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Hello mod followers and supporters!

So it's been more then a month since the last update and as you can see when you look at the previews. Development never ceased on the next version 1.4. As always, I'm working on my own so this means that development of a new version takes time. But let's put that aside for now and fixture us a major change that will occur in the next version. Which will affect the Roman factions.


Regional Recruitment (Content)

In the new version, the Roman factions will get quite a change when it comes to the kind of troops that can be recruited in villages. As of now, Bellum Imperii is going to be taking a different approach and a more interesting one at that. (In my opinion that is)

It is as follows, as we all know. In history, the Roman Empire's army consisted of Romans citizens or farmers. But in any case, Romans. These formed the main levies of a Legion. Obviously there were Auxiliaries that were added to the legions, but the men of these Auxiliaries were recruited from the provinces beyond Italy. (Hope I described that a bit alright :p) Anyway, to the point. This is how it's going to be in version 1.4 as well.

Players will no longer be able to recruit roman levies that can be upgraded to legionnaires in the villages that are beyond Italy's borders. These will only be available for recruitment in Italy itself of course, so. If the player wants legionaires, it has to recruit in Italy or at some other places where they will be available. (There will be a couple of places outside Italy, still have to think on where these would be).

Because of this major change, there will be quite a few additional 'small' troop trees to accommodate this change. Here a list of territories that will have their own troop trees as of now:

- Egypt
- Spain
- Illyria
- Gaul
- Britannia
- Greece/Macedonia
- Thracia/Sarmatia
- Minor-Asia (Turkey)
- North Africa
- Crete
- Rhodes


So that was it for this blog, let me know your thoughts/feedback and any suggestions are as always. Highly appreciated!

- Gokiller


Bellum Imperii, Dev Blog I

Bellum Imperii, Dev Blog I

News 6 comments

It's been a long time since I've done any dev blogs, so it's time for one!

A new forum! (Sign up!)

A new forum! (Sign up!)

News 1 comment

From now on I'll be mostly active on this new forum. Under our own Bellum Imperii section. Want to stay in contact, post bug reports, suggestions or wanna...

The Issue: Ai using no shields

The Issue: Ai using no shields

News 5 comments

So with the 1.1 the apparent 'Roman Ai doesn't use their shields' is still at large at least for some. Here some information regarding the problem.

Bellum Imperii: What's next?

Bellum Imperii: What's next?

News 7 comments

Time to reveal what future hotfixes and patches will bring you after the recent 1.0 release!

RSS feed Files
Bellum Imperii 1.3 [Full Version]

Bellum Imperii 1.3 [Full Version]

Full Version 68 comments

There we have it then! 1.3 Released! Check the changelog for the latest changes and please take note to what's being said below the changelog. Not every...

Bellum Imperii 1.21 (Hotfix)

Bellum Imperii 1.21 (Hotfix)

Patch 37 comments

Been having a break from modding in general, but here a small hotfix-patch that should solve some of the current issues that can be encountered in 1.2...

Bellum Imperii 1.2

Bellum Imperii 1.2

Full Version 48 comments

1.2 Released! A Standalone update! No previous installations are required in order for this to work. Simply unpack in your warband/modules folder and...

Bellum Imperii 1.11 (Hotfix)

Bellum Imperii 1.11 (Hotfix)

Patch 9 comments

Worked my way around the current Ai shield using bug. The ai will use shields again but the formations won't all work at the moment. This was the only...

Bellum Imperii 1.1

Bellum Imperii 1.1

Full Version 45 comments

1.1 will contain various bug fixes, changes and some new features/items. Do take in mind that there is still a lot to be done. This patch mainly focused...

Bellum Imperii 1.0

Bellum Imperii 1.0

Full Version 100 comments

Here it is! After a long year with ups and downs with the development the 1.0 has finally arrived! Please do note, that due to a lack of time for proper...

Comments  (0 - 10 of 1,315)
Felix_Maximus
Felix_Maximus

1.I feel like you should add customizable troops

2.you also need to fix Athens as it is bugged

3.you need to fix the texture problems for the Roman Citizens

Good mod keep it up

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bijk
bijk

Hi gokiller.

I downloaded this mod for mac. It crashes instantly every time i start it up.

Is it because its on mac, or..something else entirely that i muse remove or modify in the mod folder?

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Corbul
Corbul

I'd say it could be a mac issue, because I'm running it on windows, and it works. Then again, who knows?

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Asdaw
Asdaw

I tried searching through the comments but going page to page isn't the most fun so I'll just ask.

Is it just my troop trees that won't load? I click on 'Troop Trees, Prosperity, and Spy Reports' and troop trees aren't there but the other 2 are.

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ModsIsLuvModsIsLyfe
ModsIsLuvModsIsLyfe

Good to know I ain't the only one with this problem...

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ZektorSK
ZektorSK

When I go into city "Rome" it has unbelieveable lags, so I have to shut down entire game... is there any way to fix it ?

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Corbul
Corbul

or change to DirectX 7 and wait a bit for the scene to load

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Felix_Maximus
Felix_Maximus

Get a Better pc XD

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Craftiian
Craftiian

This is an excellent mod. Thanks so much for all your effort.. it's been ages since I've played Warband.

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Corbul
Corbul

Hey, cool mod!
A few things I would like to address:
1) Grammar (some of the items have typos in their names - for instance instead of 'falx' it's written 'flax')and npc names (the npc's you're supposed to hunt down during bounty hunting quests are not named appropriately - sometimes I'd get a criminal named 'Boy').
2) The some of the banners the player can choose are messed up - the images don't fit the banners per say. Also, one of the Middle Eastern factions uses a Mjolnir banner (though it could be a placeholder).
3) All 'barbarian' gods are named 'Wotan' - that just ain't right.
4) Some 'barbarian' villages/ towns have 'Roman' culture, and vice versa.
5) May I suggest you add a "phrygian cap + cape" item?
6) May I suggest you add non-Roman temples as well?
7) Where do I get the Thracian/ Sarmatian troops?

I haven't yet played much into the mod, so these are just the things I noticed.

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gokiller Creator
gokiller

Thanks for the report! The Thracians and Sarmatians are part of the Roman Illyrian troop tree.

Reply Good karma+2 votes
Corbul
Corbul

So, you mean all Roman factions have different troops? o.O

Here are some other things I noticed:
1) There's a certain disbalance in what concerns relations to lords, for instance, I wanted join Dacia and start doing quests for lords, and I would get a lot of relationship points for even the smallest quests, so advancing as a lord became very easy.
2) Kings take very long to grant fiefs.
3) My reputation/ honor/ whatever becomes negative out of the blue. Could you release some kind of guide to it? I mean, I'm just doing what I'd normally do in Native (release/ capture lords, release prisoners if I have to), but this affects reputation in a negative way, and suddenly every town/ village hates me.
4) In castles, there are two sets of banners one atop the other.
5) When you build a lair and recruit a priest of Wotan, he turns out to be naked and aside from asking him for a blessing/ preaching, you can ask him 'How goes the watch, soldier?'. That's just odd.

Another question: how many companions are there in total, and is there a list by 'nation'?

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Highest Rated (13 agree) 8/10

8 because it's a alpha but it's very promissing :)

Jan 7 2014 by aldodf

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