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Hello mod followers and supporters!

So it's been more then a month since the last update and as you can see when you look at the previews. Development never ceased on the next version 1.4. As always, I'm working on my own so this means that development of a new version takes time. But let's put that aside for now and fixture us a major change that will occur in the next version. Which will affect the Roman factions.


Regional Recruitment (Content)

In the new version, the Roman factions will get quite a change when it comes to the kind of troops that can be recruited in villages. As of now, Bellum Imperii is going to be taking a different approach and a more interesting one at that. (In my opinion that is)

It is as follows, as we all know. In history, the Roman Empire's army consisted of Romans citizens or farmers. But in any case, Romans. These formed the main levies of a Legion. Obviously there were Auxiliaries that were added to the legions, but the men of these Auxiliaries were recruited from the provinces beyond Italy. (Hope I described that a bit alright :p) Anyway, to the point. This is how it's going to be in version 1.4 as well.

Players will no longer be able to recruit roman levies that can be upgraded to legionnaires in the villages that are beyond Italy's borders. These will only be available for recruitment in Italy itself of course, so. If the player wants legionaires, it has to recruit in Italy or at some other places where they will be available. (There will be a couple of places outside Italy, still have to think on where these would be).

Because of this major change, there will be quite a few additional 'small' troop trees to accommodate this change. Here a list of territories that will have their own troop trees as of now:

- Egypt
- Spain
- Illyria
- Gaul
- Britannia
- Greece/Macedonia
- Thracia/Sarmatia
- Minor-Asia (Turkey)
- North Africa
- Crete
- Rhodes


So that was it for this blog, let me know your thoughts/feedback and any suggestions are as always. Highly appreciated!

- Gokiller


Bellum Imperii, Dev Blog I

Bellum Imperii, Dev Blog I

News 6 comments

It's been a long time since I've done any dev blogs, so it's time for one!

A new forum! (Sign up!)

A new forum! (Sign up!)

News 1 comment

From now on I'll be mostly active on this new forum. Under our own Bellum Imperii section. Want to stay in contact, post bug reports, suggestions or wanna...

The Issue: Ai using no shields

The Issue: Ai using no shields

News 5 comments

So with the 1.1 the apparent 'Roman Ai doesn't use their shields' is still at large at least for some. Here some information regarding the problem.

Bellum Imperii: What's next?

Bellum Imperii: What's next?

News 7 comments

Time to reveal what future hotfixes and patches will bring you after the recent 1.0 release!

RSS feed Downloads
Bellum Imperii 1.3 [Full Version]

Bellum Imperii 1.3 [Full Version]

Full Version 63 comments

There we have it then! 1.3 Released! Check the changelog for the latest changes and please take note to what's being said below the changelog. Not every...

Bellum Imperii 1.21 (Hotfix)

Bellum Imperii 1.21 (Hotfix)

Patch 37 comments

Been having a break from modding in general, but here a small hotfix-patch that should solve some of the current issues that can be encountered in 1.2...

Bellum Imperii 1.2

Bellum Imperii 1.2

Full Version 48 comments

1.2 Released! A Standalone update! No previous installations are required in order for this to work. Simply unpack in your warband/modules folder and...

Bellum Imperii 1.11 (Hotfix)

Bellum Imperii 1.11 (Hotfix)

Patch 9 comments

Worked my way around the current Ai shield using bug. The ai will use shields again but the formations won't all work at the moment. This was the only...

Bellum Imperii 1.1

Bellum Imperii 1.1

Full Version 45 comments

1.1 will contain various bug fixes, changes and some new features/items. Do take in mind that there is still a lot to be done. This patch mainly focused...

Bellum Imperii 1.0

Bellum Imperii 1.0

Full Version 100 comments

Here it is! After a long year with ups and downs with the development the 1.0 has finally arrived! Please do note, that due to a lack of time for proper...

