Zombies are the newest threat in Rainbow Six: Raven Shield! Based on the popular Zombies mode from Call of Duty, the team has created a multiplayer and singleplayer mod for Raven Shield which is based on survival against waves of zombies. Each wave gets faster and more difficult!

Post news Report RSS R6: Zombies - version 1.2 released!

Version 1.2 of the mod, including new maps and respawning, has now been released for single and multi-player. The source code is also freely available.

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Rainbow Six: Zombies - version 1.2 RELEASED!

The newest version of the Zombies mod has been released. You can get the multiplayer, singleplayer, and source code versions on our Downloads page once ModDB authorizes them.

R6: Zombies single player mod - version 1.2
R6: Zombies single player mod - version 1.2

R6: Zombies multiplayer mod - version 1.2
R6: Zombies multiplayer mod - version 1.2

R6: Zombies source code - version 1.2
R6: Zombies source code - version 1.2

What's in the update?

Multiplayer changes:

- respawning in multiplayer added at end of each wave
- newcomers to the server can now join the game in progress
- non-dedicated servers are now supported

General additions:

- new map Snowstorm
- new map Nacht Der Untoten
- added 20% speed boost powerup
- zombies no longer have "Nazi" theme but are based on R6 characters

Balance changes:

- shotguns now do double damage to regular zombies
- shotguns are now far more effective against juggernauts
- LMGs and snipers are now always a 1HKO headshot
- LMGs and snipers now do 1.5x damage to regular zombies
- LMGs and snipers now deplete a juggernaut zombie's extra health twice as fast
- barrier maps without proper powerups now replenish ammo automatically after 7 rounds
- ammo respawned every 7 rounds, not 8
- juggernauts and high-level zombies now have more health
- added extra health to players before wounding and dying
- zombies now take down player health incrementally, with shaking and sound
- increased the rate of zombies spawning powerups from 1 in 30 to 1 in 24
- zombies can now break down doors if players hide behind them
- changed max ammo powerup to refill all players
- pistols get unlimited ammo

Bug fixes:

- bug fixed where dead players would still attract zombies
- bug fixed where the round would never end
- bug fixed where a zombie dead at a barrier prevented other zombies from climbing
- juggernauts now bleed properly when you hit them
- zombies no longer spawn powerups if they die behind a barrier
- bug fixed where a zombie would sometimes spawn in mid air
- zombies can now attempt to crouch if stuck under something
- bug fixed where zombies would get stuck on Nacht Der Untoten


I'm Glad you're Still in here and made that mod stuff.

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.Twi Author

Glad you're still around too! Loved your most recent skin mod, it is excellent!

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I was crafty, HAPPY NEW YEAR!

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Nice. I'm going to try it!!!

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