far. Nothing feels overpowered its balanced all around. polearms destroy cavalry, swordmens destroy polearm, and cavalry destroy swordmens. the AI in battle is smart so DO NOT CHARGE YOU WILL GET ANNIHILIATED. When you pick up a new companion it feels significant because they are harder to come by. Building relations with lords is also a little more significant. oh you have 35 relations with this lord and want him to support you over someone else that he already supports when it comes to getting a fief? good luck. you better be buddy buddy with him and have that mans back. another aspect that i love is that the kingdom balance each other out. they declare war and make treaties when it makes sense. oh romani is kicking rasennas butt well the keltois now have a non agressive pact with rasenna and it leads to defensive pact and the romans back off. Oh the romans have taken 2 cities from safanim? now safanim rasenna and keltoi have defensive pact. Although yes the romans eventually take over its a slow and gradual process that takes a long time a lot of resource and a lot of lives of soldiers. The bandits are also another topic i wanted to touch upon. the diversity of bandits in this mod is again my favorite out of every mod i have played. at first i was bummed out that illyria didnt have a faction but then i found the illyrian bandits and got my butt whooped. 10/10 experience. all in all this mod is the most solid and unique historical mod in my opinion out there. it is a balanced and complex yet easy to learn mod taking place in a somewhat unknown yet tumultuous era of early roman history. Will you go the course of history and have the Romans be triumphant over its neighbors and the celts in northern italia? Will you swear oath to Rix Brennox and help the celts sack Rome like they did 87 years prior? Will you help the great king of Epirus contest Rome and the Italic-greco city states? will you unite greece under makedonian rule again after 23 years of chaos and division? will you help the greek league keep its independence and eventually conquer all the greek states one by one from greece to italia? the choice is yours! One last note. Don't be bummed out that carthage is not in the game. Do a little history on Agathocles the tyrant of Syracuse and understand that Carthage would just be getting pounded by this man. He is a worthy adversary I assure you.

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FamousWarrior1989
FamousWarrior1989

I had once edited all sounds in this to make them sound more gruesome. So when a sword slash would ocure, the slash would sound painly and the receiver would yell out a bone chilling yell. I also remember editing all the music, like when entering greece you would hear Seikilos Epitaph. Also the lyre player in a tavern would play this tune.

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NotTyber
NotTyber

Such a great mod. Love this time period and the diversity of the factions. The troop models too omg, please say it's still being updated.

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lokochon
lokochon

Hey, can I hire you to make me good at maping ? need some videos and ****, tried to follow tutorials but no, it's better if you teach me

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rgcotl Creator
rgcotl

i am curently trying to get back a litte in modeling and doing an map.
if you find me in discord i could probably at times when i will try modeling to do the video streaming at the same time

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Guest
Guest

in the mod, the surrounding area around the map is just lots of green. is this an error or is it just that a 'full' world map hasn't been developed yet

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rgcotl Creator
rgcotl

the last maps version havent been released yet

Reply Good karma+1 vote
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