The ultimate upgrade to the greatest tactical shooter of all time!

Project VI is a comprehensive add-on to the intelligent combat of Rainbow Six: Raven Shield. With Project VI, you will play Raven Shield using more versatile and realistic weapons, backed by smarter teammates, and against terrorists that are more intelligent and nervous than ever before!

Project VI includes completely upgraded weapon visuals, more gadgets, new game modes, more realism, better graphics, smarter AI, and too many gameplay tweaks to count, all combined in a user-friendly mod package that is fully compatible with the vanilla Raven Shield game and its expansions. Brought to you by the team that created Raven Shield 2.0, Project VI will include with its release a complete software development kit including code, models, and textures, to allow the user to further modify and enhance the game.

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Project VI source code (internal beta 0.3)

Project VI source code (internal beta 0.3)

Source Code 13 comments

Disclaimer: This code is incomplete, probably buggy, and most likely useless to you. It will not compile because it relies on about 100 GB of custom hi-res...

Comments  (0 - 10 of 224)
.Twi Creator
.Twi

Project VI is definitely dead; Masaketsu and I agreed quite a long time ago that we could not complete this project. For anyone interested, I released the source code over in the download section.

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Killer12280
Killer12280

I think this mod is dead, it hasn't been updated in about a year or 2 so R.I.P to a probably great mod.

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leguizamo2040
leguizamo2040

any news?

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CRYSiiSx2
CRYSiiSx2

Hurry up guys! This looks amazing!

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EagleBeak
EagleBeak

Dear God I want this mod. The primary reason I don't play R6 3 anymore is I need to be able to use my sights. Raven Shield 2.0 made a good attempt, but the 2D images they used for sights was pretty sub-par.

Keep up the good work guys!!!

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mastermaniac
mastermaniac

Ordnance Project has good 3d iron sights, but suffers from a crippling weapon-switch bug. I recommend it in the off chance that it might not affect you, because otherwise its iron sights are worth the download alone.

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EagleBeak
EagleBeak

Actually, I did try the Ordnance Project after I wrote this. I was so excited about it, until I found all of the bugs. Such a shame that it was never finished. Regardless, thanks for the notice.

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mastermaniac
mastermaniac

Well, there is another way. I actually worked it out myself (sort of) just last night, and it seems to work pretty well.

An author named Z-Maniac created a 3d ironsights mod for Raven Shield I think mostly intended to work with 2.0. In fact, if you like 2.0, that's probably the best news.

Unfortunately, it suffers from being unwieldy. There are four different views you can pick from, and the author gives instructions to set it up with autohotkey, which sucks.

However, by downloading his mod, you can get his .txt configs and stick them in your System folder in the RVS directory. Then you open up your user.ini file in saves/profiles, decide which buttons you want to use for sights, and bind "exec buttonweaponup.txt" - for example - on those buttons.

I currently have default zoom on right mouse (which toggles scope like in vanilla if I have one, while also magnifying whatever sights angle I've picked, which is handy), iron sights on mouse wheel up, and regular "at the hip" view on mouse wheel down. Middle mouse button uses the iron sights on top of a mini scope if you've got one, which is a bonus.

It takes some getting used to, but it works pretty well so far. I recommend it to anyone who wants iron sights without the bugs in OP or the all-out changes made by 2.0.

Search "Z-Maniac iron sights" on Google, and the moddb page should be among the first results. Hope it's helpful.

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EagleBeak
EagleBeak

Wow, that sounds too good to be true! The polish of 2.0 plus irons sights? I'll give it a whirl one of these days. You said it's a pain to setup, but did you get it to work pretty well? Plus, did you mention the ability to use iron sights while having a scope attached?

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mastermaniac
mastermaniac

It's a pain to set up his way, because he wants you to download autohotkey and edit a bunch of files. But you don't have to do that.

For the benefit of anyone else passing by who might be interested in this approach, I'll outline the steps here.

All you have to do is download Z-Maniac's mod as written above. In the download is a folder labeled "System." This should replace the System folder in your R6 RVS directory, but don't worry, it doesn't actually replace anything. It simply adds some text files. Specifically, 4 of them.

