This mod is currently using Brytenwalda as it's base.
- Check Brytenwalda out! -


Features Alpha 0.5


24 Factions
42 Towns, 69 "Forts" and 212 Villages (Majority missing proper scenes)
New Graphical designs.
New scene designs, for towns like Neapolis, Marseille and Londinium.
Ancient units, Legionaires, etc.
Freelancer
Diplomacy
Sea travel & Warfare
Money lenders & Landowners
Messaging system
Custom Lord notes
Camp entrenchment
New tactics & Formations
New Icons
Spear Bracing
Optional Gore
Expanded Horizon
Fatigue/Stamina system
Order System
New Menu's in Report
Religion System
Enable to build Forts & Outposts
Deathcam
Bridge battles
Wound System
And much more. More Brytenwalda features can also be found here.



Frequent Asked Questions (FAQ)


Q: Why is it still in Alpha and what does it mean?
A: Bellum Imperii is still in Alpha stages for the simple reason that it's far from done yet. My aim is to get atleast all non-ancient (roman) content out of the current version or replace it. Exceptions to be made on the scene department. When this is achieved the mod will be in it's 1.0 status.

Q: How is the team looking? Who develops Bellum Imperii?
A: Bellum Imperii is being developed in terms of getting the pieces together and edditing the files accordingly by myself alone, with the assistance of individuals with some spare time from time to time. The majority of the mod is however thanks to brilliant modders in the community that released their work, or allowed it to be used. As can be seen in the credit list. One could see it as lazy development, I rather see it as another way to getting a Roman modification in this setting up and running for the community to be playable. As there is no other that covers this time-frame and on this scale.

Q: How long will you continue the development of Bellum Imperii once 1.0 has been released?
A: From 1.0 off, I'll put the phase on another level downwards, (yes that is possible!) The piority from that moment is to update the mod in small phases to either fix or improve the gameplay experience further or add and change the scenes as that will take way longer. Though, at that moment I'll also be looking in starting new projects to go begin with. Maybe even considering sub-"parts"(mods) that are detailed on certain area's/campaigns.

Q: How is Bellum Imperii's look on Historical accuracy?
A: Bellum Imperii aims to find a balance between gameplay and the historical background involved with it. Locations, characters, background stories and scenes will be as much historical orrientated as possible. While equipment and all other aspects of the modification will be more to improve the gameplay. Due to several reasons. There's thus always a chance that some stuff can be historical inaccurate even while I'm aware of it.

Q: I have errors!?! Help mee!!!!? What to do?
A: Bellum Imperii has being said is still in Alpha stages, this means that there are still many bugs and errors to be expected, some are more gamebreaking then the others. When you encounter a bug/error report it either here on Moddb, Talewords or the steam workshop so I can make work of it. If you don't do this I won't know about this and I won't be enable to fix it!!!

Image RSS Feed Latest Screens
Corfinium (Village) Ostia [Village} Emperor Aurelius at his Great Hall
Blog RSS Feed Report abuse Latest News: Newsblog #9# Progress 0.6 Patch

10 comments by gokiller on Nov 26th, 2014

Evening,

As is mentioned in the subject, here a newsblog about the progress on the coming patch 0.6. So here we go...

Like you obviously know, there is still tons of work to be done to get the mod out of the Alpha stages and get to that 1.0 version. Working on my own plus I have 40 hour (full time) working weeks isn't making the progress that fast. However, whenever I have the time. I do spend it on getting some stuff done.

Below you can see a detailed changelog of all that has been done so far for the new patch. It's still far from done. But I wanted to give you guys a look. So you guys could aid me in things I might have overlooked or simply completely forgotten. Or when you have something else in terms of a suggestion I would gladly read them.

Help with improving the mod!
There wern't a lot of specific bug/gameplay reports since the last patch. Mainly the errors + crashes were mentioned. Which is good. But I'm looking even more for gameplay reports on the morale system, unit strenght, item strenght/prices and whatever aspect you can find in the modification at the current moment.

So please! If you have the time, patience and would love to help out with the mod's progress. Give me them reports! :)

Eitherway, here is the changelog any comments/suggestions etc regarding them will be highly appreciated in order to further improve the modification.

Thanks,
Gokiller

Changelog 0.6

- Added -
Added - AI mesh to Neapolis Exterior (Roman)
Added - Entry Points to Neapolis Exterior (Roman)
Added - More equipment for the Roman Civilian troop.
Added - Roman velite shield to the Levy Troop
Added - More clothes to the villagers and townsmans
Added - Roman Standards (?)
Added - World map (new report menu)(Re-)
Added - Roman Armor without capeAdded - Gladiator equipment
- Changed -
Changed - Sarmantian warlord names
Changed - Brytenwalda in the dialogs to something more suitable
Changed - Item prices
Changed - Item stats
Changed - Schillingas to Coins
Changed - Starting location dialog
Changed - Merchant in Neapolis and Ravenna at the starting quest
Changed - Factions strings
Changed - Rome's Great hall scene
Changed - Preatorian names to just Praetoriana
Changed - Ages of lords and ladies
Changed - Ladies names
Changed - Dialogs that involved credit references
Changed - Several faction leaders renown
Changed - Chatti's and Frisii's lord names.
Changed - The village of Paestum's location.
Changed - Main menu 2d
Changed - Loadingscreens
Changed - Great Hall of Rome
Changed - Bits of the Character background
Changed - Rome's startup quest scene.
Changed - Equipment to their proper cultures
Changed - Legionary Segmentata name to Caped Legionary Segmentata (seperated the current model to one with and one without check with the added content)
Changed - Roman Centurion armor to armor with cape
Changed - Lord faces