Comments  (0 - 10 of 1,307)
Corbul
Corbul

Hey, cool mod!
A few things I would like to address:
1) Grammar (some of the items have typos in their names - for instance instead of 'falx' it's written 'flax')and npc names (the npc's you're supposed to hunt down during bounty hunting quests are not named appropriately - sometimes I'd get a criminal named 'Boy').
2) The some of the banners the player can choose are messed up - the images don't fit the banners per say. Also, one of the Middle Eastern factions uses a Mjolnir banner (though it could be a placeholder).
3) All 'barbarian' gods are named 'Wotan' - that just ain't right.
4) Some 'barbarian' villages/ towns have 'Roman' culture, and vice versa.
5) May I suggest you add a "phrygian cap + cape" item?
6) May I suggest you add non-Roman temples as well?
7) Where do I get the Thracian/ Sarmatian troops?

I haven't yet played much into the mod, so these are just the things I noticed.

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gokiller Creator
gokiller

Thanks for the report! The Thracians and Sarmatians are part of the Roman Illyrian troop tree.

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Balti_Braxton
Balti_Braxton

A Question...when will you add slaves and slavery to this mod?

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gokiller Creator
gokiller

There will be, however not as a "new" feature. It will replace the prison system from Warband. So instead of taking prisoners, you're taking slaves. Which is in my opinion much more accurate.

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Balti_Braxton
Balti_Braxton

GREAT! now can we use them to work or just sell them?

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gokiller Creator
gokiller

Just selling for the time being. I would have to look into the possibilities of using them.

But the other possibilites are on rather low priority. I'm prioritizing the fixing of the notorious formation bug.

Reply Good karma+1 vote
christophv.ogel85
christophv.ogel85

I need some advice:
After spending sometime enlisted, my character has decided to start his own cohort of Legionaires. I've got some legionaires from Gaul, as well as Italy, 7 archers, and some celtic cavalery.
Now I joined the Roma Gaul faction as mercenary and I'm campaigning with them through Britain. The problem is everytime I try to engage one of the smaller enemy armies my soldier get pretty much slaughtered by the "Celtic Noble Warriors". My usual tactic of having my closequarters infantry in-front, with archers behind them and cavalry on the flank, doesn't seem to be working very well. I managed to beat an army of 80 men, including about 30 Noble Warriors, but it cost me about 38 of my 50 men, so not good.
Any advice on how to counter them? A specific troop-type, a formation anything et all, would be appreciated.

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modmaster50
modmaster50

Just installed this yesterday (downloaded 1.3 off the steam workshop) and I've been enjoying it so far. I do have a few potential bug reports/questions though:

-The hired staff members at my fief have invisible bodies, so they look like floating heads and hands. Anyone else run into this, or is my download just missing a few files?

-Occasionally I get a string of script errors while traveling on the world map. I'll see if I can get a screenshot next time so I can provide more details.

-It's kinda strange when females equip the shirtless male body armors, but I suppose it can't be avoided lol. I tend to see this a lot in tournaments.

-Not sure if this is normal behavior, but the marshal seems to like to disband his campaign before our army actually gets anywhere. Every time I've been summoned, we just went on a jolly ol' march for a short while before going home.

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ArtTMD
ArtTMD

I love the mod and the era but im not into this texture,it's weird and im getting really bad fps meanwhile I can play a song of ice and fire max with 400 troops on the map

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minos123
minos123

Played for 130 Days, before stopping and have to criticize many Things:

Good Ideas in the Mod, with a nice Map and good Textures, but for Example unplayable to the Part, where you come in Contact with the Falxmen from Dacia.
They destroy Veteran Legionaires in Seconds, nearly Onehit down, even when you have the double Number, they slice through Butter.
Tactics are useless.

Also Troops dont hold Positions and do not respond to Hold Position Commands, which leads to charging Archers right into the Enemy Front, with no Skirmish coming back.

Cavalry is also useless, doesnt respond to Commands and gets even cut down by Peasants...

Many Regions are overflooded by Pirates, no AI Patrols to stop them, so they have massive Caravan Prisoners even in the Beginning; Patrols of 5 Pirates running around with 50 Caravan Guards at once.

Pirate Caves respawn instant on the same Place, again and again - i could abuse the kill Bandit Lair Quest and do it again and again.

