Zombies are the newest threat in Rainbow Six: Raven Shield! Based on the popular Zombies mode from Call of Duty, the team has created a multiplayer and singleplayer mod for Raven Shield which is based on survival against waves of zombies. Each wave gets faster and more difficult!

The team is:
.Twi - project lead, programming, mapping, texturing
Xanatos - mapping, texturing
Fodder - mapping
Timbitz - testing, online beta coordination

As of February 28, 2012, the R6: Zombies mod has been released for both singleplayer and for multiplayer dedicated server. You can also grab the complete source code for the mod.

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New look for zombies Zombies mod in Athena Sword/Iron Wrath Zombies climb barriers in Nacht Der Untoten
Blog RSS Feed Post news Report abuse Latest News: R6: Zombies - version 1.2 released!

7 comments by .Twi on Dec 29th, 2013

Rainbow Six: Zombies - version 1.2 RELEASED!

The newest version of the Zombies mod has been released. You can get the multiplayer, singleplayer, and source code versions on our Downloads page once ModDB authorizes them.

R6: Zombies single player mod - version 1.2
R6: Zombies single player mod - version 1.2

R6: Zombies multiplayer mod - version 1.2
R6: Zombies multiplayer mod - version 1.2

R6: Zombies source code - version 1.2
R6: Zombies source code - version 1.2

What's in the update?

Multiplayer changes:

- respawning in multiplayer added at end of each wave
- newcomers to the server can now join the game in progress
- non-dedicated servers are now supported

General additions:

- new map Snowstorm
- new map Nacht Der Untoten
- added 20% speed boost powerup
- zombies no longer have "Nazi" theme but are based on R6 characters

Balance changes:

- shotguns now do double damage to regular zombies
- shotguns are now far more effective against juggernauts
- LMGs and snipers are now always a 1HKO headshot
- LMGs and snipers now do 1.5x damage to regular zombies
- LMGs and snipers now deplete a juggernaut zombie's extra health twice as fast
- barrier maps without proper powerups now replenish ammo automatically after 7 rounds
- ammo respawned every 7 rounds, not 8
- juggernauts and high-level zombies now have more health
- added extra health to players before wounding and dying
- zombies now take down player health incrementally, with shaking and sound
- increased the rate of zombies spawning powerups from 1 in 30 to 1 in 24
- zombies can now break down doors if players hide behind them
- changed max ammo powerup to refill all players
- pistols get unlimited ammo

Bug fixes:

- bug fixed where dead players would still attract zombies
- bug fixed where the round would never end
- bug fixed where a zombie dead at a barrier prevented other zombies from climbing
- juggernauts now bleed properly when you hit them
- zombies no longer spawn powerups if they die behind a barrier
- bug fixed where a zombie would sometimes spawn in mid air
- zombies can now attempt to crouch if stuck under something
- bug fixed where zombies would get stuck on Nacht Der Untoten

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R6: Zombies single player mod - version 1.2

R6: Zombies single player mod - version 1.2

Dec 29, 2013 Full Version 0 comments

The single player version of the R6: Zombies mod. Note: this file is NOT needed for any sort of online play; only download for offline play.

R6: Zombies multiplayer mod - version 1.2

R6: Zombies multiplayer mod - version 1.2

Dec 29, 2013 Full Version 0 comments

R6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...

R6: Zombies source code - version 1.2

R6: Zombies source code - version 1.2

Dec 29, 2013 Source Code 0 comments

The complete source code for R6: Zombies mod (version 1.2). You are free to use this code however you like as long as you credit the author (.Twi).

Post comment Comments  (0 - 10 of 105)
LGPG May 7 2014, 11:58pm says:

oh man, there is a way to add some allies? cause i play RB6, for the tactical theme and the zombies with that tactical theme it seems SO ******* COOOL.
But, i don't know, this mod will be the same thing like other shooters with zombie theme, that's why it will be cool to ad allies if you can

+2 votes     reply to comment
Guest Mar 1 2014, 7:30pm says:

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poompoom500 Feb 6 2014, 8:30am says:

To Twilight,

How can I extract your *.u files and compile it? I want to see if I can edit some of the scripts in it. Can you recommend some edit apps for *.u files?