- Fixed -
Fixed - Sarmantian guards and messengers
Fixed - Town menu's 2D art
Fixed - Port option to cities located at the actual sea.
Fixed - Missing BL_VikingByrnie textures
Fixed - Missing BL_Lammellar textures

- Removed -
#Items removed from shops
- Padded Leather
- Blue Tunic
- Green Tunic

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Bellum Imperii Alpha 0.5 Part 2

Bellum Imperii Alpha 0.5 Part 2

Oct 22, 2014 Full Version 60 comments

0.5 Is overally meant to fix the current issues stil at hand. As in, the major texture error problem. (Missing) which I hadn't completely fixed with the...

Bellum Imperii Alpha 0.5 Part 1

Bellum Imperii Alpha 0.5 Part 1

Oct 22, 2014 Full Version 31 comments

0.5 Is overally meant to fix the current issues stil at hand. As in, the major texture error problem. (Missing) which I hadn't completely fixed with the...

Bellum Imperii Alpha 0.42 Hotfix

Bellum Imperii Alpha 0.42 Hotfix

Oct 6, 2014 Patch 8 comments

The last Hotfix for this 0.4 version. First next version will be 0.5 so it will take a while!

Bellum Imperii Alpha 0.41 Hotfix

Bellum Imperii Alpha 0.41 Hotfix

Oct 1, 2014 Patch 11 comments

Here the Hotfix! For the latest 0.4 Alpha patch that should fix the majority of the problems that appeared in 0.4!

Bellum Imperii 0.4 Alpha Part 2

Bellum Imperii 0.4 Alpha Part 2

Sep 28, 2014 Full Version 5 comments

The long awaited 0.4! Althrough in a pushed release, it should certaintly improve your gameplay experience compared to the past version!

Bellum Imperii 0.4 Alpha Part 1

Bellum Imperii 0.4 Alpha Part 1

Sep 28, 2014 Full Version 9 comments

The long awaited 0.4! Althrough in a pushed release, it should certaintly improve your gameplay experience compared to the past version!

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ravaxar
ravaxar Dec 13 2014, 10:40am says:

Hello,i have just one think to ask for, can u make fort upgradable, i mean to be able to change it into castle and then into town that would be awesome, make it expensive, but its really worth doing i think, and also could it be possible for you to make diplomacy better? to be able to do many more things than i can do, that would be awesome, im not gonna talk about other things, about others u can do everything, cauze what i've seen its good, but if u add those things i've told u that would make the mod the best i think :)) Thanks for reading :))

+2 votes     reply to comment
croorc1
croorc1 Dec 12 2014, 10:14am says:

what to dowland to play this mode?

0 votes     reply to comment
gokiller Creator
gokiller Dec 12 2014, 12:59pm replied:

Check the download tab. :)

+3 votes   reply to comment
croorc1
croorc1 Dec 13 2014, 1:25pm replied:

fuc* it i just gonna dowland 0.5 part 1 and 2

-1 votes     reply to comment
FireFox21
FireFox21 Dec 8 2014, 5:52pm says:

one thing I do have to ask mainly because it Really irked me is can you add bridges to the crossing points on the rivers? having to use a boat to cross, though not the worst option that could be used, is pretty expensive both coin wise and moral wise, for example i was following a roman commander and he crossed back and forth the same river almost four times, at 54 coins and -1 moral every RL second i was on the water, nearly devastated my(as they stood at the time)Meager funds and struck a actually pretty bad blow to my moral. Anything planned for the future to fix this little annoyance?

+2 votes     reply to comment
gokiller Creator
gokiller Dec 9 2014, 2:50am replied:

Never really noticed that it had such impact. Will defenitly check and work it out! Thanks for bringing this up! There is indeed still a lot to be done to the moral issues and the economy aspect of the mod.

+2 votes   reply to comment
FireFox21
FireFox21 Dec 10 2014, 12:57pm replied:

not a problem, glad to see you intend to work on things people bring up. I do hope you managed to fix the river crossing soon

+2 votes     reply to comment
gokiller Creator
gokiller Dec 12 2014, 4:29am replied:

Alright, changed the script. You shouldn't be losing any morale anymore when crossing a river/sea in the next patch.

+2 votes   reply to comment
FireFox21
FireFox21 Dec 13 2014, 1:06am replied:

sweet thanks a lot, the money is one thing but yeah the moral hit was horrible thanks for fixing it =3

+1 vote     reply to comment
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Platform
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Developed By
gokiller
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Release Date
Released Dec 30, 2013
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Highest Rated (3 agree) 8/10

8 because it's a alpha but it's very promissing :)

Jan 7 2014, 11:44am by aldodf

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