Also Enterprises are heavily overpriced, where it takes 35 Weeks, aka 245 Days, to give a good Return even on the best Enterprises.

This is unplayable unbalanced.

- Also it misses many Units for the Romans, like Crossbowmen, Slinger, Javelin Skirmisher.

- Mystic Merchants sells still Items from Native.

- Companions Morale drops from 99 to Zero in 0 Time, with them wildly leaving ( i know they are from Brytenwalda, but still annoying the Complaints and the Leaving ! )

- The Map is way too big for the AI to handle somehow

- Unit Upgrades are way too expensive, better to raise up the Upkeep and make the Upgrade cheaper

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Jay1607
Jay1607

I don't know about you but I don't get any problem with the troop commands. Also, on my game, Dacian falxmen are relatively easy to kill usually just taking one to three hits for me to kill and they're not that OP on my game.

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minos123
minos123

Theres always the "I dont have any Problems"-Guy.

When even the Mod-Creator agrees, its very funny :D

Keep Trolling elsewhere, please...

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gokiller Creator
gokiller

Just to clear that up, I haven't had any other reports about that command issue. So like I said, I agree with many of your points. Not all of them. This could be just a single-case issue on your side.

Reply Good karma+1 vote
Jay1607
Jay1607

Um, first of all. I didn't say that I didn't have any problems with the mod. I do also get the other bugs that you mentioned but with the troop commands, I don't get any.
And I don't know why you said I'm a troll in the first place just because I disagreed with some of your statement and said that I don't experience a "few" of them.

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minos123
minos123

My Apologize, you must be clearly playing something different.
Can you link me your Version?

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Jay1607
Jay1607

Actually I'm playing the latest version as of right now [v1.3].

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gokiller Creator
gokiller

Thanks for the critics, many aspects of the mod still have to be tweaked out. I'm doing this all on my own, so it takes a bit of time before I can properly balance everything out to the best playable status.

I agree on many of your points, the majority have already been worked on/fixed for the next update. However, I would like to remind you that there were no such thing as Crossbows in the time-frame this mod takes place. :P

If there's anything else, please let me know and I'll check it out!

Reply Good karma+1 vote
minos123
minos123

While i can understand your Reasons, the Unit Inbalances are just a Gamebreaker.
There can be the most immersive Map/Textures/Gameplay, but when the Battlefield shows such a Thing, it doesnt matter anymore, because thats where the most important Part of the Game takes Place.

Also Crossbows were used Hundreds of Years before by Greeks and Asians.
The Romans had at the Time of Aurelius already Arcuballista and Manuballista which they even used for Hunting and on Horseback.
Just google for Arcuballista, Gastraphetes or Ancient Crossbows.
They adapted it from their Contacts with Chinese and Parthians.

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minos123
minos123

Taken from Wikipedia:

"The Roman commander Arrian (c. 86 – after 146 AD) records in his Tactica Roman cavalry training for firing some mechanical handheld weapon from horseback.
Sculptural reliefs from Roman Gaul depict the use of crossbows in hunting scenes. Dating to the 1st–2nd century AD, the specimens are remarkably similar to the later medieval crossbow, including the typical nut lock. "

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minos123
minos123

Also:

Keep up the Work, because beside those Things, the Mod can be very good in the Future.

Why do you not invite other People to help you with this, because there are not really enough good other Roman Mods, other than the Russian "Imperial Rome" Mod.

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gokiller Creator
gokiller

A fair enough, didn't know that with the crossbow. Thanks!

Well the thing is, whenever someone else got involved with the development in this mod. They just didn't show the same commitment as I have. I've been working on this mod for 2 years now. There haven been additional sceners, modelers and texturers. But all of them after a short time just weren't interested anymore.

So yeah, there is not a lot more I can do. I'm always up for help, but the individual helping will need the same sense of commitment. It's a pretty huge project. It takes time and not everyone seems to be wiling to spend that amount of time in it.

Reply Good karma+1 vote
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Highest Rated (13 agree) 8/10

8 because it's a alpha but it's very promissing :)

Jan 7 2014 by aldodf

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