Zombies are the newest threat in Rainbow Six: Raven Shield!  Based on the popular Zombies mode from Call of Duty, the team has created a multiplayer and singleplayer mod for Raven Shield which is based on survival against waves of zombies.  Each wave gets faster and more difficult!

The team is:
.Twi - project lead, programming, mapping, texturing
Xanatos - mapping, texturing
Fodder - mapping
Timbitz - testing, online beta coordination

As of February 28, 2012, the R6: Zombies mod has been released for both singleplayer and for multiplayer dedicated server.  You can also grab the complete source code for the mod.

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New look for zombies Zombies mod in Athena Sword/Iron Wrath Zombies climb barriers in Nacht Der Untoten
Blog RSS Feed Report abuse Latest News: R6: Zombies - version 1.2 released!

7 comments by .Twi on Dec 29th, 2013

Rainbow Six: Zombies - version 1.2 RELEASED!

The newest version of the Zombies mod has been released.  You can get the multiplayer, singleplayer, and source code versions on our Downloads page once ModDB authorizes them.

R6: Zombies single player mod - version 1.2
R6: Zombies single player mod - version 1.2

R6: Zombies multiplayer mod - version 1.2
R6: Zombies multiplayer mod - version 1.2

R6: Zombies source code - version 1.2
R6: Zombies source code - version 1.2

What's in the update?

Multiplayer changes:

- respawning in multiplayer added at end of each wave
- newcomers to the server can now join the game in progress
- non-dedicated servers are now supported

General additions:

- new map Snowstorm
- new map Nacht Der Untoten
- added 20% speed boost powerup
- zombies no longer have "Nazi" theme but are based on R6 characters

Balance changes:

- shotguns now do double damage to regular zombies
- shotguns are now far more effective against juggernauts
- LMGs and snipers are now always a 1HKO headshot
- LMGs and snipers now do 1.5x damage to regular zombies
- LMGs and snipers now deplete a juggernaut zombie's extra health twice as fast
- barrier maps without proper powerups now replenish ammo automatically after 7 rounds
- ammo respawned every 7 rounds, not 8
- juggernauts and high-level zombies now have more health
- added extra health to players before wounding and dying
- zombies now take down player health incrementally, with shaking and sound
- increased the rate of zombies spawning powerups from 1 in 30 to 1 in 24
- zombies can now break down doors if players hide behind them
- changed max ammo powerup to refill all players
- pistols get unlimited ammo

Bug fixes:

- bug fixed where dead players would still attract zombies
- bug fixed where the round would never end
- bug fixed where a zombie dead at a barrier prevented other zombies from climbing
- juggernauts now bleed properly when you hit them
- zombies no longer spawn powerups if they die behind a barrier
- bug fixed where a zombie would sometimes spawn in mid air
- zombies can now attempt to crouch if stuck under something
- bug fixed where zombies would get stuck on Nacht Der Untoten

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R6: Zombies single player mod - version 1.2

R6: Zombies single player mod - version 1.2

Dec 29, 2013 Full Version 0 comments

The single player version of the R6: Zombies mod. Note: this file is NOT needed for any sort of online play; only download for offline play.

R6: Zombies multiplayer mod - version 1.2

R6: Zombies multiplayer mod - version 1.2

Dec 29, 2013 Full Version 0 comments

R6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...

R6: Zombies source code - version 1.2

R6: Zombies source code - version 1.2

Dec 29, 2013 Source Code 0 comments

The complete source code for R6: Zombies mod (version 1.2). You are free to use this code however you like as long as you credit the author (.Twi).

Post comment Comments  (20 - 30 of 105)
Orange-Sama Dec 30 2013, 5:00am says:

Wondering if I'm doing something wrong. I've follows the mod install instructions and have the right version but its still not showing up in the mod list.

+1 vote     reply to comment
.Twi Dec 30 2013, 1:29pm replied:

Do other mods show up in the list once you run the unlocker? Do you have the Steam version? (Some mods don't seem to work well with Steam.)

+1 vote     reply to comment
Orange-Sama Dec 30 2013, 5:46pm replied:

yeah, its the steam version. and the mod unlocker wont show up either.

+1 vote     reply to comment
.Twi Dec 31 2013, 1:07am replied:

Do you have ironwrath installed? If so, did you rename the iron wrath mod file before installing the mod unlocker?

+1 vote     reply to comment
Orange-Sama Dec 31 2013, 10:27am replied:

I don't have Ironwrath, I didn't think it was necessary. What is it?

+2 votes     reply to comment
.Twi Dec 31 2013, 1:56pm replied:

Iron Wrath is an official expansion pack/mod from UBI. It's not needed, it can just make it harder to install unofficial mods.

I'm not sure where the issue for you is. Can you please list for me each file and folder inside your Ravenshield/Mods folder please?

+2 votes     reply to comment
Orange-Sama Dec 31 2013, 10:42pm replied:

This is what my mods folder looks like Imgur.com

+2 votes     reply to comment
.Twi Jan 1 2014, 2:38pm replied:

I've figured out the issue. Included in the mod unlocker zip file is TWO *.mod files (they appear like video files in your screenshot): "ModU.mod" and "Ironwrath.mod". You need BOTH of these files placed in your Ravenshield/Mods folder to unlock things. Check the zip file included in the Zombies download and copy over the missing file.

The reason for this is because UBISoft tried to lock out all mods except for their official ones (Athena Sword and Iron Wrath). The mod unlocker pretends to be Iron Wrath to fool the game into running it.

+3 votes     reply to comment
Tequila111 Dec 30 2013, 12:03am says:

Awesome Work ! ! !

I'm also looking forward Project VI so much!

+1 vote     reply to comment
JonathanPL Dec 30 2013, 2:56am replied:

Hey man, how's the PIV coming along?

+1 vote     reply to comment
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Tom Clancy's Rainbow Six 3: Raven Shield Icon
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Released Feb 27, 2012
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