This mod is currently using Brytenwalda as it's base.
- Forums.taleworlds.com -


Features 0.4 - 0.42

24 Factions

42 Towns, 69 "Forts" and 212 Villages (Majority missing proper scenes)

New Graphical designs.

New scene designs, for towns like Neapolis, Marseille and Londinium.
Adjusted unit and item stats.
Freelancer
Diplomacy
Sea travel & Warfare
Money lenders & Landowners
Messaging system
Custom Lord notes
Camp entrenchment
New tactics & Formations
New Icons
Spear Bracing
Optional Gore
Expanded Horizon
Fatigue/Stamina system
Order System
New Menu's in Report
Religion System
Enable to build Forts & Outposts
Deathcam
Bridge battles
Wound System
And much more. More Brytenwalda features can also be found on their Taleworlds Thread: Forums.taleworlds.com


Credits/Thank you's

If you see anything in a screenshot or anything else that is work of someone else and his name is not on the list please inform me.There is always a chance that I forgot someone.

This mod only supports English, other languages will have different and weird names!
Unable to help in the development but like to contribute? Donate!

A link can be found here at the steamworkshop page also including some more info about it! : Steamcommunity.com

Donations will mainly be used for:
- Development
- Improvements (Higher quality equipment etc)
- Those that made their work avaible for use
considering this mod's resources are all pretty much made by other people.
So if I can, I would love to do something in return to those contributers. Brytenwalda in special.

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Emperor Aurelius at his Great Hall Naval Warfare Previews Naval Warfare Previews
Blog RSS Feed Report abuse Latest News: Newsblog #9# Progress 0.6 Patch

4 comments by gokiller on Nov 26th, 2014

Evening,

As is mentioned in the subject, here a newsblog about the progress on the coming patch 0.6. So here we go...

Like you obviously know, there is still tons of work to be done to get the mod out of the Alpha stages and get to that 1.0 version. Working on my own plus I have 40 hour (full time) working weeks isn't making the progress that fast. However, whenever I have the time. I do spend it on getting some stuff done.

Below you can see a detailed changelog of all that has been done so far for the new patch. It's still far from done. But I wanted to give you guys a look. So you guys could aid me in things I might have overlooked or simply completely forgotten. Or when you have something else in terms of a suggestion I would gladly read them.

Help with improving the mod!
There wern't a lot of specific bug/gameplay reports since the last patch. Mainly the errors + crashes were mentioned. Which is good. But I'm looking even more for gameplay reports on the morale system, unit strenght, item strenght/prices and whatever aspect you can find in the modification at the current moment.

So please! If you have the time, patience and would love to help out with the mod's progress. Give me them reports! :)

Eitherway, here is the changelog any comments/suggestions etc regarding them will be highly appreciated in order to further improve the modification.

Thanks,
Gokiller

Changelog 0.6

- Added -
Added - AI mesh to Neapolis Exterior (Roman)
Added - Entry Points to Neapolis Exterior (Roman)
Added - More equipment for the Roman Civilian troop.
Added - Roman velite shield to the Levy Troop
Added - More clothes to the villagers and townsmans
Added - Roman Standards (?)
Added - World map (new report menu)(Re-)
Added - Roman Armor without capeAdded - Gladiator equipment
- Changed -
Changed - Sarmantian warlord names
Changed - Brytenwalda in the dialogs to something more suitable
Changed - Item prices
Changed - Item stats
Changed - Schillingas to Coins
Changed - Starting location dialog
Changed - Merchant in Neapolis and Ravenna at the starting quest
Changed - Factions strings
Changed - Rome's Great hall scene
Changed - Preatorian names to just Praetoriana
Changed - Ages of lords and ladies
Changed - Ladies names
Changed - Dialogs that involved credit references
Changed - Several faction leaders renown
Changed - Chatti's and Frisii's lord names.
Changed - The village of Paestum's location.
Changed - Main menu 2d
Changed - Loadingscreens
Changed - Great Hall of Rome
Changed - Bits of the Character background
Changed - Rome's startup quest scene.
Changed - Equipment to their proper cultures
Changed - Legionary Segmentata name to Caped Legionary Segmentata (seperated the current model to one with and one without check with the added content)
Changed - Roman Centurion armor to armor with cape
Changed - Lord faces

- Fixed -
Fixed - Sarmantian guards and messengers
Fixed - Town menu's 2D art
Fixed - Port option to cities located at the actual sea.
Fixed - Missing BL_VikingByrnie textures
Fixed - Missing BL_Lammellar textures

- Removed -
#Items removed from shops
- Padded Leather
- Blue Tunic
- Green Tunic

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Bellum Imperii Alpha 0.5 Part 2

Bellum Imperii Alpha 0.5 Part 2

Oct 22, 2014 Full Version 43 comments

0.5 Is overally meant to fix the current issues stil at hand. As in, the major texture error problem. (Missing) which I hadn't completely fixed with the...

