Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

Introduction:
Rome at War is a total conversion modification for Mount & Blade: Warband set in 300 B.C., 23 years after the death of Alexander the Great.
The mod supports both Single and Multiplayer and requires your Warband version to be at least 1.161+

RaW 2.5


Main Features:
- Custom made map focused on Italy and Greece (Work in Progress)
- 9 Factions:
* Romani (Rome)
* Koinon Hellenon (Greek League) based on the League of Corinth which was temporarily re-established by Antigonus and Demetrius
* Keltoi (Celts) an amalgamation of the Gallic tribes that settled in northern Italy
* Makedonia (Macedon)
* Safinim (Samnites) a confederation of Italian tribes
* Megálê Hellás (Greater Greece) a league of Greek colonies in southern Italy
* Syrákousai (Syracuse) Greek colonies in Sicily
* Epeiros (Epirus)
* Rasenna (Etruscans)
- A new recruitment system centered around troop pools and areas of recruitment
- Features from Freelancer, Diplomacy and Pre-Battle Orders and Deployment mods
- New animations
- Dozens of high quality models authentic to the mod's timeframe
- Music composed by Theretor for the mod complemented by open source tracks composed by Rejenorst
- New companions
- Custom scripts

The team:
- Rgcotl (Models/Textures/Animations/Team Leader)
- Seek n Destroy (Coding/Scening/Re-texturing/Research)
- KickingJoub (Scening)
- Gothic Knight (Models/Textures/Research)
- EFREM (Research/Linguistics)
- Theretor (Music)

Homepage:
Forums.taleworlds.com

Credits List:
Forums.taleworlds.com

Information/Downloads/Terms and Conditions for the source code:
Forums.taleworlds.com

Frequently Asked Questions:

Q: Will you add this or that faction?
A: It's very unlikely that we will add any faction as this point. Splitting existing factions is more likely.

Q: Will you add this helmet/sword/shield/armor?
A: Hard to say, for the most part we know what we want to add to the mod but lack the time and/or patience to do it.
If you're asking for something that's not accurate to our timeframe then it's a big no-no. The source code is available so you can add those yourself.

Q: New patch/version when?
A: When it's done.

Q: Is the mod dead?
A: Almost.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

All the relevant information will be posted in the Taleworlds thread here: Taleworlds forum

In short: We're releasing some early test versions that are considered mostly unfinished and unstable for testing purposes before the actual release of a new version.

RaW 2.5 Changelog

RaW 2.5 Changelog

News 5 comments

Here is a short changelog of the new 2.5 release, both Single and Multiplayer received changes and a lot of things were reworked for both. Enjoy!

Still going on with scenes and models

Still going on with scenes and models

News 6 comments

Long time and no previews but we are still working hard on new scenes, models and scripts.

New Scenes for Singleplayer and Multiplayer

New Scenes for Singleplayer and Multiplayer

News 12 comments

Here are some previews of scenes that will be included in the next release.

Saturday public shield battle

Saturday public shield battle

News 1 comment

"Hello all you people searching for multiplayer action, this post is for you. Every saturday at 6pm GMT a public shieldbattle is held on the Rome at War...

RSS Files
RaW 2.6 Beta - Hotfix

RaW 2.6 Beta - Hotfix

Patch 16 comments

This is a hotfix, you need to have downloaded and installed RaW 2 6 Beta - 02/02/2020 Update - Fixes new companions not showing up in taverns and/or having...

RaW 2 6 Beta - 02/02/2020 Update

RaW 2 6 Beta - 02/02/2020 Update

Demo 46 comments

It's a beta, some features are still unfinished. Read the description for more information.

RaW 2.6 Beta

RaW 2.6 Beta

Demo 28 comments

It's a beta, some features are still unfinished. Read the description for more information.

RaW 2.5_patch1

RaW 2.5_patch1

Patch 23 comments

Change_log: 1)carry shield position are added for most of the shields (exept hoplons, cretan small shield and macedon parma, and celtic small ones with...

RaW 2.5 Music Add-on

RaW 2.5 Music Add-on

Music 26 comments

Updated music add-on fit for any version of Rome at War and nearly all modules you wish to add the music to. To install simply extract the content of...

RaW 2.5

RaW 2.5

Full Version 110 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.164

Comments  (0 - 10 of 2,085)
RustyLoonMarko
RustyLoonMarko

Is this still in development?

Reply Good karma Bad karma+1 vote
Seek.n.Destroy Creator
Seek.n.Destroy

We're planning a final version of the mod.

Reply Good karma+3 votes
Guest
Guest

Will it be available in 2021? I m so excited for it

Reply Good karma Bad karma+1 vote
Guest
Guest

Is it okay, to showcase this great mod, in a Let's Play or gameplay videos? I would link to this page and the forum, in the video description. I couldn't find anything about those permission at your website.

Reply Good karma Bad karma+1 vote
Seek.n.Destroy Creator
Seek.n.Destroy

Of course, there's no restrictions when it comes to people recording their gameplay of the mod.

Reply Good karma+2 votes
Guest
Guest

I got a problem with starting a new game it says me that there is an error with a file.I downloaded it twice and still there was this problem until my game started and buggged to the loading screen.any help?

Reply Good karma Bad karma0 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Seek.n.Destroy Creator
Seek.n.Destroy

I need more info than that in order to help, is there any error messages?
There's a file called rgl_log.txt in the main Warband folder where the executable is, it logs each launch of the game and errors if any. If you can send me a copy of the contents of the file, after launching and closing the mod, through PM and I might be able to know more.

Reply Good karma+1 vote
Operator_Max1993
Operator_Max1993

hello
a little thing i want fixed is

the woad paint on the Celts

i cannot see the woad paint

so i hope it gets fixed in the next version

because i really wanna see some triskellions !

Reply Good karma Bad karma+1 vote
Seek.n.Destroy Creator
Seek.n.Destroy

As far as I'm aware there's no mention of the Celtic tribes covered in the mod using any sort of body painting/woad paint.

Reply Good karma+1 vote
Operator_Max1993
Operator_Max1993

damn :(

well i hope there will be atleast triskellions , lines or just any kind of woad paint in the later updates

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Mount & Blade: Warband
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.6

547 votes submitted.

You Say

-

Ratings closed.

Highest Rated (25 agree) 10/10

great modd, keep up the good work

Feb 24 2013 by Nythal

Style
Embed Buttons
Link to Rome At War by selecting a button and using the embed code provided more...
Rome At War
Statistics
Last Update
Watchers
1,525 members
Addons
3
Files
6
Articles
7
Reviews
179