+1 vote     reply to comment
.Twi Creator
.Twi Feb 10 2014, 12:47am replied:

You don't need to extract the code from the U. Just download the source code, and open the UC files with a text editor like Notepad or Notepad++. Then use my SDK2 to compile your changes. You can edit any of the scripts in the whole mod.

+1 vote   reply to comment
poompoom500 Feb 10 2014, 1:50pm replied:

Okay. And the code for compiling the *.uc files is ucc make?

+1 vote     reply to comment
poompoom500 Feb 12 2014, 3:08pm replied:

Never mind. I got it working. I just copy/paste the zombie_sp folder to your SDK\Code Environment\System folder. And run your toolbelt and type in compile. And when it asks for 'Please enter the project to compile:' then type zombie_sp.

+1 vote     reply to comment
poompoom500 Feb 6 2014, 7:11am says:

To Kraavchenko,

"6. Try to make it compatible with RVS 2.0 (Tested and does not work for 2.0)." News flash, it does work on RavenShield 2.0. I play it on RaveShield 2.0 all the time.

One problem though, other than the ones you mentioned below, I don't get the regular zombie characters (R6 characters). I do get the nazis. HELP.

+1 vote     reply to comment
Kraavchenko Feb 4 2014, 3:07am says:

Ok so I installed the mod, works pretty good except a few things that I'd like to address.

1. You should remove the use of console, I noticed you can use the original RVS cheats (something I got curious about and tested) and they do in fact have the same effect as they would in a normal game.

2. The Juggernauts seem to bug out and stop in the their tracks and just die on their own and they're too slow, make them a little faster.

3. Regular zombies kill each other when they get bunched up.

4. Coding the mod to allow you to have at least 1 ally would be kind of cool, at least test it out and see how it goes.

5. Try to make it compatible with RVS 2.0 (Tested and does not work for 2.0).

6. Try to add some realism to the mod if you cannot make it compatible with 2.0.

7. Also try increasing weapon change speed.

8. And maybe add some different menu music to make it a bit more "scary".

I think that about covers it, but I will continue testing and report further more if anything else comes up.

So far so good!

+1 vote     reply to comment
.Twi Creator
.Twi Feb 10 2014, 12:46am replied:

1. If people want to cheat, go for it. I don't mind.
2. There's a problem with AI pathfinding that I haven't been able to fix. They like to get stuck :(
3. Same as above, they get stuck on each other.
4. I did put that in but had a ton of issues with AI not working properly, so it got removed.
5. It should work fine with 2.0.
6. It's a ZOMBIE MOD FOR A 11-YEAR OLD GAME. You really here for realism?
7. Feel free to edit the mod to add that if you like. The source code is free to download.
8. Menu music can't really be edited due to UBISoft's stupid music coding. Blame UBI.

Thanks for the feedback!

+1 vote   reply to comment
Kraavchenko Feb 10 2014, 12:56am replied:

Makes sense.
Hmm, that's a bit odd, it happens a lot I've noticed.
Oh that sucks, so if you wanted an ally you'd need the Multiplayer version correct?
Weird, for some reason it wont work for me.
No not really, just a thought I guess.
Where can I find the source code?
Figures, it would be cool to change the music and be a smart *** and add the BLOPS Zombies theme. LOL

No problem, and great job with the mod, hope you can fix the pathfinding issues, other than that it really has no other issues.

+1 vote     reply to comment
Kraavchenko Feb 4 2014, 3:16am replied:

Adding some SFX to the zombies would be good too, like when they hunt and die etc.

+1 vote     reply to comment
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Released Feb 2012
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