Bellum Imperii Alpha 0.5 Part 1

Bellum Imperii Alpha 0.5 Part 1

Oct 22, 2014 Full Version 23 comments

0.5 Is overally meant to fix the current issues stil at hand. As in, the major texture error problem. (Missing) which I hadn't completely fixed with the...

Bellum Imperii Alpha 0.42 Hotfix

Bellum Imperii Alpha 0.42 Hotfix

Oct 6, 2014 Patch 8 comments

The last Hotfix for this 0.4 version. First next version will be 0.5 so it will take a while!

Bellum Imperii Alpha 0.41 Hotfix

Bellum Imperii Alpha 0.41 Hotfix

Oct 1, 2014 Patch 11 comments

Here the Hotfix! For the latest 0.4 Alpha patch that should fix the majority of the problems that appeared in 0.4!

Bellum Imperii 0.4 Alpha Part 2

Bellum Imperii 0.4 Alpha Part 2

Sep 28, 2014 Full Version 5 comments

The long awaited 0.4! Althrough in a pushed release, it should certaintly improve your gameplay experience compared to the past version!

Bellum Imperii 0.4 Alpha Part 1

Bellum Imperii 0.4 Alpha Part 1

Sep 28, 2014 Full Version 9 comments

The long awaited 0.4! Althrough in a pushed release, it should certaintly improve your gameplay experience compared to the past version!

Post comment Comments  (0 - 10 of 538)
atrenos903
atrenos903 Nov 27 2014, 1:23am says:

Gladiator equipment would be included in the 0.6 patch! YES! thanks gokiller. :) i'll give it a run as soon as you release it.

+2 votes     reply to comment
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joao-luke
joao-luke Nov 22 2014, 12:53pm says:

My game crashes ( runtime error) everytime i choose "Create character", Warband 161.

+1 vote     reply to comment
gokiller Creator
gokiller Nov 23 2014, 9:32am replied:

Did you do the extracting right? (Follow the tutorial)

+1 vote   reply to comment
joao-luke
joao-luke Nov 26 2014, 6:03pm replied:

It works now, just disable edit mode.

+1 vote     reply to comment
MayorOne
MayorOne Nov 16 2014, 2:53pm says:

My game is crash, when go in Dacian town: BARTHPA. Any ideas?

+1 vote     reply to comment
The_Deader
The_Deader Nov 12 2014, 3:49pm says:

Brilliant mod, I must say. I haven't downloaded it yet, but the feeling I get from just looking at the pictures is enough to give me wet dreams at night. (No ****) Keep up the good work friends!

+1 vote     reply to comment
atrenos903
atrenos903 Nov 6 2014, 8:24am says:

If i go wrong in installing the mod down to the letter of the tutorial, would it be okay to just delete the mod in my modlues folder and retry? also, i stumbled upon an unexpected runtime error which occurs during trying to find a way to walk the streets and whenever i am starting the battle. on the side, i also found few missing STR on my battle commands which is also visible in my controls tab.

guys, any pointers or hints would be wonderful. thanks in advance to those who'd help me out on this one. I want to play this so bad xD

+1 vote     reply to comment
atrenos903
atrenos903 Nov 6 2014, 10:30pm replied:

guest was me. haha! either forgot to log in or forgot my password. found an alternative to that case. what i did now is that i copied the contents of part 2 textures folder and pasted it in part 1 textures folder. it did not overwrite any files. but i managed to get to walk around towns, also skipped the bugged part in character creation. the bug says (BUGGED!!! Dont pick this one) and i dont have any other choice but to pick it nonetheless...

that was before i started pasting contents of textures folder from part 2. now, the only thing i cant figure out is how can i "inspect camp" and "charge into battle" without getting the runtime error. i also had v1.158 patched before i installed the mod.

and oh, please disregard my comment on top. i fixed that issue about walking around streets and the battle commands. :D

+1 vote     reply to comment
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Platform
Windows
Developed By
gokiller
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Release Date
Released Dec 30, 2013
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Lowest Rated (2 agree) 1/10

A simple dressed up native, but it has potential, but also a very long way to go. The chat box doesn’t work making me miss important messages like being out of food for example. Troop moral is crap and runs out faster then moochers on a once rich guy. A lack of any real battles outside of looters means a massive lack in cash, meaning can’t afford to replace the troops that run out on you because you can’t afford to get enough food. So many things need to be balanced that its hard to play past level…

Jul 29 2014, 12:59am by FireFox21

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