Zombies are the newest threat in Rainbow Six: Raven Shield! Based on the popular Zombies mode from Call of Duty, the team has created a multiplayer and singleplayer mod for Raven Shield which is based on survival against waves of zombies. Each wave gets faster and more difficult!

The team is:
.Twi - project lead, programming, mapping, texturing
Xanatos - mapping, texturing
Fodder - mapping
Timbitz - testing, online beta coordination

As of February 28, 2012, the R6: Zombies mod has been released for both singleplayer and for multiplayer dedicated server. You can also grab the complete source code for the mod.

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New look for zombies Zombies mod in Athena Sword/Iron Wrath Zombies climb barriers in Nacht Der Untoten
Blog RSS Feed Report abuse Latest News: R6: Zombies - version 1.2 released!

7 comments by .Twi on Dec 29th, 2013


Rainbow Six: Zombies - version 1.2 RELEASED!

The newest version of the Zombies mod has been released. You can get the multiplayer, singleplayer, and source code versions on our Downloads page once ModDB authorizes them.

R6: Zombies single player mod - version 1.2
R6: Zombies single player mod - version 1.2

R6: Zombies multiplayer mod - version 1.2
R6: Zombies multiplayer mod - version 1.2

R6: Zombies source code - version 1.2
R6: Zombies source code - version 1.2

What's in the update?

Multiplayer changes:

- respawning in multiplayer added at end of each wave
- newcomers to the server can now join the game in progress
- non-dedicated servers are now supported

General additions:

- new map Snowstorm
- new map Nacht Der Untoten
- added 20% speed boost powerup
- zombies no longer have "Nazi" theme but are based on R6 characters

Balance changes:

- shotguns now do double damage to regular zombies
- shotguns are now far more effective against juggernauts
- LMGs and snipers are now always a 1HKO headshot
- LMGs and snipers now do 1.5x damage to regular zombies
- LMGs and snipers now deplete a juggernaut zombie's extra health twice as fast
- barrier maps without proper powerups now replenish ammo automatically after 7 rounds
- ammo respawned every 7 rounds, not 8
- juggernauts and high-level zombies now have more health
- added extra health to players before wounding and dying
- zombies now take down player health incrementally, with shaking and sound
- increased the rate of zombies spawning powerups from 1 in 30 to 1 in 24
- zombies can now break down doors if players hide behind them
- changed max ammo powerup to refill all players
- pistols get unlimited ammo

Bug fixes:

- bug fixed where dead players would still attract zombies
- bug fixed where the round would never end
- bug fixed where a zombie dead at a barrier prevented other zombies from climbing
- juggernauts now bleed properly when you hit them
- zombies no longer spawn powerups if they die behind a barrier
- bug fixed where a zombie would sometimes spawn in mid air
- zombies can now attempt to crouch if stuck under something
- bug fixed where zombies would get stuck on Nacht Der Untoten

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R6: Zombies single player mod - version 1.2

R6: Zombies single player mod - version 1.2

Dec 29, 2013 Full Version 0 comments

The single player version of the R6: Zombies mod. Note: this file is NOT needed for any sort of online play; only download for offline play.

R6: Zombies multiplayer mod - version 1.2

R6: Zombies multiplayer mod - version 1.2

Dec 29, 2013 Full Version 0 comments

R6: Zombies dedicated server mod, for multiplayer gameplay. NOTE: Clients should NOT download this file. This version of the mod is for setup on a dedicated...

R6: Zombies source code - version 1.2

R6: Zombies source code - version 1.2

Dec 29, 2013 Source Code 0 comments

The complete source code for R6: Zombies mod (version 1.2). You are free to use this code however you like as long as you credit the author (.Twi).

Post comment Comments  (40 - 50 of 105)
Guest
Guest May 15 2013, 9:04am says:

This comment is currently awaiting admin approval, join now to view.

.Twi Creator
.Twi Jun 3 2013, 1:27am replied:

Version 1.2 is nearly ready to be released, just tweaking some weird bugs still.

+2 votes   reply to comment
bergberg2
bergberg2 Jun 5 2013, 2:35pm replied:

Fantastic news!!! A long awaited update:) cheers from some of your danish fans!

+1 vote     reply to comment
JonathanPL
JonathanPL Mar 7 2013, 4:33am says:

Hey man, thanks for all the great work you have done for R6.

How is the Project VI coming along?

And also, like some people stated, Mod Unlocker doesn't seem to work on the Steam version for some reason :| Any idea how to fix this?

+1 vote     reply to comment
.Twi Creator
.Twi Jun 3 2013, 1:29am replied:

I'm not sure about Mod Unlocker on Steam. Theoretically, the mod system is identical, and some Steam users have had success, so I don't know what the issue is.

As for Project VI, you can check it out here: www.moddb.com/mods/raven-shield-project-vi

+1 vote   reply to comment
Gibson1
Gibson1 Nov 30 2012, 6:34pm says:

So i put the ModU folder in my mods folder (i have the gold edition on Steam), along with the ModU file. When i go to the custom games menu, i don't see the Mod Unlocker option, just Ravenshield and Athena Sword. Any idea where i went wrong?

+1 vote     reply to comment
Guest
Guest Dec 9 2012, 1:17pm replied:

This comment is currently awaiting admin approval, join now to view.

bigwall11
bigwall11 Aug 10 2012, 3:06pm says:

1) Have you thought of adding different modes like vanilla has "T-Hunt" and "Hostage Rescue"? What about a gametype where it's just round 1 zombies but bigger amounts each round or a steady stream of them?

2) Is there a campaign (eg rescue survivors, get supplies, etc) idea floating around?

3) AI partners (I've had fun making plans like in vanilla and then watching him in observer mode)?

4) Ironsights?

+1 vote     reply to comment
.Twi Creator
.Twi Aug 23 2012, 12:53am replied:

Great ideas!
1&2) Campaign or objective based gameplay is something I've considered for a while ... still not sure how I'd do it but it may happen in the future.
3) AI partners are going to be in the upcoming update.
4) No plans for ironsights at the moment ... BUT I would love to make a zombies mode for Project VI, which features hi-res models and ironsights!

+1 vote   reply to comment
JonathanPL
JonathanPL Mar 14 2013, 4:47am replied:

Hey man, thanks for all the great work you have done for R6.

How is the Project VI coming along?

And also, like some people stated, Mod Unlocker doesn't seem to work on the Steam version for some reason :| Any idea how to fix this?

+1 vote     reply to comment
untamedtoplay99
untamedtoplay99 Jul 10 2012, 9:49pm says:

i have done everything correctly and when i go to custom game in the options menu i select the mod unlocker, and when i play with the mod unlocker selected it is a normal game, but when i play with the zombies mod, there is no name, when i activate the unlocker something pops up beneath the mod unlocker but it has no name, and just says activate, and when i do i cant play any rounds at all... :( no campaign or lone wolf.

+1 vote     reply to comment
untamedtoplay99
untamedtoplay99 Jul 13 2012, 10:58am replied:

nvm i found out what i did wrong

+1 vote     reply to comment
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Released Feb 27, 2012
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