Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
Hello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing. You can find more details on the description here!
Hello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing. You can find the list of changes included in your download. Please remember to post any bugs you find so that we can keep improving your game play experience. That’s enough ceremony, go download now!
Note: Patch 1.2 does not require you to patch ROTR 1.1.
***Changes from 1.1 to 1.2***
-Russian Conscript Capture flag now properly shows a russian flag
-Greatly reduced the ammount of polygons on the Tesla coil to increase system preformance on lower machines
-Littlebirds now require a rocket pods upgrade from the airfield to gain their rocket attack
-Littlebirds now do 12.5% less damage with their minigun weapon
-Littlebirds no longer shows ammo pips for it's rockets (this was a requirement otherwise the pips would have shown up pre upgraded too)
-Littlebirds now gains a new ground attack icon once upgraded with rocket pods (compensation for the ammo pips)
-Golem Tank now has a new/modified model
-Golem Tank now has a new/modified cameo
-USA Vehicle drones they are no longer affected by EMP
-Chinese Airship it is no longer affected by EMP
-Chinese Airship now has search lights on it when used on a night map
-Airborne Humvees will no longer couse a random crash on snow maps
-Arms suppliers no longer play the door opening animation when they become damaged while not moving
-Starting the game in quickstart will no longer missmatch the game if playing with someone who didn't use quickstart
-Worldbuilder will now startup properly again (the previous patch broke this)