R6: Zombies multiplayer mod - version RC1.1
Mar 2, 2012 Full Version 1 commentR6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...

Zombies are the newest threat in Rainbow Six: Raven Shield! Based on the popular Zombies mode from Call of Duty, the team has created a multiplayer and singleplayer mod for Raven Shield which is based on survival against waves of zombies. Each wave gets faster and more difficult!
The team is:
.Twi - project lead, programming, mapping, texturing
Xanatos - mapping, texturing
Fodder - mapping
Timbitz - testing, online beta coordination
As of February 28, 2012, the R6: Zombies mod has been released for both singleplayer and for multiplayer dedicated server. You can also grab the complete source code for the mod.
5 comments by .Twi on May 18th, 2012

Here's a rundown on some of the changes you can expect to see in the newest update that I've been working on:
1) I have changed the theme of the zombies' appearance. They no longer look like Call of Duty's Nazis, but now have a modern R6 look. Although the new models are lower resolution than the CoD ones I had been using, there are a few reasons why this change is a big improvement:
- The old models were not suited for the older game engine, and so caused lag when you reached higher levels.
- The new models fit the storyline and the general Rainbow Six feel better than the WWII Nazis did.
- It's better to feature the team's own work (the new zombie textures) rather than just use work from a professional studio (Treyarch's zombie models).
2) Weapon balances have been changed. Shotguns, light machine guns, and sniper rifles are now far more effective against zombies. Shotguns especially do massive damage against all types of zombie including the juggernauts. The reason for this change is that traditionally, there have been a few weapons that always seem to do more damage, due to their portrayal in movies and other zombie games. Because of this, the community of players expects to gain a tactical advantage with certain weapons, and the mod doesn't feel right without it.
3) Players now have a health system that allows them to take multiple hits from zombies. Zombies will decrease your health incrementally with each touch, until they injure and finally kill you.
4) Huge new blood effects have been added to the mod. When you use a more powerful weapon (such as a sniper, shotgun, or lmg) or you get a headshot, expect to see some lovely fountains of blood.
5) All the bugs have been ironed out of the zombie climbing system. Maps can now be built to have zombies spawn outside the player area, then climb a fence or barrier to attack the player. Most maps will not do this but it's nice to have the option.
6) I've added a new powerup: Speed Booster. This powerup will add a 20% boost to your speed. The increase is very small and hardly noticeable, but if you manage to grab two or three of these you will definitely enjoy an advantage.
7) I've done some more bug fixes and gameplay balance tweaks. For example, the juggernauts have been made more difficult. Some multiplayer bugs have been eliminated.
In this video, you can see the new zombie look, as well as some cool blood effects and the health system. Also notice the player speed; before recording the video I picked up three speed powerups.
No ETA yet on the update, since my to-do list is longer than my arm. But keep checking back because it will be soon!
R6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...
The single player version of the R6: Zombies mod. Note: this file is NOT needed for any sort of online play; only download for offline play.
The complete source code for R6: Zombies mod (version Release Candidate 1). You are free to use this code however you like as long as you credit the author...
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Hey man, thanks for all the great work you have done for R6.
How is the Project VI coming along?
And also, like some people stated, Mod Unlocker doesn't seem to work on the Steam version for some reason :| Any idea how to fix this?
So i put the ModU folder in my mods folder (i have the gold edition on Steam), along with the ModU file. When i go to the custom games menu, i don't see the Mod Unlocker option, just Ravenshield and Athena Sword. Any idea where i went wrong?
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1) Have you thought of adding different modes like vanilla has "T-Hunt" and "Hostage Rescue"? What about a gametype where it's just round 1 zombies but bigger amounts each round or a steady stream of them?
2) Is there a campaign (eg rescue survivors, get supplies, etc) idea floating around?
3) AI partners (I've had fun making plans like in vanilla and then watching him in observer mode)?
4) Ironsights?
Great ideas!
1&2) Campaign or objective based gameplay is something I've considered for a while ... still not sure how I'd do it but it may happen in the future.
3) AI partners are going to be in the upcoming update.
4) No plans for ironsights at the moment ... BUT I would love to make a zombies mode for Project VI, which features hi-res models and ironsights!
Hey man, thanks for all the great work you have done for R6.
How is the Project VI coming along?
And also, like some people stated, Mod Unlocker doesn't seem to work on the Steam version for some reason :| Any idea how to fix this?
i have done everything correctly and when i go to custom game in the options menu i select the mod unlocker, and when i play with the mod unlocker selected it is a normal game, but when i play with the zombies mod, there is no name, when i activate the unlocker something pops up beneath the mod unlocker but it has no name, and just says activate, and when i do i cant play any rounds at all... :( no campaign or lone wolf.
nvm i found out what i did wrong
is that xanatos the same guy from machinima