An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

Media RSS Feed Report media MCV/Conyard Animation and Texture Final
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TotalSnappy Creator
TotalSnappy May 2 2010, 7:34am says:

stunning

+8 votes   reply to comment
firef0x
firef0x May 2 2010, 7:50am says:

well done, i approve of this video message :D

+6 votes     reply to comment
GriffinZ
GriffinZ May 2 2010, 8:29am says:

sweet

+4 votes     reply to comment
P4Resistance
P4Resistance May 2 2010, 8:47am says:

For Ackerman!

+6 votes     reply to comment
█Black/Brunez█
█Black/Brunez█ May 2 2010, 8:50am says:

"Ackerman: Screw em all" ROFL

Media.moddb.com

Terrific job guys!

+5 votes     reply to comment
(212th)leader
(212th)leader May 2 2010, 9:05am says:

Very fluid, very good job.

+4 votes     reply to comment
KiasuKiasiMan
KiasuKiasiMan May 2 2010, 9:25am says:

Yay, Update!

Nice work on the textures and animations.

+5 votes     reply to comment
stephanovich
stephanovich May 2 2010, 9:39am says:

Beautiful

+4 votes     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung May 2 2010, 12:11pm says:

very nice!

+2 votes     reply to comment
Protroid Creator
Protroid May 2 2010, 1:24pm says:

A work of art as usual.

+3 votes   reply to comment
BluishGreenPro
BluishGreenPro May 2 2010, 2:14pm says:

Wooooooowww
Wow. That looks SO awesome!

+2 votes     reply to comment
Commander_RealWar
Commander_RealWar May 2 2010, 2:35pm says:

Amazing!

+4 votes     reply to comment
Galgus
Galgus May 2 2010, 2:50pm says:

It looks good, and I like the intro- but everything just seems to pop out without making any sense.

It is RA3 though, I guess.

EDIT: Did it do that in the game it is referencing?

+2 votes     reply to comment
GriffinZ
GriffinZ May 2 2010, 3:11pm replied:

indeed. It was EA who invented more realistic MCVs where nothing popped out of the ground.

+4 votes     reply to comment
open_sketchbook Author
open_sketchbook May 2 2010, 3:15pm says:

Any even then, a LOT of the MCV components still come out of the ground. They just got better at hiding it.

+4 votes   reply to comment
Shadowmetroid
Shadowmetroid May 2 2010, 3:28pm says:

Good job! I can't wait to try it out. :D

+2 votes     reply to comment
Chronohawk
Chronohawk May 2 2010, 4:28pm says:

I'll probably sit there for an hour packing and unpacking it. Great guys!

+6 votes     reply to comment
moretanks!!!
moretanks!!! May 9 2010, 3:17pm replied:

sry to tell you this but his mcv cannot undeploy

0 votes     reply to comment
MetalKing1417
MetalKing1417 May 2 2010, 5:45pm says:

Awesome. (and for all you naysayers out there who say this mod'll die, as Akerman says it, "Screw 'em all")

+3 votes     reply to comment
Vader91
Vader91 May 3 2010, 12:04am says:

Nice.

+1 vote     reply to comment
Protroid Creator
Protroid May 3 2010, 7:36am says:

I forgot to mention that I also like the stars and bars on the MCV (The Union nickname for the flag of the Confederate States of Americe)

+1 vote   reply to comment
SоrataZ
SоrataZ May 3 2010, 11:42am says:

Oh yeah for Ackerman! Great, just great.

+2 votes     reply to comment
thecrazygamemaster
thecrazygamemaster May 4 2010, 5:45am says:

The thing is, if any of you have done the Empire Campaign, youll see that Ackerman is really an android. WHAT NOW?

+2 votes     reply to comment
open_sketchbook Author
open_sketchbook May 4 2010, 10:21pm replied:

That's actually a serious plot point and key to why the Confederates are rebelling in the first place. Namely, the Allies know it and the American people don't, and the Allies are acting very paranoid because they don't know how many American politicians are robots.

+2 votes   reply to comment
thecrazygamemaster
thecrazygamemaster May 5 2010, 9:22am replied:

wouldn't the allies have had invented a way to detect androids by the time this mods set in?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook May 5 2010, 9:26am replied:

It's only been around six months... and their arresting of all the senior members of the Federalist Party to test if they are androids (without actually telling them WHY they were testing them) is what sparks off the revolution.

+3 votes   reply to comment
thecrazygamemaster
thecrazygamemaster May 5 2010, 11:32am replied:

youd think the allies would have enough sense to ask the empire (whom they just kicked from their doorstep to japan) who is a robot lol...

-1 votes     reply to comment
open_sketchbook Author
open_sketchbook May 5 2010, 8:00pm replied:

It's not actually Empire tech; the parts to make the Ackerbot were purchased from the Syndicate to throw the Allies off their trail.

+3 votes   reply to comment
Galgus
Galgus May 16 2010, 4:36pm replied:

I wonder if Ackerman would pull something tricky and pay the Syndicate to make a robot of him as a double and a safegaurd against assassination that the Empire would replace with a robot...One can dream.

The Syndicate certainly wouldn't mind double crossing like that, so long as it gets them money.

+1 vote     reply to comment
go123452
go123452 May 4 2010, 9:20am says:

has any of you actually considered a career in EA? Oh wait thats an insult to your talents. Sorry.

+5 votes     reply to comment
go123452
go123452 May 4 2010, 9:31am says:

with a bit of standard RA3 dust and smoke while deployment and no one can tell the difference

+2 votes     reply to comment
Nikolai_Romanov
Nikolai_Romanov May 5 2010, 1:56pm says:

i really like the animation and everything about this mod so far, i'm also really interested in what song you have playing in the background of the video!?

+1 vote     reply to comment
Kerensky287
Kerensky287 May 5 2010, 10:56pm replied:

That's American Dawn, an original song for Paradox by Chris Feres aka Ferriswheel42 (one of the founding team members). You can listen to it in its entirety here: Moddb.com

+1 vote     reply to comment
Nikolai_Romanov
Nikolai_Romanov May 10 2010, 1:21am replied:

thank you for the info!

+1 vote     reply to comment
xonone
xonone May 19 2010, 11:20pm says:

Loving the old school MCV (somewhat RA1 looking)

+1 vote     reply to comment
Riccars
Riccars Jun 13 2010, 1:21pm says:

very nice animation

+1 vote     reply to comment
Westonbirt
Westonbirt Jul 1 2010, 8:40am says:

I love the old school army. I wait this one more than all others.

+1 vote     reply to comment
Coldfusionstorm
Coldfusionstorm Jul 5 2010, 5:09pm says:

F*CK ME!, downloading now, looks awwwwesome.

+1 vote     reply to comment
masono220
masono220 Nov 12 2011, 2:06am says:

cheesy. sam one they used in oiginal red alert.

+1 vote     reply to comment
mentatjedi
mentatjedi Dec 14 2012, 12:47am says:

I want something for the confeds that looks like a giant semi-industrial plantation house. it doesn't have to be there mcv but maybe a tech structure

+1 vote     reply to comment
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Description

Unfortunately for us there were several issues with our original MCV/Conyard transformation animation, such as the fact that scaling is not supported in the engine and the fact that our unwrap was terrible. These flaws have been corrected, and we're currently putting these models ingame, thus eliminating one of the major hurdles we've faced in the first release.

Video Details
Type
Promotional
Date
May 2nd, 2010
Length
00:33
Filename
MCVMovie.avi
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