0.5 Is overally meant to fix the current issues stil at hand. As in, the major texture error problem. (Missing) which I hadn't completely fixed with the...
42 Towns, 69 "Forts" and 212 Villages (Majority missing proper scenes)
New Graphical designs.
New scene designs, for towns like Neapolis, Marseille and Londinium.
Ancient units, Legionaires, etc.
Sea travel & Warfare
Money lenders & Landowners
Custom Lord notes
New tactics & Formations
New Menu's in Report
Enable to build Forts & Outposts
And much more. More Brytenwalda features can also be found here.
Q: Why is it still in Alpha and what does it mean? Q: How is the team looking? Who develops Bellum Imperii? Q: How long will you continue the development of Bellum Imperii once 1.0 has been released? Q: How is Bellum Imperii's look on Historical accuracy? Q: I have errors!?! Help mee!!!!? What to do?
A: Bellum Imperii is still in Alpha stages for the simple reason that it's far from done yet. My aim is to get atleast all non-ancient (roman) content out of the current version or replace it. Exceptions to be made on the scene department. When this is achieved the mod will be in it's 1.0 status.
A: Bellum Imperii is being developed in terms of getting the pieces together and edditing the files accordingly by myself alone, with the assistance of individuals with some spare time from time to time. The majority of the mod is however thanks to brilliant modders in the community that released their work, or allowed it to be used. As can be seen in the credit list. One could see it as lazy development, I rather see it as another way to getting a Roman modification in this setting up and running for the community to be playable. As there is no other that covers this time-frame and on this scale.
A: From 1.0 off, I'll put the phase on another level downwards, (yes that is possible!) The piority from that moment is to update the mod in small phases to either fix or improve the gameplay experience further or add and change the scenes as that will take way longer. Though, at that moment I'll also be looking in starting new projects to go begin with. Maybe even considering sub-"parts"(mods) that are detailed on certain area's/campaigns.
A: Bellum Imperii aims to find a balance between gameplay and the historical background involved with it. Locations, characters, background stories and scenes will be as much historical orrientated as possible. While equipment and all other aspects of the modification will be more to improve the gameplay. Due to several reasons. There's thus always a chance that some stuff can be historical inaccurate even while I'm aware of it.
A: Bellum Imperii has being said is still in Alpha stages, this means that there are still many bugs and errors to be expected, some are more gamebreaking then the others. When you encounter a bug/error report it either here on Moddb, Talewords or the steam workshop so I can make work of it. If you don't do this I won't know about this and I won't be enable to fix it!!!
Q: Why is it still in Alpha and what does it mean?
Q: How is the team looking? Who develops Bellum Imperii?
Q: How long will you continue the development of Bellum Imperii once 1.0 has been released?
Q: How is Bellum Imperii's look on Historical accuracy?
Q: I have errors!?! Help mee!!!!? What to do?
As is mentioned in the subject, here a newsblog about the progress on the coming patch 0.6. So here we go...
Like you obviously know, there is still tons of work to be done to get the mod out of the Alpha stages and get to that 1.0 version. Working on my own plus I have 40 hour (full time) working weeks isn't making the progress that fast. However, whenever I have the time. I do spend it on getting some stuff done.
Below you can see a detailed changelog of all that has been done so far for the new patch. It's still far from done. But I wanted to give you guys a look. So you guys could aid me in things I might have overlooked or simply completely forgotten. Or when you have something else in terms of a suggestion I would gladly read them.
Help with improving the mod!
There wern't a lot of specific bug/gameplay reports since the last patch. Mainly the errors + crashes were mentioned. Which is good. But I'm looking even more for gameplay reports on the morale system, unit strenght, item strenght/prices and whatever aspect you can find in the modification at the current moment.
So please! If you have the time, patience and would love to help out with the mod's progress. Give me them reports! :)
Eitherway, here is the changelog any comments/suggestions etc regarding them will be highly appreciated in order to further improve the modification.
- Added -
Added - AI mesh to Neapolis Exterior (Roman)
Added - Entry Points to Neapolis Exterior (Roman)
Added - More equipment for the Roman Civilian troop.
Added - Roman velite shield to the Levy Troop
Added - More clothes to the villagers and townsmans
Added - Roman Standards (?)
Added - World map (new report menu)(Re-)
Added - Roman Armor without capeAdded - Gladiator equipment
- Changed -
Changed - Sarmantian warlord names
Changed - Brytenwalda in the dialogs to something more suitable
Changed - Item prices
Changed - Item stats
Changed - Schillingas to Coins
Changed - Starting location dialog
Changed - Merchant in Neapolis and Ravenna at the starting quest
Changed - Factions strings
Changed - Rome's Great hall scene
Changed - Preatorian names to just Praetoriana
Changed - Ages of lords and ladies
Changed - Ladies names
Changed - Dialogs that involved credit references
Changed - Several faction leaders renown
Changed - Chatti's and Frisii's lord names.
Changed - The village of Paestum's location.
Changed - Main menu 2d
Changed - Loadingscreens
Changed - Great Hall of Rome
Changed - Bits of the Character background
Changed - Rome's startup quest scene.
Changed - Equipment to their proper cultures
Changed - Legionary Segmentata name to Caped Legionary Segmentata (seperated the current model to one with and one without check with the added content)
Changed - Roman Centurion armor to armor with cape
Changed - Lord faces
- Fixed -
Fixed - Sarmantian guards and messengers
Fixed - Town menu's 2D art
Fixed - Port option to cities located at the actual sea.
Fixed - Missing BL_VikingByrnie textures
Fixed - Missing BL_Lammellar textures
- Removed -
#Items removed from shops
- Padded Leather
- Blue Tunic
- Green Tunic