Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a total conversion modification for Mount & Blade: Warband set in 300 B.C., 23 years after the death of Alexander the Great.
The mod supports both Single and Multiplayer and requires your Warband version to be at least 1.161+

RaW 2.5


Main Features:
- Custom made map focused on Italy and Greece (Work in Progress)
- 9 Factions:
* Romani (Rome)
* Koinon Hellenon (Greek League) based on the League of Corinth which was temporarily re-established by Antigonus and Demetrius
* Keltoi (Celts) an amalgamation of the Gallic tribes that settled in northern Italy
* Makedonia (Macedon)
* Safinim (Samnites) a confederation of Italian tribes
* Megálê Hellás (Greater Greece) a league of Greek colonies in southern Italy
* Syrákousai (Syracuse) Greek colonies in Sicily
* Epeiros (Epirus)
* Rasenna (Etruscans)
- A new recruitment system centered around troop pools and areas of recruitment
- Features from Freelancer, Diplomacy and Pre-Battle Orders and Deployment mods
- New animations
- Dozens of high quality models authentic to the mod's timeframe
- Music composed by Theretor for the mod complemented by open source tracks composed by Rejenorst
- New companions
- Custom scripts

The team:
- Rgcotl (Models/Textures/Animations/Team Leader)
- Seek n Destroy (Coding/Scening/Re-texturing/Research)
- KickingJoub (Scening)
- Gothic Knight (Models/Textures/Research)
- EFREM (Research/Linguistics)
- Theretor (Music)

Homepage:
Forums.taleworlds.com

Credits List:
Forums.taleworlds.com

Information/Downloads/Terms and Conditions for the source code:
Forums.taleworlds.com

Frequently Asked Questions:

Q: Will you add this or that faction?
A: It's very unlikely that we will add any faction as this point. Splitting existing factions is more likely.

Q: Will you add this helmet/sword/shield/armor?
A: Hard to say, for the most part we know what we want to add to the mod but lack the time and/or patience to do it.
If you're asking for something that's not accurate to our timeframe then it's a big no-no. The source code is available so you can add those yourself.

Q: New patch/version when?
A: When it's done.

Q: Is the mod dead?
A: Almost.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

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All the relevant information will be posted in the Taleworlds thread here: Taleworlds forum

In short: We're releasing some early test versions that are considered mostly unfinished and unstable for testing purposes before the actual release of a new version.

RaW 2.5 Changelog

RaW 2.5 Changelog

News 5 comments

Here is a short changelog of the new 2.5 release, both Single and Multiplayer received changes and a lot of things were reworked for both. Enjoy!

Still going on with scenes and models

Still going on with scenes and models

News 6 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

Saturday public shield battle

Saturday public shield battle

News 1 comment

"Hello all you people searching for multiplayer action, this post is for you. Every saturday at 6pm GMT a public shieldbattle is held on the Rome at War...

RSS Files
RaW 2.6 Beta - Hotfix

RaW 2.6 Beta - Hotfix

Patch 17 comments

This is a hotfix, you need to have downloaded and installed RaW 2 6 Beta - 02/02/2020 Update - Fixes new companions not showing up in taverns and/or having...

RaW 2 6 Beta - 02/02/2020 Update

RaW 2 6 Beta - 02/02/2020 Update

Demo 50 comments

It's a beta, some features are still unfinished. Read the description for more information.

RaW 2.6 Beta

RaW 2.6 Beta

Demo 28 comments

It's a beta, some features are still unfinished. Read the description for more information.

RaW 2.5_patch1

RaW 2.5_patch1

Patch 23 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 26 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 110 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

Comments  (0 - 10 of 2,107)
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Donaldlisberg
Donaldlisberg

For such a small team, The models developed are truly impressive.

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Guest
Guest

Is this amazing mod still getting updated?

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Dima57
Dima57

Hi again

Is there anywhere on the forum to report bugs and such? Also I know the final mod is in near release but is there anyway to support the work?

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Seek.n.Destroy Creator
Seek.n.Destroy

This thread here: Forums.taleworlds.com
Or just post here and I'll read it.

Reply Good karma+3 votes
Dima57
Dima57

Wanna say huge thanks for you and your team for creating this mod! All I've wanted for the longest time was a game based in the ancient greek world with decent sword and shield gameplay and this mod has been pretty much the answer to my prayers!

I also wanted to ask, will there be a way (like with modules) to unofficially extend the mod (like create other factions like the selucids, or even Celts from france or germanics) if someone or another mod team wanted to? I know that you'd probably want to keep the source material private and sorry if this may seem disrespectful to the amazing work of this mod

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Seek.n.Destroy Creator
Seek.n.Destroy

Submods are allowed, see the last part of the first message here:
Forums.taleworlds.com

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Kriegtooth
Kriegtooth

Is there going to be further updates to this? I'd like to suggest maybe making a fancy tournament system based on gladiatorial combat, but I dont know if the Romans practiced that much in 300 BC. But could have the teams be based on gladiator types, or even more indepth and lets us choose our type going in

Anyway, mod looks great! I cant wait to see the north of the map more filled in! Is there any plans on adding other factions to the north, and to the east of the Romans? Carthage would be a great addition too!

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Seek.n.Destroy Creator
Seek.n.Destroy

I want to publish a final update to the mod with an improved map (near finished), an updated codebase from another project I'm working on and a good deal of polishing all around but due to health issues I haven't been able to dedicate much time to it.
There weren't really gladiatorial combats in 300 B.C. like in the late republic or empire era of Rome, what you had were ceremonial combats in important events such as a victory in a war or the funeral of a prominent noble. The fights would consist of prisoners of war, criminals or paid professionals. Not unlike the gladiators that come later but without the training of gladiatorial schools.

No plans of additional factions, with only one active modeler it's too much work to provide models for an entirely new culture such as Carthage, even with it borrowing a bit from the Greeks.

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Operator_Max1993
Operator_Max1993

oh well that sucks :/
i was hoping for Parthia or atleast the Seleucids
and the Scythians and Carthage

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