Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

RaW 2.5


Features:
- 9 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- Unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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All the relevant information will be posted in the Taleworlds thread here: Taleworlds forum

In short: We're releasing some early test versions that are considered mostly unfinished and unstable for testing purposes before the actual release of a new version.

RaW 2.5 Changelog

RaW 2.5 Changelog

News 5 comments

Here is a short changelog of the new 2.5 release, both Single and Multiplayer received changes and a lot of things were reworked for both. Enjoy!

Still going on with scenes and models

Still going on with scenes and models

News 6 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

Saturday public shield battle

Saturday public shield battle

News 1 comment

"Hello all you people searching for multiplayer action, this post is for you. Every saturday at 6pm GMT a public shieldbattle is held on the Rome at War...

RSS Files
RaW-Hellenic UI Mod V1.0

RaW-Hellenic UI Mod V1.0

GUIs 10 comments

The full release of the Hellenic UI addon for Rome at War, created by KickingJoub. The preview does not reflect the quality! Installation: Place the .dds...

RaW 2.5_patch1

RaW 2.5_patch1

Patch 23 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 26 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 110 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

Low resolution texture pack

Low resolution texture pack

Textures 39 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

Comments  (0 - 10 of 1,930)
Temde
Temde

Seeing the new updates, hope you release soon, very excited!

Reply Good karma Bad karma+1 vote
Masterssplint
Masterssplint

please, update

Reply Good karma Bad karma+2 votes
mdc13
mdc13

please finish the SP :(

Reply Good karma Bad karma+3 votes
ThatBoyHoncho
ThatBoyHoncho

Best 3rd century mod by far there is nothing like this and the historical accuracy is great wish it was fully fleshed out with minifactions in italy and different gallic tribes, like a bannerlord RaW2

Reply Good karma Bad karma+3 votes
ExpiredCyanide
ExpiredCyanide

A very good mod keep up the good work :)

Reply Good karma Bad karma+3 votes
Masterssplint
Masterssplint

this MOD is amazing.. the period its the best.

please, kip up

Reply Good karma Bad karma+3 votes
sethanalexander
sethanalexander

Still have a lot of love for this mod. I hope you guys are doing well, I understand the time it takes to spend days doing what you do even out of what spare time you all have. I've followed you guys for years as (Sethan) but forgot my password after a long break from moddb. I wouldn't have learned as much as I have, or have had the drive to mod if it wasn't for you guys. 5 years ago, For 2 years I added content to Rome at war2 just for fun not to make updates for you guys. Not weapons or armor because to me the gear is perfect. I made tweaks to weapons for multiplayer, weapon mode switching for spears, and certain swords. I had made new models but scrapped them, and decide to just transfer models from Viking conquest, and work on new textures for them, retaining some of the old textures as well though. As for this ridiculous late roman kick everyone is on, I'm not digging it, they may have watched too much Spartacus and Gladiator. But hey everyone has a right to his or her own opinion right? The time period you have set for this is more interesting than late roman period of times after study. Keep up the great work and do what you can! I uploaded 4 photos dedicated to you guys with two of my favorite scenes I made a few years back.

Reply Good karma Bad karma+9 votes
Seek.n.Destroy Creator
Seek.n.Destroy

Thanks. The Imperial Rome era certainly has enough coverage so there was not much incentive to just add yet another mod covering the same subject. This timeframe is more interesting with Rome being a power on the rise, the variety of cultures that normally don't get much exposition and the overall political state of the Mediterranean while we attempt to make it as authentic as we could.
It's unfortunate that the mod will never reach its potential as development was plagued by unfortunate events and small issues that piled up over the years. It wasn't all bad of course and made for a good learning experience. I sincerely hope I can at least deliver one last update and reach the rest of the team to make the mod Open Source so it might benefit others but at the very least the source code will be available.

Reply Good karma+7 votes
ShieldBearer
ShieldBearer

I am most certainly looking forward to this

Reply Good karma Bad karma+2 votes
sethanalexander
sethanalexander

Right on.

Reply Good karma Bad karma+2 votes
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Highest Rated (24 agree) 10/10

great modd, keep up the good work

Feb 24 2013 by Nythal

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