Designed for 64 bit OS
32 bit OS owners should use the low resolution texture pack

 Introduction: 
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) developed for Mount and Blade Warband V. 1.154

Features:
- 8 Historically accurate factions, Romani (Romans), Gallia (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Safinim (Samnites), Megálê Hellás (Greek colonies of south Italy), Basileion Syrakosion (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece)
- Unknown number of Custom Maps 
- Dozens of ancient Weapons/armors/shields 
- New animations 
- Custom Banners 
- Custom options (Extra encumbrance, Class-limits)
- Early stage Singleplayer+ many more small gameplay changes  

some info about the mod:
The mod is not yet completed, it is a work in progress.
Releases are fully playable and expected to be stable if your computer meets the requirements.

Want more information?
Forum

  The team:
- RGCotL - Modeling/Texturing/Team leader
- Gothic Knight - Modeling/Texturing/Historical Advice
- Seek n Destroy - Coding/Research/Historical Advice/ReTexturing
- Theretor - Music Composer
- DarthTaco - Research/Historical Advice/Modeling
- KickingJoub - Scener                                                                                                        

Credits:
Credit list

If I forgot someone please tell me, and the name will be added to the list.
Frequently Asked Questions:

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.

Q: Faction X is so OP/UP (overpowered/underpowered)!!!
A: That's not a question. Also we tested everything against everything in multiplayer a dozen times already and as far as I'm concerned it's relatively balanced. It seems to work decently in SP too so if all you have is one random empiric occurrence where you got your ass handed to you that won't be convincing of a faulty balance.

Q: Is the mod dead?
A: No.

Other things worth mentioning:
We do our own research so please be so kind to not point towards Rome II as a historical reference, we appreciate actual history books and physical evidence over movies/videogames. We do have a planning for what we are doing (most of the time) so there is no point in suggesting to us what our next move shall be. Thank you for reading the F.A.Q. and twice the thanks for reading the F.A.Q. before posting a question already answered in it.
- Rome at War Team.

Image RSS Feed Latest Screens
silenus_helmet Type6_italo-chalcidian Type5_italo-chalcidian
Blog RSS Feed Report abuse Latest News: Still going on with scenes and models

1 comment by Seek.n.Destroy on Jun 10th, 2014

Long time and no previews but we are still working hard on new scenes, models and scripts.

Ligurian city-port of Genua:







Still working on the siege scene and interiors.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
RaW-Hellenic UI mod 0.5

RaW-Hellenic UI mod 0.5

Apr 1, 2014 GUIs 9 comments

This is the first WIP release of the Hellenic UI mod. A more complete version will be eventually released. Creator: KickingJoub Installation: Place the...

RaW 2.4 music DLC

RaW 2.4 music DLC

Apr 1, 2014 Music 8 comments

music DLC For weaker PC could be a big problem so it is separated from the mod files by default but if your PC could handle it then feel free to use and...

Low resolution texture pack

Low resolution texture pack

Apr 1, 2014 Textures 9 comments

This low resolution texture pack for RaW 2.4 is intended for users with 32 bit OS or weaker PCs. Credits go to SnD because I never had plans to do it...

RaW 2.4

RaW 2.4

Apr 1, 2014 Full Version 30 comments

Introduction:Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) develloped for Mount and Blade Warband V. 1.153-1.158

Post comment Comments  (10 - 20 of 951)
Venteus
Venteus Jul 26 2014, 4:11pm says:

May i have permission to make a sub mod for this? - i what to change the troop trees... and maybe some items.

+1 vote     reply to comment
rgcotl
rgcotl Jul 26 2014, 4:39pm replied:

well at the moment mod is far far away from beeing compleeted
so we do not really want any submod to be started at the moment.

+2 votes     reply to comment
Guest
Guest Jul 23 2014, 7:25am says:

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Seek.n.Destroy
Seek.n.Destroy Jul 23 2014, 10:15am replied:

This one Tw.greywool.com ?
I checked all javelins ingame and they appear fine to me. Try the "load textures on demand" option from the launcher to see if it fixes the problem. Also, does it appear white all the time or just when hitting a shield? Because I believe warband sometimes switches the material of the projectiles on shields with a less demanding one but it looks ugly or white most of the time.

+2 votes     reply to comment
Dangermau5
Dangermau5 Jul 22 2014, 3:09am says:

Podrian agregar estas facciones: Dacia,Kingdom of Pontus,Pergamon,Kingdom of Cyrenaica,Nabataea,Taurican City-States,Syracuse,Massalia,Kingdom of Brigantia,Kingdom of Scythia Minor,Tribes of Illyria,Numidia,Tribes of Iberia,Tribes of Sarmatia,Seleucid Empire,Tribes of Germania,Ptolemaic Empire,
Belgae Confederacy.

+1 vote     reply to comment
Seek.n.Destroy
Seek.n.Destroy Jul 22 2014, 6:18am replied:

No ha leido nada de que lo he dicho heh? Ha pasado ~4 meses y no hemos acabado una facción (los Etruscos) y quereis que lo diga si podemos agregar todas la facciones que ha mencionado? Solo somos quatro membros activos y necessitamos de mucho tiempo para acabar algo. Ha que tener paciencia. Ademas Syracusa ya existe en el mod.

+3 votes     reply to comment
emptyDnik
emptyDnik Jul 21 2014, 12:39pm says:

i should probably get in the forums for this kind of info but for now I saw that sieging Capua is bugged. troops gather in a "glob" right outside the fence-wooden wall and wont go up the ladder-bridge. they might go but one by one and get killed in the process

+1 vote     reply to comment
Seek.n.Destroy
Seek.n.Destroy Jul 21 2014, 1:32pm replied:

Quite possible, our main scener started to remake the town but only the main streets were done, the rest is still native placeholders. It ought to be functional once the scene is completed.

+2 votes     reply to comment
billybobmcfly
billybobmcfly Jul 20 2014, 5:00pm says:

will the mod be available for 1.160?

+1 vote     reply to comment
Seek.n.Destroy
Seek.n.Destroy Jul 20 2014, 6:04pm replied:

1.160 only enables the Steam Workshop and a network fix, 1.158 mods should be 100% compatible.

+1 vote     reply to comment
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Platform
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Release Date
Released Mar 30, 2014
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8.3

439 votes submitted.

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Highest Rated (17 agree) 10/10

great modd, keep up the good work

Feb 24 2013, 11:35am by Nythal

Lowest Rated (5 agree) 3/10

looks good, some good looking armour, awful weapon balance.... the spears are like harpoons and the swords are slow like snails

Jan 14 2013, 3:43pm by Painmace

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