Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

RaW 2.5



Features:
- 9 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- Unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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Weekly Sunday PUG(Pick UP Game)
At 18:00 GMT every Sunday
Hosted on Rome_at_War_Official.

Pick UP Game Rules

1. Two players, designated by the admins, take up highest (general) class.
2. Either team can get any available player (as pick up game is not orentated in clans it is orentated in players as individuals)
3. The leader of the team (faction) that is on top picks up the first player.
4. First 2 pick ups in every team determine the lower officers classes in the team (Unless team leader says differently)
5. Pick up of the 3rd-99th player follows rule: earlier you are picked up, the better class you can get(unless team leader says differently)
6. After set up of the teams every member should follow one of the 3 officers (best is if the players would populate all 3 groups) (unless team leader says otherwise )
7. Either team can be split up to maximum 3 parts (there cannot be 4-5 groups in a team)
8. If the leading officer of a group is dead, those left alive should try to follow another alive officer.
9. If the teams for some reason become quite unbalanced, new team leaders will be picked up and the teams will be reformed.
10. One player in a team is allowed to take standard bearer class, but it is up to the team leader to pick this player.

more info here Forums.taleworlds.com

RaW 2.5 Changelog

RaW 2.5 Changelog

News 0 comments

Here is a short changelog of the new 2.5 release, both Single and Multiplayer received changes and a lot of things were reworked for both. Enjoy!

Weekly multiplayer events starting again.

Weekly multiplayer events starting again.

News 7 comments

Information on the weekly saturday shieldbattles. That are starting again this week!

Still going on with scenes and models

Still going on with scenes and models

News 3 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

RSS feed Downloads
RaW-Hellenic UI Mod V1.0

RaW-Hellenic UI Mod V1.0

GUIs 4 comments

The full release of the Hellenic UI addon for Rome at War, created by KickingJoub. The preview does not reflect the quality! Installation: Place the .dds...

RaW 2.5_patch1

RaW 2.5_patch1

Patch 13 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 28 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 79 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

Low resolution texture pack

Low resolution texture pack

Textures 37 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

Post comment Comments  (40 - 50 of 1,616)
Commie_Dude123
Commie_Dude123

So is there a new update coming out with an expanded single player?

Reply Good karma Bad karma+6 votes
KickingJoub Creator
KickingJoub

Release date is unknown because there's a hella lot of work being done. Whether or not a harddrive melts before release or not, we'll have to see ;)

Reply Good karma+5 votes
rgcotl Creator
rgcotl

yes it is comming but release date still is unknown

Reply Good karma+9 votes
templarlolz
templarlolz

bear force 2 works but nothing else

Reply Good karma Bad karma+1 vote
templarlolz
templarlolz

how do I download? I downloaded bear force 2 and it said run and it works. but when I download anything else it says open, open folder, cancel

Reply Good karma Bad karma+1 vote
Seek.n.Destroy Creator
Seek.n.Destroy

That's because we/they use compressed archive files (rar, zip, etc..) while Bear Force II uses an installer. There's plenty of guides on how to install Warband mods and the programs you need (either winrar or 7-Zip).

Reply Good karma+4 votes
liv3wire
liv3wire

Hey Guys,

Love the mod, can't wait for any improvements. I just wanted to know when you'll be armouring up certain lords like Areus I etc. Freelancing they drop like flies haha. I end up playing bodyguard with my shield so they don't get nailed in the opening seconds.

Keep up the good work!

Reply Good karma Bad karma+2 votes
Seek.n.Destroy Creator
Seek.n.Destroy

Yes that's fixed, they had the equipment but their attributes were too low.

Reply Good karma+4 votes
Guest
Guest

Quick question,

How do you improve your units. When i go to a city its says 36 upgrades availible. I press the button and i enter a screen with diffrent units i have, but no buttons to improve them.

Is this a bug?

Reply Good karma Bad karma+1 vote
Seek.n.Destroy Creator
Seek.n.Destroy

No, only basic units can be upgraded. Low level Hoplites, Hastati, Phalangites, etc... into more heavily equipped versions.
Tw.greywool.com
Tw.greywool.com

Reply Good karma+3 votes
Guest
Guest

Thank you!

Reply Good karma Bad karma+1 vote
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Highest Rated (23 agree) 10/10

great modd, keep up the good work

Feb 24 2013 by Nythal

Lowest Rated (3 agree) 1/10

Sucks

Jan 17 2013 by Izakmi

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