An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

Report RSS MCV/Conyard Animation and Texture Final
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firef0x
firef0x - - 37 comments

well done, i approve of this video message :D

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GriffinZ
GriffinZ - - 4,719 comments

sweet

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P4Resistance
P4Resistance - - 158 comments

For Ackerman!

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justgoaway
justgoaway - - 8,208 comments

"Ackerman: Screw em all" ROFL

Media.moddb.com

Terrific job guys!

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(212th)leader
(212th)leader - - 171 comments

Very fluid, very good job.

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SorataYuu
SorataYuu - - 48 comments

Yay, Update!

Nice work on the textures and animations.

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stephanovich
stephanovich - - 246 comments

Beautiful

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,462 comments

very nice!

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Protroid Creator
Protroid - - 654 comments

A work of art as usual.

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BluishGreenPro
BluishGreenPro - - 534 comments

Wooooooowww
Wow. That looks SO awesome!

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Commander_RealWar
Commander_RealWar - - 923 comments

Amazing!

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Galgus
Galgus - - 554 comments

It looks good, and I like the intro- but everything just seems to pop out without making any sense.

It is RA3 though, I guess.

EDIT: Did it do that in the game it is referencing?

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GriffinZ
GriffinZ - - 4,719 comments

indeed. It was EA who invented more realistic MCVs where nothing popped out of the ground.

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open_sketchbook Author
open_sketchbook - - 1,602 comments

Any even then, a LOT of the MCV components still come out of the ground. They just got better at hiding it.

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Shadowmetroid
Shadowmetroid - - 393 comments

Good job! I can't wait to try it out. :D

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Chronohawk
Chronohawk - - 283 comments

I'll probably sit there for an hour packing and unpacking it. Great guys!

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moretanks!!!
moretanks!!! - - 704 comments

sry to tell you this but his mcv cannot undeploy

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MetalKing1417
MetalKing1417 - - 52 comments

Awesome. (and for all you naysayers out there who say this mod'll die, as Akerman says it, "Screw 'em all")

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Vader91
Vader91 - - 1,837 comments

Nice.

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Protroid Creator
Protroid - - 654 comments

I forgot to mention that I also like the stars and bars on the MCV (The Union nickname for the flag of the Confederate States of Americe)

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SоrataZ
SоrataZ - - 2,256 comments

Oh yeah for Ackerman! Great, just great.

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thecrazygamemaster
thecrazygamemaster - - 10 comments

The thing is, if any of you have done the Empire Campaign, youll see that Ackerman is really an android. WHAT NOW?

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open_sketchbook Author
open_sketchbook - - 1,602 comments

That's actually a serious plot point and key to why the Confederates are rebelling in the first place. Namely, the Allies know it and the American people don't, and the Allies are acting very paranoid because they don't know how many American politicians are robots.

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thecrazygamemaster
thecrazygamemaster - - 10 comments

wouldn't the allies have had invented a way to detect androids by the time this mods set in?

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open_sketchbook Author
open_sketchbook - - 1,602 comments

It's only been around six months... and their arresting of all the senior members of the Federalist Party to test if they are androids (without actually telling them WHY they were testing them) is what sparks off the revolution.

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thecrazygamemaster
thecrazygamemaster - - 10 comments

youd think the allies would have enough sense to ask the empire (whom they just kicked from their doorstep to japan) who is a robot lol...

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open_sketchbook Author
open_sketchbook - - 1,602 comments

It's not actually Empire tech; the parts to make the Ackerbot were purchased from the Syndicate to throw the Allies off their trail.

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Galgus
Galgus - - 554 comments

I wonder if Ackerman would pull something tricky and pay the Syndicate to make a robot of him as a double and a safegaurd against assassination that the Empire would replace with a robot...One can dream.

The Syndicate certainly wouldn't mind double crossing like that, so long as it gets them money.

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go123452
go123452 - - 18 comments

has any of you actually considered a career in EA? Oh wait thats an insult to your talents. Sorry.

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go123452
go123452 - - 18 comments

with a bit of standard RA3 dust and smoke while deployment and no one can tell the difference

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Nikolai_Romanov
Nikolai_Romanov - - 252 comments

i really like the animation and everything about this mod so far, i'm also really interested in what song you have playing in the background of the video!?

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Kerensky287
Kerensky287 - - 483 comments

That's American Dawn, an original song for Paradox by Chris Feres aka Ferriswheel42 (one of the founding team members). You can listen to it in its entirety here: Moddb.com

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Nikolai_Romanov
Nikolai_Romanov - - 252 comments

thank you for the info!

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xonone
xonone - - 1,601 comments

Loving the old school MCV (somewhat RA1 looking)

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Riccars
Riccars - - 270 comments

very nice animation

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Westonbirt
Westonbirt - - 369 comments

I love the old school army. I wait this one more than all others.

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Coldfusionstorm
Coldfusionstorm - - 55 comments

F*CK ME!, downloading now, looks awwwwesome.

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masono220
masono220 - - 2 comments

cheesy. sam one they used in oiginal red alert.

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mentatjedi
mentatjedi - - 204 comments

I want something for the confeds that looks like a giant semi-industrial plantation house. it doesn't have to be there mcv but maybe a tech structure

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Description

Unfortunately for us there were several issues with our original MCV/Conyard transformation animation, such as the fact that scaling is not supported in the engine and the fact that our unwrap was terrible. These flaws have been corrected, and we're currently putting these models ingame, thus eliminating one of the major hurdles we've faced in the first release.