Experimental semi-episodic short-form single player for Half-Life 2. Follows a semi-episodic release schedule: each "volume" is divided into three issues released over three a number of weeks months. The maps are packaged together because they're too small and short to release individually.

More Matter (vol. 1)

THEMES: The short story, play, and poem. First loves. California. Psychological repression. New Orleans. The racket that is couples counseling. Being young, being old. Gay marriage. Homeostasis. Government bureaucracy. Acoustic guitar, contemporary piano, and death metal.

  1. June 2009 (Polaris)
  2. July 2009 (Handle with Care)
  3. August 2009 (Much Madness)
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Radiator 1-3, Much Madness - Buttercup fields Radiator 1-3, Much Madness - Submarine Prototype Radiator 1-3, Much Madness
Blog RSS Feed Report abuse Latest News: Radiator 1-3 - Progress Report, Call for French / German translator help

11 comments by Campaignjunkie on Oct 4th, 2009 digg this super bookmark


Howdy. I'd like to get started on a French and German translation so it'll be ready by the time I finish everything else and release. Right now I'm planning for French, German, and Spanish (sorry everyone else!)... So if you're a French or German member of the community, please send me a message! Here's the rough workload, and it'll likely take you a few hours:

  • about 40 subtitle strings of dialog
  • 8 short poems
  • 40-50 strings of text

Ideally, I'd prefer people who like reading books and who have a near-fluent grasp of English, so you'll understand some of the stuff I was trying for in my own writing and translate that with your own sensibilities.

In return... I sadly can't pay you, but I'll definitely put you on the playtester mailing list and give you a hearty thanks in the credits. And then you can point to your friends - "Ha, see? I translated a video game. What have YOU done lately with you life?" You will be the envy of the party.

Radiator 1-3, Much Madness - Submarine Prototype

So in developing this style for the submarine, I wanted something that was part untextured model render, part realistic, part shiny / metal, part flat-shaded, and part undetailed.

In general, the more detailed / "realistic" something is, the less symbolic it can become in the player's mind - because the designer has already defined the object, that the stop sign is already a stop sign and nothing more - so here I have some vague mechanical shaped things on the walls. It's enough to tell you that this is supposed to be a submarine, but hopefully you're still able to say to yourself, "okay, but what else?"

It's not a photorealistic submarine; it's not trying to be. Real submarines are much smaller, much more cramped, and not very fun to explore. And to me, realism generally isn't a worthy goal in the first place because we already know it's not real by virtue of staring into a screen. It's a like reading a novel.

We know the novel is fiction. We know an author wrote it. Yet, we still get immersed in the novel - the content still engages us. The novel doesn't have to be realistic, but rather it has to be PLAUSIBLE and CONSISTENT. I aim for those goals in my levels.

... But to re-cap: if you're bilingual and you know French / German and English well, send me a message and we can start translating. Awesome.

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Radiator 1-2: Handle With Care

Radiator 1-2: Handle With Care

Jul 14, 2009 Full Version 31 comments

Radiator, vol. 1 issue 2 (July 2009): HANDLE WITH CARE. You're struggling to repress stressful memories while your worthless husband moans and whines...

Radiator 1-1: Polaris

Radiator 1-1: Polaris

Jun 06, 2009 Full Version 15 comments

<<< OBSOLETE, DOWNLOAD RADIATOR 1-2 (it includes a patched version of 1-1) >>> Radiator, vol. 1 issue 1 (June 2009): POLARIS. You're stargazing in central...

Comments  (0 - 10 of 160)
Campaignjunkie
Campaignjunkie Nov 11 2009, 7:13pm says:

Brief update for anyone who still visits this profile: I'm semi-crunching to try to finish a build for the IGF student competition. I have most of the submarine built, though only two sections are detailed somewhat properly. I'm currently prototyping the gameplay and trying to get it to work decently.

Emily is no longer a blue glowing Mossman - I could never get the glow particles to render properly. Instead, she looks somewhat scarier in a different way and she's armed with a shotgun. I think it's one of those cases where technical constraints force you to be more creative and ultimately come up with a better design.

+3 votes     reply to comment
Gman-ghost-Brazil
Gman-ghost-Brazil Nov 13 2009, 7:49pm replied:

Yeah, not to be middle, but the "shotgun" is always a plus when needing details (no, not sarcastic, but it works), get it?

+1 vote     reply to comment
PieceOfThePuzzle
PieceOfThePuzzle Nov 1 2009, 4:18pm says:

Intelligent and moving mod. Looks great too. I must say though, it took me a while to figure out what to do at the end of 1-1 and the beginning of 1-2.
Looking forward to the next episode!

+2 votes     reply to comment
UKcharlie
UKcharlie Nov 12 2009, 4:19pm replied:

waiting for it all to be released. some really good feedback, so looking forward to this

+1 vote     reply to comment
half-life
half-life Oct 24 2009, 11:43am says:

this would be better if it didn't use hl2: ep2, but instead just HL2.

+1 vote     reply to comment
Campaignjunkie
Campaignjunkie Oct 24 2009, 7:32pm replied:

I use lots of stuff from Episode 2; props, textures, sounds, models, AI, etc... and I don't code, so using the Orange Box base is out of the question for me. Sorry.

+1 vote     reply to comment
TobiasReiper
TobiasReiper Oct 20 2009, 10:57pm says:

I love the mod so far, a hefty and healthy dosage of wit there in the second part. Plus potentially sad stories are always good. Call me depressive, whatever.

Just don't get the idea that nobody's liking it, and please don't bail before releasing the next :).

+1 vote     reply to comment
azultain
azultain Oct 5 2009, 12:00pm says:

polaris ? lovecraft?

+1 vote     reply to comment
Campaignjunkie
Campaignjunkie Oct 4 2009, 4:20pm replied:

What do you mean by silent? I mean, a brief voice over clip might play, but that's it.

+1 vote     reply to comment
Repzik
Repzik Oct 4 2009, 6:38pm replied:

I was thinking about the characters talking to each other (I thought I was missing something). But I don't have a bug, I just saw what you made and intended for us to see.

+1 vote     reply to comment
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Campaignjunkie
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Release Date
Released Jun 6, 2009
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