These files tell the game to switch the view model's origin angles, and they can be bound to whatever buttons you want. Instead of using autohotkey and dealing with all that pain, all you have to do is edit your user.ini in Rainbow Six 3/saves/profiles and pick the buttons you want to use for each weapon view angle.

To do this, find the input on the list, delete what was there before if you previously had it assigned, and add instead: "exec [name of file]."

For example, I use mousewheel up for iron sights and mousewheel down for normal view. It works well enough, plus I can leave the right mouse button mapped with the vanilla zoom function to zoom in and out any time. Plus, with a mini scope I can use its iron sights with the middle mouse. To do this, I changed the following lines in the file to read like this:

RightMouse=Zoom
MouseWheelDown=exec weapondown.txt
MouseWheelUp=exec weaponup.txt
MiddleMouse=exec weaponupscoped.txt

As long as those txt files are in your system folder, the game is smart enough to execute their parameters in the game whenever you use those inputs. It's very simple to do, and kudos to Z-Maniac for working out those weapon origin coordinates to begin with. All I did was bypass the need to use an external program for keymapping, which was just confusing and irritating.

It's completely reversible, too. Nothing is permanently changed. All you have to do is map your inputs back to default or simply change them to something else, if in the end you don't quite like the sights. I will warn you right now that some weapons simply don't work well with iron sights, specifically weapons like the P90 and the MTAR SMG that feature non-working reflex sights, as their opaque sight textures obscure their view. You'll want miniscopes for those two. Others suffer from slightly misaligned sights, but if you're really dedicated you can edit each individual weapon's origin coords in the txt files to suit your needs.

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EagleBeak
EagleBeak

I can't tell you how awesome it is that you did this. You really need to make a thread on Steam Forums to let everyone else know about this. I think I'll give this a go tonight and let you know how it worked.

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EagleBeak
EagleBeak

To my great disappointment, I got this addon to work . . .

In its current state, it is completely unusable.

I will start with 'iron sights'. First, the vast majority of the guns' sights are not aligned, whatsoever. Second, when using iron sights, the sights are still swaying by the character's breathing and readjusting his grip. Third, when using iron sights, the game still believes you are firing from the hip, so accuracy is terrible.

Using this addon, you cannot use scopes because the camera merely moves so that the scope is blocking your view, and you cannot see through the scope.

Scope iron sights are even worse that the sights on the rail.

I appreciate your willingness to help make Raven Shield playable again, but this was utterly disappointing. Did you even try it before recommending it?

For anyone else who read this, if you really must play R6 with 3D sights, you're always welcome to try Ordnance Project, which is hardly playable, but it give you a sense of what Rainbow Six, and Raven Shield 2.0 could have been, had the devs put in a little more time.

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mastermaniac
mastermaniac

**I will warn you right now that some weapons simply don't work well with iron sights...**

I did endeavor to make this as clear to you as possible.

"the sights are still swaying by the character's breathing and readjusting his grip"

This behavior is present in OP as well. Unless someone makes some sort of deep, custom code to alter viewmodel animations, or eliminate idle sway altogether, this is not going to change.

"Did you even try it before recommending it?"

**Well, there is another way. I actually worked it out myself (sort of) just last night, and it seems to work pretty well.**

As in, I just hacked this together, and it *seemed* at the time to work pretty well. Don't be such a buffoon. My wording could not be clearer.

And to use a regular scope, you simply keep a bind for the game's vanilla zoom function AS I VERY CLEARLY RECOMMENDED FOR THAT VERY REASON ABOVE.

"Third, when using iron sights, the game still believes you are firing from the hip, so accuracy is terrible."

I highly doubt this is any different in OP, but what can I say? I also made it very clear that Z-Maniac's solution was just about altering view angles.

"Scope iron sights are even worse that the sights on the rail."

They're an option, and they're based on currently existing geometry. What did you expect?

Goodness.

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EagleBeak
EagleBeak

I've testing the iron sights in OP and 2.O and both correct sway, and use improved accuracy. Also in OP, there may be a lot of bugs, but at least 80% of weapons are usable. In Z-maniac's mod, I found only 2 or 3 out of all of them which had properly aligned sights.

You're right about the scope, but why the hell did the author even include that as an option when it is clearly broken.

I'm sorry if I came off a bit harsh. I guess I just have higher standards for mods, especially when is come to weapons and shooting mechanics. I take that stuff seriously.

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