Zombies are the newest threat in Rainbow Six: Raven Shield! Based on the popular Zombies mode from Call of Duty, the team has created a multiplayer and singleplayer mod for Raven Shield which is based on survival against waves of zombies. Each wave gets faster and more difficult!

The team is:
.Twi - project lead, programming, mapping, texturing
Xanatos - mapping, texturing
Fodder - mapping
Timbitz - testing, online beta coordination

As of February 28, 2012, the R6: Zombies mod has been released for both singleplayer and for multiplayer dedicated server. You can also grab the complete source code for the mod.

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Rainbow Six: Zombies - version 1.2 RELEASED!

The newest version of the Zombies mod has been released. You can get the multiplayer, singleplayer, and source code versions on our Downloads page once ModDB authorizes them.

R6: Zombies single player mod - version 1.2
R6: Zombies single player mod - version 1.2

R6: Zombies multiplayer mod - version 1.2
R6: Zombies multiplayer mod - version 1.2

R6: Zombies source code - version 1.2
R6: Zombies source code - version 1.2

What's in the update?

Multiplayer changes:

- respawning in multiplayer added at end of each wave
- newcomers to the server can now join the game in progress
- non-dedicated servers are now supported

General additions:

- new map Snowstorm
- new map Nacht Der Untoten
- added 20% speed boost powerup
- zombies no longer have "Nazi" theme but are based on R6 characters

Balance changes:

- shotguns now do double damage to regular zombies
- shotguns are now far more effective against juggernauts
- LMGs and snipers are now always a 1HKO headshot
- LMGs and snipers now do 1.5x damage to regular zombies
- LMGs and snipers now deplete a juggernaut zombie's extra health twice as fast
- barrier maps without proper powerups now replenish ammo automatically after 7 rounds
- ammo respawned every 7 rounds, not 8
- juggernauts and high-level zombies now have more health
- added extra health to players before wounding and dying
- zombies now take down player health incrementally, with shaking and sound
- increased the rate of zombies spawning powerups from 1 in 30 to 1 in 24
- zombies can now break down doors if players hide behind them
- changed max ammo powerup to refill all players
- pistols get unlimited ammo

Bug fixes:

- bug fixed where dead players would still attract zombies
- bug fixed where the round would never end
- bug fixed where a zombie dead at a barrier prevented other zombies from climbing
- juggernauts now bleed properly when you hit them
- zombies no longer spawn powerups if they die behind a barrier
- bug fixed where a zombie would sometimes spawn in mid air
- zombies can now attempt to crouch if stuck under something
- bug fixed where zombies would get stuck on Nacht Der Untoten

R6: Zombies  --  version 1.2 update in progress

R6: Zombies -- version 1.2 update in progress

News 5 comments

I've been working on an update to the zombie mod. In addition to some big bugfixes, I've added a lot of new content including new zombie models, new blood...

The first version of the mod is released!

The first version of the mod is released!

News

As of February 28, the mod has been officially released for public download! Single player, multiplayer, and the complete source code are all available...

Online multiplayer beta coming soon on public servers

Online multiplayer beta coming soon on public servers

News

The multiplayer side of the mod has progressed far enough that a beta open to the public will begin soon.

January 9 update - online coop, juggernaut zombies, instakill

January 9 update - online coop, juggernaut zombies, instakill

News

Today's R6: Zombies progress: bugs have been ironed out of the online coop mode, there are new powerups and zombie types, a new map, and other stuff too.

RSS Files
R6: Zombies single player mod - version 1.2

R6: Zombies single player mod - version 1.2

Full Version

The single player version of the R6: Zombies mod. Note: this file is NOT needed for any sort of online play; only download for offline play.

R6: Zombies multiplayer mod - version 1.2

R6: Zombies multiplayer mod - version 1.2

Full Version

R6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...

R6: Zombies source code - version 1.2

R6: Zombies source code - version 1.2

Source Code

The complete source code for R6: Zombies mod (version 1.2). You are free to use this code however you like as long as you credit the author (.Twi).

Comments  (0 - 10 of 106)
AgusTiinXdd
AgusTiinXdd

COMO SE INSTALA PARA JUGAR CON AMIGOS?

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LGPG
LGPG

oh man, there is a way to add some allies? cause i play RB6, for the tactical theme and the zombies with that tactical theme it seems SO ******* COOOL.
But, i don't know, this mod will be the same thing like other shooters with zombie theme, that's why it will be cool to ad allies if you can

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Guest

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poompoom500
poompoom500

To Twilight,

How can I extract your *.u files and compile it? I want to see if I can edit some of the scripts in it. Can you recommend some edit apps for *.u files?

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.Twi Creator
.Twi

You don't need to extract the code from the U. Just download the source code, and open the UC files with a text editor like Notepad or Notepad++. Then use my SDK2 to compile your changes. You can edit any of the scripts in the whole mod.

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poompoom500
poompoom500

Okay. And the code for compiling the *.uc files is ucc make?

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poompoom500
poompoom500

Never mind. I got it working. I just copy/paste the zombie_sp folder to your SDK\Code Environment\System folder. And run your toolbelt and type in compile. And when it asks for 'Please enter the project to compile:' then type zombie_sp.

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poompoom500
poompoom500

To Kraavchenko,

"6. Try to make it compatible with RVS 2.0 (Tested and does not work for 2.0)." News flash, it does work on RavenShield 2.0. I play it on RaveShield 2.0 all the time.

One problem though, other than the ones you mentioned below, I don't get the regular zombie characters (R6 characters). I do get the nazis. HELP.

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Kraavchenko
Kraavchenko

Ok so I installed the mod, works pretty good except a few things that I'd like to address.

1. You should remove the use of console, I noticed you can use the original RVS cheats (something I got curious about and tested) and they do in fact have the same effect as they would in a normal game.

2. The Juggernauts seem to bug out and stop in the their tracks and just die on their own and they're too slow, make them a little faster.

3. Regular zombies kill each other when they get bunched up.

4. Coding the mod to allow you to have at least 1 ally would be kind of cool, at least test it out and see how it goes.

5. Try to make it compatible with RVS 2.0 (Tested and does not work for 2.0).

6. Try to add some realism to the mod if you cannot make it compatible with 2.0.

7. Also try increasing weapon change speed.

8. And maybe add some different menu music to make it a bit more "scary".

I think that about covers it, but I will continue testing and report further more if anything else comes up.

So far so good!

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.Twi Creator
.Twi

1. If people want to cheat, go for it. I don't mind.
2. There's a problem with AI pathfinding that I haven't been able to fix. They like to get stuck :(
3. Same as above, they get stuck on each other.
4. I did put that in but had a ton of issues with AI not working properly, so it got removed.
5. It should work fine with 2.0.
6. It's a ZOMBIE MOD FOR A 11-YEAR OLD GAME. You really here for realism?
7. Feel free to edit the mod to add that if you like. The source code is free to download.
8. Menu music can't really be edited due to UBISoft's stupid music coding. Blame UBI.

Thanks for the feedback!

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Kraavchenko
Kraavchenko

Makes sense.
Hmm, that's a bit odd, it happens a lot I've noticed.
Oh that sucks, so if you wanted an ally you'd need the Multiplayer version correct?
Weird, for some reason it wont work for me.
No not really, just a thought I guess.
Where can I find the source code?
Figures, it would be cool to change the music and be a smart *** and add the BLOPS Zombies theme. LOL

No problem, and great job with the mod, hope you can fix the pathfinding issues, other than that it really has no other issues.

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Kraavchenko
Kraavchenko

Adding some SFX to the zombies would be good too, like when they hunt and die etc.

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