RADIATOR is a semi-episodic short form single player experimental alt mod for HL2:Ep2 trying to bridge the gaping canyon between Tale of Tales and commercial game design. VOLUME 1, "MORE MATTER," is the FPS without any shooting, the story of Dylan and James in California; stargaze, repress and rationalize. The third part of the trilogy will be released soon. Hopefully.

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Amherst, MA. Dylan's Brain. Much Madness Testing AI movement in the submarine
Blog RSS Feed Post news Report abuse Latest News: Progress report / semi-interviews with Wired UK + Eurogamer

12 comments by Radiatoryang on Jun 1st, 2010

Some recent interview-ish things I did around the interwebs:

Wired UK did a piece on the state of the mod scene... and ended up only interviewing me and the people behind Desura. Definitely doesn't represent the (much cooler) stuff happening elsewhere on ModDB and places, but I think it's still a cool article in that it kind of tracks current industry attitudes towards modding. Seems like only the big boys like Valve and Blizzard can sustain the biggest mod scenes.

Meanwhile, Jim Rossignol at Eurogamer looks more at the artistic side of mods, focusing on me and Dan Pinchbeck of Dear Esther fame. Apparently we're frontiersmen! Seriously though... maybe we should call ourselves "alt mods" instead of the hastily coined "art mods"?

Much Madness


Progress on "Much Madness" is arduous and slow.

Faceposer is broken in the current SDK build, so I can't edit any of the choreography / lip-sync anything / animate James. (The SDK update in general has been a little less than satisfactory so far, I have to say.) I've been working on other stuff in the meantime, trying to get the first half of the mod working properly, but I keep running into problems with my existing implementations and entity setups so then I have to work on new scripting setups and.. blah blah blah.

This week I also polished off a customized build of "Handle With Care" for an upcoming exhibition at Intermediae in Madrid, Spain, which'll be featured with Dan Pinchbeck's Korsakovia and some other cool indie stuff. I've made some gameplay changes to Handle with Care as a result of Robin Walker's feedback at GDC 2010.

Okay, so right now I'm about... 10 months late on episode three. Eh.

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Radiator 1-2: Handle With Care

Radiator 1-2: Handle With Care

Jul 13, 2009 Full Version 58 comments

Radiator, vol. 1 issue 2 (July 2009): HANDLE WITH CARE. You're struggling to repress stressful memories while your worthless husband moans and whines...

Radiator 1-1: Polaris

Radiator 1-1: Polaris

Jun 6, 2009 Full Version 22 comments

<<< OBSOLETE, DOWNLOAD RADIATOR 1-2 (it includes a patched version of 1-1) >>> Radiator, vol. 1 issue 1 (June 2009): POLARIS. You're stargazing in central...

Post comment Comments  (70 - 80 of 386)
KaSplosion Feb 4 2011 says:

Somethings wrong whenever i play.
No matter what i do i cant acess the "Handle With Care" chapter. Im always put back to the title screen and only able to do the Polaris chapter.
Please Help. D:

+1 vote     reply to comment
Peewee1476 Feb 6 2011 replied:

I am having the exact same problem! I played through Polaris twice but both times I go back to the title menu. I try to start a new game then but the second episode is still grayed out and unselectable. Anybody know what's going on?

+1 vote     reply to comment
cool80s Feb 8 2011 replied:

try typeing sv_unlockchapters 15 in the consol(~), just a thought... Oh and one other thing make sure the name of the map in the maps folder is the same name as the map in the chapter.cfg in the config folder. Hope that helps :)

+1 vote     reply to comment
スイッチ君 Feb 3 2011 says:

This mod is confusing as hell. The secound chapter, where the scenerio is about 2 gay couples getting councling help, when I get into the guy's head, everytime I put the boxes where they are suppose to, the female councler tells me I'm not being civil and not nice "to my partner". Everytime I break the box, it seems like I'm making a point there and being nice.

At the end, it seems like the gay couples break up and that's the end?? I don't get this mod at all!! Someone please help. D:

+2 votes     reply to comment
Nemesisurvivorleon Feb 9 2011 replied:

haven't played yet but it sounds like they just reversed the expected outcomes.

+1 vote     reply to comment
Mirellanmal Feb 14 2011 replied:

if you dont destroy the boxes, put them on the right place, they will stay together ^^
and he says "i never knew you felt like that" or something, so maybe in all the anger when oppressing the stressful memories he also talks about how he feels and says important stuff that makes his partner understand and still wants to be together
while if you destroy the memories i imagine you will talk ******** and the partner decides he wants a divorce

+2 votes     reply to comment
metroid13 Aug 26 2011 replied:

Not at all. Destroying the boxes releases the protagonists emotions; the therapist gives you positive reinforcement, while at the same time this further drives in the wedge between James and Dylan.

On the flip side, if you refuse to open up, they stay together. Take from that what you will.

+1 vote     reply to comment
meecrob Feb 3 2011 says:

dead? like 1+ year late whit the update...
Shame. It was a good mod

+2 votes     reply to comment
スイッチ君 Jan 31 2011 says:

What is this mod suppose to be? Can anyone explain it to me please?

+2 votes     reply to comment
p-brane Jan 30 2011 says:

interesting concept, i liked the dreamscape simulation.

+1 vote     reply to comment
Noxian Jan 30 2011 says:

Really really amazing mod. Can't wait for 1-3. gogo. rls it :D

+1 vote     reply to comment
Sammy123100 Jan 25 2011 says:

a mod for ep2?
may i just ask why it is in the normal half life 2 mods section rather than the ep2 section?

+1 vote     reply to comment
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Half-Life 2: Episode Two Icon
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Released 2009
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414 votes submitted.

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Highest Rated (3 agree) 10/10

it moved me, emotionally (a hard challenge for many against me) and you did it. it made me even weep a little, i loved it and hope you get on with the rest, love it and hope more emotional based mods to come...

Aug 9 2011 by maxgame

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