Zombies are the newest threat in Rainbow Six: Raven Shield! Based on the popular Zombies mode from Call of Duty, the team has created a multiplayer and singleplayer mod for Raven Shield which is based on survival against waves of zombies. Each wave gets faster and more difficult!

The team is:
.Twi - project lead, programming, mapping, texturing
Xanatos - mapping, texturing
Fodder - mapping
Timbitz - testing, online beta coordination

As of February 28, 2012, the R6: Zombies mod has been released for both singleplayer and for multiplayer dedicated server. You can also grab the complete source code for the mod.

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Rainbow Six: Zombies 1.3 update

New zombie types, new powerups, improved gameplay, drone strikes, AI backup, and so much more!



Six years after the original release of the R6: Zombies mod, and five years after its last update, the frantic wave-based gameplay returns better than ever! Test your skills against the new exploding and toxic zombies, but keep a healthy distance. Try the new Nightmare difficulty mode, but beware, wave 1 starts with a health and speed boost and it only gets harder from there. Call in AI backup and drone strikes against the zombie hordes, and choose your weapons carefully - zombie health has been tweaked and bullet choice is more important than ever.

Under the hood, much of the underlying code of the mod has been rewritten, allowing for a much more satisfying and bug-free experience. Tweaks to all aspects of the mod - from the single-player map selection, to zombie death physics, to balance changes of powerups, and more - make this feel like a new experience.


Main changes/additions:

  • New zombie types - fiery exploding zombies, and cough-inducing toxic zombies
  • New zombie behavior - zombies can leap to attack, and can now maneuver ladders
  • Zombie health - damage and death is much more realistic, making weapon choice more important
  • New drone strike - new powerup calls in four predator missiles
  • Powerup appearance - all powerups have a shiny new gold appearance
  • Player health - your screen flashes red when taking damage
  • And more - more zombie variety, sound alerts with messages, and much much more

Singleplayer changes/additions:

  • New map - Shipment from Call of Duty 4 - tiny map for frantic gameplay
  • New AI backup - new powerup calls in a Rainbow operative for backup
  • New "Nightmare" mode - much more difficult gameplay
  • New and improved cheat commands - lots of great cheats to tweak the game
  • Better Athena Sword/Iron Wrath support - map names and pictures now work properly
  • Map menu tweaks - better recommended list, map descriptions added
  • Support for Presidio Night - map available if you have Supply Drop mod installed

Multiplayer changes/additions:

  • AI backup - setting the game's AI backup feature is now fully supported
  • Difficulty setting - you can configure your server to be more difficult

Balance changes/bug fixes:

  • Difficulty - wave difficulty and difficulty curve increased slightly
  • Max ammo - powerup now fills all weapons for all players
  • Powerup spawning - ammo powerup more likely, powerup drop frequency increased
  • Player speed - players no longer have wounded running speed at low health
  • Player speed - base speed increased, speed powerups less effective
  • Shotguns - buckshot made more effective vs slugs
  • Maps with barriers - now spawns powerups just like other maps
  • Zombie spawning - less likely to happen in view of players
  • Custom powerups - fixed bug preventing their use
  • Map removed - because of bugs, Nacht Der Untoten has been removed from the game
  • Flashbang instakill - fixed bug making flashbangs insta-kill zombies
  • Log file warnings - fixed bug causing warnings
  • Dead player respawning - fixed bug where dead players respawn after the game is lost
  • No sound powerups - fixed bug where powerups have no sound

Download Links:

  • Singleplayer version:

R6: Zombies single player mod - version 1.3


  • Multiplayer version:

R6: Zombies multiplayer mod - version 1.3


  • Complete source code:

R6: Zombies source code - version 1.3


Want more Raven Shield mods, videos, and discussion? Join the largest R6: Raven Shield community today at R6Chat.com!

R6: Zombies - version 1.2 released!

R6: Zombies - version 1.2 released!

