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Hello mod followers and supporters!

So it's been more then a month since the last update and as you can see when you look at the previews. Development never ceased on the next version 1.4. As always, I'm working on my own so this means that development of a new version takes time. But let's put that aside for now and fixture us a major change that will occur in the next version. Which will affect the Roman factions.


Regional Recruitment (Content)

In the new version, the Roman factions will get quite a change when it comes to the kind of troops that can be recruited in villages. As of now, Bellum Imperii is going to be taking a different approach and a more interesting one at that. (In my opinion that is)

It is as follows, as we all know. In history, the Roman Empire's army consisted of Romans citizens or farmers. But in any case, Romans. These formed the main levies of a Legion. Obviously there were Auxiliaries that were added to the legions, but the men of these Auxiliaries were recruited from the provinces beyond Italy. (Hope I described that a bit alright :p) Anyway, to the point. This is how it's going to be in version 1.4 as well.

Players will no longer be able to recruit roman levies that can be upgraded to legionnaires in the villages that are beyond Italy's borders. These will only be available for recruitment in Italy itself of course, so. If the player wants legionaires, it has to recruit in Italy or at some other places where they will be available. (There will be a couple of places outside Italy, still have to think on where these would be).

Because of this major change, there will be quite a few additional 'small' troop trees to accommodate this change. Here a list of territories that will have their own troop trees as of now:

- Egypt
- Spain
- Illyria
- Gaul
- Britannia
- Greece/Macedonia
- Thracia/Sarmatia
- Minor-Asia (Turkey)
- North Africa
- Crete
- Rhodes


So that was it for this blog, let me know your thoughts/feedback and any suggestions are as always. Highly appreciated!

- Gokiller


Bellum Imperii, Dev Blog I

Bellum Imperii, Dev Blog I

News 6 comments

It's been a long time since I've done any dev blogs, so it's time for one!

A new forum! (Sign up!)

A new forum! (Sign up!)

News 1 comment

From now on I'll be mostly active on this new forum. Under our own Bellum Imperii section. Want to stay in contact, post bug reports, suggestions or wanna...

The Issue: Ai using no shields

The Issue: Ai using no shields

News 5 comments

So with the 1.1 the apparent 'Roman Ai doesn't use their shields' is still at large at least for some. Here some information regarding the problem.

Bellum Imperii: What's next?

Bellum Imperii: What's next?

News 7 comments

Time to reveal what future hotfixes and patches will bring you after the recent 1.0 release!

RSS feed Files
Bellum Imperii 1.3 [Full Version]

Bellum Imperii 1.3 [Full Version]

Full Version 73 comments

There we have it then! 1.3 Released! Check the changelog for the latest changes and please take note to what's being said below the changelog. Not every...

Bellum Imperii 1.21 (Hotfix)

Bellum Imperii 1.21 (Hotfix)

Patch 37 comments

Been having a break from modding in general, but here a small hotfix-patch that should solve some of the current issues that can be encountered in 1.2...

Bellum Imperii 1.2

Bellum Imperii 1.2

Full Version 48 comments

1.2 Released! A Standalone update! No previous installations are required in order for this to work. Simply unpack in your warband/modules folder and...

Bellum Imperii 1.11 (Hotfix)

Bellum Imperii 1.11 (Hotfix)

Patch 9 comments

Worked my way around the current Ai shield using bug. The ai will use shields again but the formations won't all work at the moment. This was the only...

Bellum Imperii 1.1

Bellum Imperii 1.1

Full Version 45 comments

1.1 will contain various bug fixes, changes and some new features/items. Do take in mind that there is still a lot to be done. This patch mainly focused...

Bellum Imperii 1.0

Bellum Imperii 1.0

Full Version 100 comments

Here it is! After a long year with ups and downs with the development the 1.0 has finally arrived! Please do note, that due to a lack of time for proper...

Comments  (0 - 10 of 1,321)
sanggithanda
sanggithanda

Why Battle Formation Not Work for me?

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tweakytwing
tweakytwing

guys please help me, everyone on the map move so freaking fast is there any way to slow it down?

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sauceman2
sauceman2

I attacked 2 roman villages and every faction hates me please fix.

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hairboy
hairboy

Rome is most of the world lol, you attack a citizen of Rome it was seen as an attack against the whole Empire

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sauceman2
sauceman2

The nomadic and Germanic factions hate me even though i never attacked them and they aren't part of the roman empire cause they have a tendency to raid their lands.

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BerciM
BerciM

All villiges are roman pls fix it

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clems42whp
clems42whp

Hello , would there be a way to have a patch FR? please.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

ratexa99
ratexa99

everything is good but i need to know how to re-dye factions ? because my faction color is as red as any roman country ... please reply

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jonathanogueira0
jonathanogueira0

Really enjoyed ! I will follow

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Highest Rated (13 agree) 8/10

8 because it's a alpha but it's very promissing :)

Jan 7 2014 by aldodf

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