Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

 Introduction: 
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

Features:
- 8 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece)
- Unknown number of Custom Maps 
- Dozens of ancient Weapons/armors/shields 
- New animations 
- Custom Banners 
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes  

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

  The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener                                                                                                        

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

Image RSS Feed Latest Screens
silenus_helmet Type6_italo-chalcidian Type5_italo-chalcidian
Blog RSS Feed Report abuse Latest News: Still going on with scenes and models

1 comment by Seek.n.Destroy on Jun 10th, 2014

Long time and no previews but we are still working hard on new scenes, models and scripts.

Ligurian city-port of Genua:







Still working on the siege scene and interiors.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
RaW-Hellenic UI mod 0.5

RaW-Hellenic UI mod 0.5

Apr 1, 2014 GUIs 9 comments

This is the first WIP release of the Hellenic UI mod. A more complete version will be eventually released. Creator: KickingJoub Installation: Place the...

RaW 2.4 music DLC

RaW 2.4 music DLC

Apr 1, 2014 Music 8 comments

music DLC For weaker PC could be a big problem so it is separated from the mod files by default but if your PC could handle it then feel free to use and...

Low resolution texture pack

Low resolution texture pack

Apr 1, 2014 Textures 9 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

RaW 2.4

RaW 2.4

Apr 1, 2014 Full Version 30 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.153-1.158

Post comment Comments  (50 - 60 of 957)
jery1051997
jery1051997 Jul 10 2014, 10:23am says:

may i ask why did some of my men like Leg I. Princeps using a white scutum? but the "Roman Princep" using the red one. i prefer the red

+1 vote     reply to comment
jery1051997
jery1051997 Jul 7 2014, 2:50am says:

more faactioooon pleaseeee. i cant bear to look at germany territory so empty :(

0 votes     reply to comment
rgcotl
rgcotl Jul 7 2014, 5:30am replied:

if germanic tribes will ever come it is not going to be soon, it is the least important faction for mod setted in 300BC

+4 votes     reply to comment
Sethan
Sethan Jul 7 2014, 5:05pm replied:

Lol Germanic tribes structures were pretty similar to those used by Gauls around that based time no? I would Ignore it or make a new map...

+1 vote     reply to comment
Sanguinius
Sanguinius Jul 5 2014, 9:07pm says:

So rgcolt i couldn't find an answer on the forum so i'm gonna ask here, just be aware that i'm not trying to flame or make you angry, i simply don't understand...

Anyway the question is, why won't you include the typical Corinthian helmet(one that protects the face and the head)? I can understand not wanting Lorica Segmentata and Square Scutums because they were not from that time frame, but why not the helmet? It was used up until the 1st Century AD!

+1 vote     reply to comment
rgcotl
rgcotl Jul 6 2014, 4:59am replied:

well modification known as "apulo italo or etrusco corinthian" was used till the 1 st century AD!

but original corinthian helmet you want were changed ages ago by chalcidian and illyrian helmets.

descrition of the corinthian helmet = it has low visibility and it has no ear cuts, so human who wears it is blind and deaf

+2 votes     reply to comment
Sanguinius
Sanguinius Jul 6 2014, 9:06am replied:

Sure, when you put it like that it makes sense, but still why are you so against it when so many people requested it with all their hearts ?

It doesn't create any trouble for you guys at all because you already made the helmet, all you gotta do is make it fit the whole head instead of just the top. You don't have to include it for troops or anything like that, a simple player only item bough at the store is enough.

Well that's all i wanted to know, otherwise i enjoy your mod very much, keep up the good work :)

+1 vote     reply to comment
rgcotl
rgcotl Jul 6 2014, 9:40am replied:

well as we mention corinthian helmet is to much outdated for this mod and our point is to make mod with is as much as possibile historically accurate.
Try to understand it is not mod based on a "hollywood" movie.
we dont making items with are from future and we dont making items with are 300 years out from our timeframe.

+3 votes     reply to comment
Guest
Guest Jul 5 2014, 12:07am says:

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Seek.n.Destroy
Seek.n.Destroy Jul 5 2014, 10:41am replied: Online

F.A.Q.:
"Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done."

+2 votes     reply to comment
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Platform
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Release Date
Released Mar 30, 2014
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8.3

440 votes submitted.

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Highest Rated (17 agree) 10/10

great modd, keep up the good work

Feb 24 2013, 11:35am by Nythal

Lowest Rated (5 agree) 3/10

looks good, some good looking armour, awful weapon balance.... the spears are like harpoons and the swords are slow like snails

Jan 14 2013, 3:43pm by Painmace

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