Zombies are the newest threat in Rainbow Six: Raven Shield! Based on the popular Zombies mode from Call of Duty, the team has created a multiplayer and singleplayer mod for Raven Shield which is based on survival against waves of zombies. Each wave gets faster and more difficult!
The team is:
.Twi - project lead, programming, mapping, texturing
Xanatos - mapping, texturing
Fodder - mapping
Timbitz - testing, online beta coordination
As of February 28, 2012, the R6: Zombies mod has been released for both singleplayer and for multiplayer dedicated server. You can also grab the complete source code for the mod.
Six years after the original release of the R6: Zombies mod, and five years after its last update, the frantic wave-based gameplay returns better than ever! Test your skills against the new exploding and toxic zombies, but keep a healthy distance. Try the new Nightmare difficulty mode, but beware, wave 1 starts with a health and speed boost and it only gets harder from there. Call in AI backup and drone strikes against the zombie hordes, and choose your weapons carefully - zombie health has been tweaked and bullet choice is more important than ever.
Under the hood, much of the underlying code of the mod has been rewritten, allowing for a much more satisfying and bug-free experience. Tweaks to all aspects of the mod - from the single-player map selection, to zombie death physics, to balance changes of powerups, and more - make this feel like a new experience.
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Version 1.2 of the mod, including new maps and respawning, has now been released for single and multi-player. The source code is also freely available.
I've been working on an update to the zombie mod. In addition to some big bugfixes, I've added a lot of new content including new zombie models, new blood...
As of February 28, the mod has been officially released for public download! Single player, multiplayer, and the complete source code are all available...
The multiplayer side of the mod has progressed far enough that a beta open to the public will begin soon.
The single player version of the R6: Zombies mod. Note: this file is NOT needed for any sort of online play; only download for offline play.
R6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...
The complete source code for R6: Zombies mod (version 1.3). You are free to use this code however you like as long as you credit the author (Twi).
The single player version of the R6: Zombies mod. Note: this file is NOT needed for any sort of online play; only download for offline play.
R6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...
The complete source code for R6: Zombies mod (version 1.2). You are free to use this code however you like as long as you credit the author (.Twi).
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i wish it could use the expansion weapons as well this mod
Man how many AI back up can i have ? i mean i will be able to have 4 to 8 guys? :DDDDD
In multiplayer you can have a team of 3 AI. In singleplayer, you're limited to 2 AI powerups per map.
awe the nacth der toten and snowstorm maps didnt come with the download?
nvm they came with single player i see
COMO SE INSTALA PARA JUGAR CON AMIGOS?
oh man, there is a way to add some allies? cause i play RB6, for the tactical theme and the zombies with that tactical theme it seems SO ******* COOOL.
But, i don't know, this mod will be the same thing like other shooters with zombie theme, that's why it will be cool to ad allies if you can
Does it work with the Steam version of Rainbow Six 3 Gold Edition?
To Twilight,
How can I extract your *.u files and compile it? I want to see if I can edit some of the scripts in it. Can you recommend some edit apps for *.u files?
You don't need to extract the code from the U. Just download the source code, and open the UC files with a text editor like Notepad or Notepad++. Then use my SDK2 to compile your changes. You can edit any of the scripts in the whole mod.
Okay. And the code for compiling the *.uc files is ucc make?
Never mind. I got it working. I just copy/paste the zombie_sp folder to your SDK\Code Environment\System folder. And run your toolbelt and type in compile. And when it asks for 'Please enter the project to compile:' then type zombie_sp.