Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

RaW 2.5


Features:
- 9 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- Unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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All the relevant information will be posted in the Taleworlds thread here: Taleworlds forum

In short: We're releasing some early test versions that are considered mostly unfinished and unstable for testing purposes before the actual release of a new version.

RaW 2.5 Changelog

RaW 2.5 Changelog

News 5 comments

Here is a short changelog of the new 2.5 release, both Single and Multiplayer received changes and a lot of things were reworked for both. Enjoy!

Still going on with scenes and models

Still going on with scenes and models

News 6 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

Saturday public shield battle

Saturday public shield battle

News 1 comment

"Hello all you people searching for multiplayer action, this post is for you. Every saturday at 6pm GMT a public shieldbattle is held on the Rome at War...

RSS Files
RaW-Hellenic UI Mod V1.0

RaW-Hellenic UI Mod V1.0

GUIs 9 comments

The full release of the Hellenic UI addon for Rome at War, created by KickingJoub. The preview does not reflect the quality! Installation: Place the .dds...

RaW 2.5_patch1

RaW 2.5_patch1

Patch 20 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 26 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 105 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

Low resolution texture pack

Low resolution texture pack

Textures 38 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

Comments  (0 - 10 of 1,888)
gamerseptember233
gamerseptember233

Excellent mod, but have arm braces for the romans and greeks. but awesome mod

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Rex_Imperator
Rex_Imperator

Please stop with the fictional BS. Ancient Romans (Especially at this time period) never wore arm braces.

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Anticatres
Anticatres

Greeks did.

Reply Good karma Bad karma+1 vote
ThunderstormFORCE
ThunderstormFORCE

How goes the progress? This is one of my favorite mods :D

Reply Good karma Bad karma+3 votes
Rex_Imperator
Rex_Imperator

Will you ever add Carthage? I'd really love to see Carthage being given the spotlight.

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Guest
Guest

The Full Version I downloaded once from the Tale Worlds was different than the one here. The difference was that I could choose to have a one of the Biggest Towns of any Faction I choose to join as a Noble. But the File here in Mod DB only lets me choose a Castle or a Village. Why

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Seek.n.Destroy Creator
Seek.n.Destroy

It's a work in progress version that I haven't finished yet, it's missing some scenes and I wanted to rework companions and some other things.

Reply Good karma+3 votes
Guest
Guest

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Guest
Guest

I have been screwing around with my settings. I play this on my laptop because my pc needs cleaning (which I'm too lazy to do) and combat doesn't really run well on it. Yesterday I switched back to DX9, which corrected the partially black background when I'm in combat, etc. and also the grey beams (I think). Now the only problem I'm experiencing right now is getting low fps. I know this mod isn't meant to be played on low-end computers but do you have any tips on how to improve the scenes (besides messing with the config)? Thanks for the quick response and thanks again for this masterpiece of mod.

PS: I haven't tried the low-resolution pack yet (I've got a 64-bit system but still). Maybe that would make the mod more functional

Reply Good karma Bad karma+1 vote
Seek.n.Destroy Creator
Seek.n.Destroy

Use "load textures on demand" in the launcher, lower battle size, lower graphic settings, change some mod options to use native battle AI instead of the mod's formation AI. The test version is a bit more optimized than the 2.5 release here on moddb even though it has more content it should run a bit better but it's more noticeable on better rigs.

Reply Good karma+2 votes
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Highest Rated (24 agree) 10/10

great modd, keep up the good work

Feb 24 2013 by Nythal

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