Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

RaW 2.5


Features:
- 9 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- Unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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All the relevant information will be posted in the Taleworlds thread here: Taleworlds forum

In short: We're releasing some early test versions that are considered mostly unfinished and unstable for testing purposes before the actual release of a new version.

RaW 2.5 Changelog

RaW 2.5 Changelog

News 5 comments

Here is a short changelog of the new 2.5 release, both Single and Multiplayer received changes and a lot of things were reworked for both. Enjoy!

Still going on with scenes and models

Still going on with scenes and models

News 6 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

Saturday public shield battle

Saturday public shield battle

News 1 comment

"Hello all you people searching for multiplayer action, this post is for you. Every saturday at 6pm GMT a public shieldbattle is held on the Rome at War...

RSS Files
RaW-Hellenic UI Mod V1.0

RaW-Hellenic UI Mod V1.0

GUIs 9 comments

The full release of the Hellenic UI addon for Rome at War, created by KickingJoub. The preview does not reflect the quality! Installation: Place the .dds...

RaW 2.5_patch1

RaW 2.5_patch1

Patch 20 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 26 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 105 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

Low resolution texture pack

Low resolution texture pack

Textures 38 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

Comments  (0 - 10 of 1,868)
KirTyun
KirTyun

Sorry but... I don't like it at all.
I was a huge fan of the mod. But I had deinstalled the game and now I wanted to reinstall it, but Rome at War is not enjoyable for me anymore. I hate it that I can't recruit soldiers and rank them up as more as they get experience. I am stuck at the soldiers I have now. Only thing that comes is, that they increases the level. But nothing more. I loved it to upgrade them step by step and decide, which role they become. Now I am stuck at it... sorry... but I don't like it at all.

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Anticatres
Anticatres

I think that this recruitment system was adopted from Silvertag. I dont find it really attractive either.
I think that they did this for a better early game, a more easy one, but I dont know.
I think that they should add the two options of recruitment, if that can be possible.

Well, if this helps a little you can do that with the Freelancer mod that is in this mod. lol

Reply Good karma Bad karma+3 votes
Anticatres
Anticatres

Hey, big fan since the first release of this masterpiece, i am here to give you an advice for your next release, you should take time to make the map more, cute, it looks like the Hispania mod map. I know you will add more cities, because it looks really lonely.
Overall, i know this mod is still in beta, and it looks really awesome, keep up the good work!

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xii1514261453
xii1514261453

RaW2.6!!!XD
I want RaW2.6!!!

Reply Good karma Bad karma+5 votes
Guest
Guest

Are there Thracians? Sorry I am not to sure if they were around at this time but I am just curious.

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Seek.n.Destroy Creator
Seek.n.Destroy

So far, only some mercenary peltasts in Greek taverns.

Reply Good karma+2 votes
Guest
Guest

is this still being worked on somewhat?

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Seek.n.Destroy Creator
Seek.n.Destroy

On hold for now, working on another project.

Reply Good karma+1 vote
ShieldBearer
ShieldBearer

sounds interesting! what is it going to be about?

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Seek.n.Destroy Creator
Seek.n.Destroy

Submod to FantasyWarrior's 1429 La Guerre de Cent Ans: Forums.taleworlds.com

Reply Good karma+2 votes
MarcusFlaviusAquila
MarcusFlaviusAquila

Any chance of renewing the progress for Rome At War? This was a very unique mod with a very unique time frame.

Reply Good karma Bad karma-1 votes
Seek.n.Destroy Creator
Seek.n.Destroy

Yes, I'm just taking a break from it for the moment. I plan to resume working on RaW after pushing a release of HYW.

Reply Good karma+4 votes
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Highest Rated (24 agree) 10/10

great modd, keep up the good work

Feb 24 2013 by Nythal

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