News 6 comments

Version 1.2 of the mod, including new maps and respawning, has now been released for single and multi-player. The source code is also freely available.

R6: Zombies  --  version 1.2 update in progress

R6: Zombies -- version 1.2 update in progress

News 5 comments

I've been working on an update to the zombie mod. In addition to some big bugfixes, I've added a lot of new content including new zombie models, new blood...

The first version of the mod is released!

The first version of the mod is released!

News

As of February 28, the mod has been officially released for public download! Single player, multiplayer, and the complete source code are all available...

Online multiplayer beta coming soon on public servers

Online multiplayer beta coming soon on public servers

News

The multiplayer side of the mod has progressed far enough that a beta open to the public will begin soon.

RSS Files
R6: Zombies single player mod - version 1.3

R6: Zombies single player mod - version 1.3

Full Version

The single player version of the R6: Zombies mod. Note: this file is NOT needed for any sort of online play; only download for offline play.

R6: Zombies multiplayer mod - version 1.3

R6: Zombies multiplayer mod - version 1.3

Full Version

R6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...

R6: Zombies source code - version 1.3

R6: Zombies source code - version 1.3

Source Code

The complete source code for R6: Zombies mod (version 1.3). You are free to use this code however you like as long as you credit the author (Twi).

R6: Zombies single player mod - version 1.2

R6: Zombies single player mod - version 1.2

Full Version

The single player version of the R6: Zombies mod. Note: this file is NOT needed for any sort of online play; only download for offline play.

R6: Zombies multiplayer mod - version 1.2

R6: Zombies multiplayer mod - version 1.2

Full Version

R6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...

R6: Zombies source code - version 1.2

R6: Zombies source code - version 1.2

Source Code

The complete source code for R6: Zombies mod (version 1.2). You are free to use this code however you like as long as you credit the author (.Twi).

Post comment Comments  (0 - 10 of 111)
Guest
Guest - - 689,579 comments

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jointguy23
jointguy23 - - 181 comments

i wish it could use the expansion weapons as well this mod

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Guest
Guest - - 689,579 comments

Man how many AI back up can i have ? i mean i will be able to have 4 to 8 guys? :DDDDD

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.Twi Creator
.Twi - - 224 comments

In multiplayer you can have a team of 3 AI. In singleplayer, you're limited to 2 AI powerups per map.

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ALLR6dotcom
ALLR6dotcom - - 76 comments

awe the nacth der toten and snowstorm maps didnt come with the download?

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ALLR6dotcom
ALLR6dotcom - - 76 comments

nvm they came with single player i see

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AgusTiinXdd
AgusTiinXdd - - 6 comments

COMO SE INSTALA PARA JUGAR CON AMIGOS?

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LGPG
LGPG - - 148 comments

oh man, there is a way to add some allies? cause i play RB6, for the tactical theme and the zombies with that tactical theme it seems SO ******* COOOL.
But, i don't know, this mod will be the same thing like other shooters with zombie theme, that's why it will be cool to ad allies if you can

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Guest
Guest - - 689,579 comments

Does it work with the Steam version of Rainbow Six 3 Gold Edition?

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poompoom500
poompoom500 - - 129 comments

To Twilight,

How can I extract your *.u files and compile it? I want to see if I can edit some of the scripts in it. Can you recommend some edit apps for *.u files?

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.Twi Creator
.Twi - - 224 comments

You don't need to extract the code from the U. Just download the source code, and open the UC files with a text editor like Notepad or Notepad++. Then use my SDK2 to compile your changes. You can edit any of the scripts in the whole mod.

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poompoom500
poompoom500 - - 129 comments

Okay. And the code for compiling the *.uc files is ucc make?

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poompoom500
poompoom500 - - 129 comments

Never mind. I got it working. I just copy/paste the zombie_sp folder to your SDK\Code Environment\System folder. And run your toolbelt and type in compile. And when it asks for 'Please enter the project to compile:' then type zombie_sp.

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